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CUP

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Everything posted by CUP

  1. We have just released the hotfix for our latest patch, get it while it's hot! http://cup-arma3.org/download
  2. Even though it's still three days to go some presents can be opened early this year. And what is in these presents is a CUPdate of all our packs. And looking at the size of the changelog it seems to be our biggest update so far. The terrains update this time is huge and not only contains an incredible number of bugfixes and improvements but also features a rework of Summer Chernarus and the completely new winter version of Chernarus featuring new winter versions of all Arma2 trees and bushes. While in previous terrain updates we were only able to fix config and models, we now have internal Terrain Builder projects for every terrain including recreated satelite and mask textures. This allows us to fix terrain objects and their positions and update satellite and detail textures. We also moved the old p3d road system to Arma3 shapefile road tech. You can read about all new stuff and improvements in the changelog for every package. A special thanks to our external contributors kju, the IFA3 team and Uro for their contributions. We updated our website with the 1.11 GoogleDrive and Torrent mirrors. An update to Steam Workshop will be pushed slightly delayed by a few hours to give groups, squads and server admins some time to update their mods. https://imgur.com/a/QLI99R7
  3. Even though it's still three days to go some presents can be opened early this year. And what is in these presents is a CUPdate of all our packs. And looking at the size of the changelog it seems to be our biggest update so far. As usual this update not only brings new stuff (and old stuff ported and upgraded from other places in the Armaverse) but also improvements on units, vehicles, weapons and units with new textures, models, animations and bugfixes. You can read about all new stuff and improvements in the changelog for every package. We updated our website with the 1.11 GoogleDrive and Torrent mirrors. An update to Steam Workshop will be pushed slightly delayed by a few hours to give groups, squads and server admins some time to update their mods. https://imgur.com/a/w8IxmJV
  4. Consolidate forces, CUPdate inbound in T-24hrs!
  5. Consolidate forces, CUPdate inbound in T-24hrs!
  6. glad to see this was finally looked into! :)
  7. CUPREP #0009: Tanks DLC Hotfix CUPDATE We know that Tanks DLC broke a lot of things in CUP, but we are here to unbreak it. Glaring problems that appeared with Tanks DLC should be fixed in this release (like ATGMs no longer selectable, driver view suddenly obstructed etc). Note that this isn't feature complete Tanks DLC yet, just bugfixes to make CUP work again with the latest Arma 3 With this CUPDATE, we also introduce a new ACE compatibility addon for Terrains (ACE refueling system added to the gas stations). Download: CUP Weapons 1.10.1 CUP Units 1.10.1 CUP Vehicles 1.10.1 ACE Compatibility: - Weapons - Vehicles - Terrains (NEW) Alternate download possibilities can be found on our webpage. Changelogs: Weapons Units Vehicles Ace Compatibility: TerraIn Weapons
  8. CUPREP #0008: Part 2! As many of you have already guessed it by now... this was an april’s fools prank. Many of you consider CUP and RHS as competitors even though that is hardly the case. What we wanted to show that it is absolutely possible that two of the biggest mods for arma, that have different goals, workflow and approaches can work together quite happily to pull a gig like this. So can others, and not just for April Fools or Arma for that matter. Working together is what kept this creative community alive for so long, sharing information, skills, ideas and the interest into this unique game we all gravitate around. The dedication and tenacity of the modding community is part of what makes this game so special for all of us. This goes for all the modders out there, especially the ArmA ones: Keep on going, continue to expand the armaverse, help each other out and push things to the limit. This game wouldn’t be the same without you all. You might wonder if RHS and CUP will ever merge? We already have people who are part of both development teams, so who knows what might happen in the future, especially with a new iteration of the franchise on the horizon. For now, we’ll carry on sharing information and knowledge just like before, but each with its own development path. Now for the good news, neither CUP or RHS have any intention to put a paywall between their creation and the community as part of a DLC. Contrary to popular belief, it is not CUP's goal to simply port old content to Arma3, but also to bring this content up to the same level as the Arma 3 content. This includes the level of detail, textures and the support of new engine features. Since we are only a small team, we have to move bit by bit towards this goal. Good examples of this are the LAV-25, the upcoming Landrover and many more. The upcoming Tank DLC contains some really interesting features and you can be sure that is only a matter of time and manpower to adopt these new feature in our mod.
