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Axon1

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Posts posted by Axon1


  1. 7 hours ago, shaman45th said:

     

     

    Crappy googles you meant "6B34" Permyachka, or 6B50 "Ratnik" equipment?

     

    Equipment included it google (6B34):

     

    Equipment of 6B-21-6B22-2:

     

    • 6SH112
    • armour 6b43
    • ballistic armor suit «Permyachka» (photo of suit after message).
    • helmet «6b27» and «6b28»
    • ballistic googles «6b34»-Permyachka (part of Permyachka suit equipment).

     

    Photo of suit (in the middle).

     

    If you need i could RATNIK equipment including describe too....

     

    But we have some problem in discussion i read... 

     

    Russian Army now not use Ratnik equipment at generaly. 

     

    Maybe you confuse the equipment?

     

    Look to the photo down of this text line:

     

    What type of equipment on photo?

     

    Moscow 9th May 2016 parade

     

    Moscow parade 2

     

    Moscow parade 3

     

     

    So i think what RHS always talking about uniform which was accepted and using by Army? Because serial production of RATNIK equipment planing start at 2020years. Now it is limited production (testing part).

     

    So now army use 6B21-22 suits equipment.....

     

    And..... 6B34 and 6B50 not much difference.


    It's strange to see a repost of a message, which is almost 4 months old.
    But the funniest thing is, you snatched my message out of context and started chattering which does not make sense. This is Pan Samogon said that they are crappy, not me, i was just surprised.

    Also it is not clear why you gave examples of photos from the Victory Day parade dating from 2014 and called them as 2016?! Study this question: http://panzicov.livejournal.com/333580.html

    And yes glasses 6b34 have a worse overview than 6b50 (not to mention that new glasses are protected better than old ones).
     

    There is no point in continuing this conversation.

    • Like 5

  2. On 13.12.2016 at 11:30 PM, Adacas said:

    There was never PCU jacket before. But I know what you're talking about and now I'm actually working on PCU jacket.

    What Direone said. After the release of MMAC I'll create chestrig and I'll be done with vests for some time. I'll focus on making more uniforms as I feel that Arma 3 is still lacking them.

    Thanks for Your hard work! I dream of how I would use the PCU. :yay:
    I wanted to ask: Could You add a closed vesion of fleece jacket please? On some islands is really cold. :smile_o:
    1.png?extra=a4ZecefF5nQh5eTVhRPn5Kych7Az
    Thank you in advance!

    • Like 1

  3. 8 minutes ago, road runner said:

    Please don't ask for updates it's considered spam and against the forum rules.

    Yes but requires mod fixes and improvements related to light (1.62), the Author constantly sitting online and does not respond to people.
    The last message was a long time ago
    The island itself was very popular in Arma 2, and I'm very worried about the  legacy..
    So the question is quite logical.

    • Like 4

  4. Oh... it's all standart issued equipment.

    I used to have 6B28(I wasn't airborne,but we still used this instead of 6b26/6b27),6B23-1 and 6SH112,this crappy googles and PMK-1 gasmask.Oh and shovel ofcource :) And office uniform,whuch I used far much often than combat equipment.

    One company(Assigned as Special Purpose) had balaclavas,helmet-mounted lights and knees and elbow protection(Not standart issue.)

     

    Im mostly talking about holo-sights and electronic equipment.

    These crappy googles? The name you did not write it. You probably confused my friend, maybe if you use the old equipment you are 6b34, but not 6b50.

    The elements of equipment can also be attributed knee pads, elbow pads, etc.

     

    I think we need to stop the flood.
    • Like 1

  5. Good day!
    I have a few questions (problems):
    1) Could you add for new viper harness pouches for grenades, pistol mag pouches? Vest pouches have only a rifle mags and for MG boxes (viper light harness);
    2) Maybe you add a holster for the CSAT (Vipers)? Special forces without holster for pistol (but they have pistols) - amazingly;
    3) Planned to add more variations vests for all side? MG? Sniper? I remember you wrote about expansion of content for Apex, I hope that's not all.
    Thanks and sorry for my bad english.

  6. I'm afraid I have some troubles understanding your English  :wacko: 

    What international conflict? Mission makers can create the background they feel like it in their creations, like an hypothetical Civil War in Russia or a reproduction of the nowadays Russian conflicts in the Caucasus. 

    The MVD troops have been used by Russia in military conflicts for instance Chechnya or Dagestan. Hence that's why they are in RHS, because they are part of the military forces the Russian Federation has.

    In fact the MVD troops could even be used against the Russian Army in certain instances, it's all is part of the balance of power created in the USSR times. 

    Thanks! 

    Now I have received a detailed answer!

    I missed a bit with message   :D

    • Like 1

  7. what events outside Russia, what international conflict?

    Since you do not get bored ...
    Guys. In your mod presented the Russian and American armies. Mod called RHS: Escalation. That is, in your mod Russian army is fighting with the US Army. Question: what doing VV MVD of the Russian Federation in this mod (as interpreted Soul Assasin on one of the russian-language streams with Gostovich: events occur in the Altis)? VV MVD - act within the Russian Federation. Maybe you will add for US side National Guard (as simillar)?
    Thanks for answer!
    • Like 2

  8. I'm afraid I don't follow you reasoning. I'm lost in translation  :D 

    You first asked about Russian Spec Ops. And I told you in my previous post, that we already have in our present released RHS update two Russian Spec Ops units, the 45th Recon VDV and the MVD VV OSN subunits. From those the 45th is the one you'll usually find in missions abroad.  :)

    Yes, yes, and I I wrote: Yes, only interior troops seem strange in an international conflict. (In other words: Why are MVD VV OSN are present in RHS, if events occur outside of Russia?  Do you know the purposes  execute MVD VV OSN?)