  9. CUPREP #0008: Breaking News! As an important part of our community have requested it to happen, we are happy to finally be able to announce that we have come to an agreement with another long standing modding group for Arma3 : Pending the release of BI Tanks DLC, RHS and CUP teams have agreed to merge development forces to provide the community with an unified mod! This is not going to happen overnight, so please have some patience, but there is a lot to look ahead for. Part of this move is done in order to reduce workload on both of the teams while removing duplicated assets and finally provide a better solution for the end user. The second and more important reason, and this is news on its own is that our DLC pitch have been accepted by Bohemia Interactive !! What we can safely divulge at this stage is that some of the most requested content so far, such as US Striker family, LAV-25, M16A2 and SCAR families together with RU MTLB lineup and RPK variations are being made from scratch and will be available alongside a lot of other undisclosed content in this upcoming DLC. More information regarding the DLC will be made public once Bohemia Interactive will allow us to share it with the community. Stay tuned! PS: We have yet to come up with a name that we are happy with for this merger, so feel free to provide suggestions.
  10. CUPREP #0008: Breaking News! As an important part of our community have requested it to happen, we are happy to finally be able to announce that we have come to an agreement with another long standing modding group for Arma3 : Pending the release of BI Tanks DLC, RHS and CUP teams have agreed to merge development forces to provide the community with an unified mod! This is not going to happen overnight, so please have some patience, but there is a lot to look ahead for. Part of this move is done in order to reduce workload on both of the teams while removing duplicated assets and finally provide a better solution for the end user. The second and more important reason, and this is news on its own is that our DLC pitch have been accepted by Bohemia Interactive !! What we can safely divulge at this stage is that some of the most requested content so far, such as US Striker family, LAV-25, M16A2 and SCAR families together with RU MTLB lineup and RPK variations are being made from scratch and will be available alongside a lot of other undisclosed content in this upcoming DLC. More information regarding the DLC will be made public once Bohemia Interactive will allow us to share it with the community. Stay tuned! PS: We have yet to come up with a name that we are happy with for this merger, so feel free to provide suggestions.
  11. Hello, and Happy New Year! We're happy to bring you the release of 1.4.2. This is a small update intended to fix some of the more recent issues. As per usual, please report any issues you may find on our bug tracker. Google Drive, SteamWS, and torrent links should be updated. With the other sources to follow shortly. You can find the links to the downloads here on our website. Here is the changelog:
  12. Good evening ladies and gentlemen, may i have your attention please... IT'S CUPdate TIME! We just updated our CUP ACE3 Compatibility Addons for Weapons and Vehicles. Get what you need on http://cup-arma3.org/download Version 1.10.1 FIXED: * CUP_Weapons_ACE_compat - Fix ACE Explosives UBC * CUP_Vehicles_ACE_compat - Update requiredAddons * CUP_Vehicles_ACE_compat - Rename ace_rearm_supply to ace_rearm_defaultSupply - close T2290 IMPROVED: * CUP_Weapons_ACE_compat - Removed unnecessary ACE3 requiredAddons * CUP_Weapons_ACE_compat - Tweaked: Launcher backblast * CUP_Vehicles_ACE_compat - Refuel and Rearm config entries instead of copied actions (ACE3 3.11.0)
  13. Sorry for the slight delay, our tools decided to start acting up, and of course it had to happen at the last moment on release day. >:[ Anyway the patch should be live now, terrains are still loading, should be up on google drive soon and later on steam WS.