    • Like 2

  9. We already have Spec Ops on the Russian side in our present RHS release. The 45th Recon VDV for instance and the Interior Troops OSN.  ;)

     

    The units I mentioned above don't tend to wear multicam. Gorka uniforms are more common in the Russian Special Ops community. It's mostly the FSB's special units (former KGB) that use Multicams; tho now in Syria you can see some other units also using them, as well as EMR desert and tan uniforms. 

    Yes, only interior troops seem strange in an international conflict.  ;)

    And in Syria had VKBO uniform:

    n7pRfRQ.jpg

    7362193.jpg

    7125624.jpg

     

    • Like 4

  10. First, thank you about taking the time to search for issues and making such a detailed post.

     

     

    You can watch this video from M1lkm8n, he explains the issues with ponds in Arma 3.

    We decided to remove them for now until a satisfying fix is found.

     

    I can't reproduce that bug. Do you have a buddy or someone else that has the same bug?

    random_30yajvu.png

     

     

    Yes roads will change in the next update, I'm currently switching to the Arma 3 road tech with shape files and textures will be replaced with new ones where needed.

    random_3150r5l.png

     

    There actually is a texture:

    random_2913kq0.png

     

    You can turn the lights of streetlamps off with a script.

    It's not always the case to have no lights at vorkuta, but if i replace the working ones with the ones that are always off, you won't be able to turn them on by script.

    2. Only on me, sorry.

    4. Maybe you can change that's textures? That's really bad quality of textures.


  11.  
    Good day! 
     
    Thank you for a great mod for ARMA 3. Before that, he played only on the original map :)
     
    I have a few issues, i hope You will agree.
     
    1. Problem with ponds
    I attached some screenshots below, which should be water. I played on the original map + CUP Terrain - ponds have. Maybe you make a compatibility with CUP Terrains, there will be ponds, and the map will be light weight
    xjOdxAhpss8.jpg
    spVNXeCLkE4.jpg
    9AI2Nq9mHKs.jpguO77UZ0QpoI.jpg
     
    2. Bug with Construction crane 
    At different angles of view and at different distances from the object - construction crane (all cranes on Namalsk) changes its geometry. Please fix that.
    LSxYAtEVN9I.jpg
     
    3. Roads
    You have plans for the future to replace roads textures? Compared with the new texture grass, road look too bright.
    OR8U_ZABAv8.jpg

    4. Radio tower
    It seems there is no texture radio tower - gray surface (clearly seen near).

    __ZdcU1CfeQ.jpg

    5. Street lights
    You can turn them off? Vorkuta "dead city" lights at night - this is not good.
     
    Thanks for the answer!
    • Like 6

  12. no

     

     

     

     

     

    Thanks.

     

     

     

     

    1. You understand, This position is buttpack of backpack class. But, I'll take into account.

     

    2. This means like this?

    2B3FF67BC32DC6BF6EEAEDFFE00FD490C01ED15D

    3AFBE612640B3700965B966110092F4B2E025CAB

    1. I understand.  You can do as one of the variants of equipment? (buttpack + suspender - previously, it was)

    2. Yes, I mean like this

    Thanks!


  13. Hello!
    Thank You for making this wonderful mod!
    I have a few suggestions, i hope You will agree.
     
    1. Can You do (return) Buttpack to TAC H Suspender? This emptiness when the backpack hanging... well, You understand.
    7AYS_0yoFHU.jpg
     
    2. You can make a holster for TAC 40mm grenade carrier (8) or make a similar? This version has space on the left (shown in the screenshot), can make it right, add a belt and holster?
    PaRUyFoumLc.jpg
    PRfCxR8p8ic.jpg
     
    Thanks for the answer!
    • Like 1

  14. sadly that is hard to do since Zeus uses remote control instead of selectplayer (which is just like normal teamswitch in SP which should work fine with EM). i will try to find a solution for this later.

     

    right now i'm focussing on making this mod feature complete though. so for anyone interested, these are the things i'm planning out/already working on at the moment:

     

    - preparation of some balance measures for when Nexus comes and all balance achieved by the fatigue will be gone...namely. slower versions of all anims for heavier loads (this will be optional to allow all the parkour lovers to move fast still)

     

    - implementation of helping someone up from above

     

    - implementation of dropping down safely

     

     

    most of this i already know exactly how to do (and it partly already is done) but tbh i slowed down a little to regain some motivation and energy. working on something really cool on the side though that has been hybernating on my p drive for ages and now finally came to fruition. i think it'll bring some extra fun and dimension to the game just like EM.

    We can hope for compatible ACE3 with your mod in future?

    Thanks!


  15. Thank you guys.

     

     

     

    This @TAC is based on TRYK(US equips).

    But, TRYK's member is making Russian equips(I dont know that when finish it and release.)

    Maybe,he posts it when release that on the topic "TRYK's multiplay uniform". Or post topic.

     

    https://forums.bistudio.com/topic/172261-tryks-multi-play-uniforms/

    Many thanks!

    I wanted to know you plan to add to the MG pouches on suspenders? First aid pouch on shoulder  like BHD?

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