  14. CUPREP #0007: GOING DYNAMIC The CUP Team is happy to announce the release of a fresh new patch for all our content. You can find the downloads on our Download page and Steam Workshop. After months of heavy work the integration of the dynamic loadouts is finally complete. All our compatible vehicles now feature proper sensor and dynamic loadout setup. Granted some tweaks might still happen here and there, the bulk of the work has finally been completed. But what else is new? The M60A3 Patton MBT is new! The Uparmored Humvees are new! The Takistani Civilians are new! Guess we'll have to find another excuse to delay our patches now huh... sahrani civilians are still missing Also coming along with this patch there are a few more civilian vehicles, bringing the number of vehicles left to port over and upgrade just down to 14 and making the Army of the Czech Republic the last missing piece of our units. Once again we would like to remind you that if you wish to get involved in testing we have a special DEV branch that updates weekly from our internal version, giving you access to the latest additions, upgrades and fixes. Because of how Steam works and how we want to keep more control on who has access to this separate version, you need to befriend the CUP Team Steam account to see it. Drop us a message on our Discord Chat server to let us know who you are and we'll make sure to give you access. This being said, we're still chasing after many other technical upgrades BI has been implementing lately and we're looking forward to the Tanks DLC for an overhaul of our armored vehicles. If you're a modder and want to get actively involved in CUP development come by our discord to have a chat with us. Thank you for your continuous support, bye for now! Changelogs: CUP Weapons 1.10.0 Changelog CUP Units 1.10.0 Changelog CUP Vehicles 1.10.0 Changelog CUP ACE Compats 1.10.0 Changelog CUP Terrains Core 1.4.0 Changelog CUP Terrains Maps 1.4.0 Changelog CUP Terrains CWA 1.4.0 Changelog
  15. CUPREP #0007: GOING DYNAMIC The CUP Team is happy to announce the release of a fresh new patch for all our content. You can find the downloads on our Download page and Steam Workshop. After months of heavy work the integration of the dynamic loadouts is finally complete. All our compatible vehicles now feature proper sensor and dynamic loadout setup. Granted some tweaks might still happen here and there, the bulk of the work has finally been completed. But what else is new? The M60A3 Patton MBT is new! The Uparmored Humvees are new! The Takistani Civilians are new! Guess we'll have to find another excuse to delay our patches now huh... sahrani civilians are still missing Also coming along with this patch there are a few more civilian vehicles, bringing the number of vehicles left to port over and upgrade just down to 14 and making the Army of the Czech Republic the last missing piece of our units. Once again we would like to remind you that if you wish to get involved in testing we have a special DEV branch that updates weekly from our internal version, giving you access to the latest additions, upgrades and fixes. Because of how Steam works and how we want to keep more control on who has access to this separate version, you need to befriend the CUP Team Steam account to see it. Drop us a message on our Discord Chat server to let us know who you are and we'll make sure to give you access. This being said, we're still chasing after many other technical upgrades BI has been implementing lately and we're looking forward to the Tanks DLC for an overhaul of our armored vehicles. If you're a modder and want to get actively involved in CUP development come by our discord to have a chat with us. Thank you for your continuous support, bye for now! Changelogs: CUP Weapons 1.10.0 Changelog CUP Units 1.10.0 Changelog CUP Vehicles 1.10.0 Changelog CUP ACE Compats 1.10.0 Changelog CUP Terrains Core 1.4.0 Changelog CUP Terrains Maps 1.4.0 Changelog CUP Terrains CWA 1.4.0 Changelog
  16. Yes the uploads are still going up on google drive, fresh links and changelogs will be updated as soon as possible.
  17. CUPREP #0006: MY SENSORS ARE TINGLING The CUP Team is happy to announce the release of the 1.9.1 patch for Weapons, Units and Vehicles! You can find the downloads on our Download page and Steam Workshop. Change logs will follow shortly. Jets DLC update is here! This patch brings in dynamic loadouts and advanced sensors for all compatible CUP vehicles and weapons. We used values that are roughly comparable to vanilla ones to streamline the experience but that might change depending on the feedback we get from the community. Also a new UH60 variant joins our vehicle lineup, this time featuring M3M door guns, new nose radar, fuel probe and a US Navy livery to work as a bigger brother to the old MH60 Seahawk from Arma 2 in case some of you want more bang for the buck. New jets hitpoints are unfortunately still being worked on however you can expect them to be added sometime later (hopefully soon!) this year. On the other hand there has been some movement in the AFM department thanks to Jonpas, as this patch brings AFM compatibility for the new Littlebirds. We also would like to take advantage of this occasion and remind you that we have launched a new CUP DEV Branch on steam! Just like vanilla DEV Branch, our DEV is intended for advanced users and communities who want the latest hotfixes and/or help out development with feedback. Because of how Steam works and how we want to keep more control on who has access to this separate version, you need to befriend the CUP Team Steam account to see it. Drop us a message on our Discord Chat (https://discord.me/cup-arma3) to let us know who you are and we'll make sure to give you access. As usual we remind you that we have a feedback tracker you can use if you find issues with our content and ease our life: http://dev.cup-arma3.org/ This is all for now, enjoy! =)
  18. Thanks to all the people that reported it, it's not corrected.
  19. CUPREP #0005: CUPDATE Time (redux) Fellow Arma 3 players, The CUP Team is happy to announce the release of the 1.9.0 patch for Weapons, Units and Vehicles! You can find the downloads on our Download page. Change logs are available here: Weapons (ACE specific changes) Units Vehicles (ACE specific changes) Along with the usual round of fixes this patch brings along a few neat changes that will surely be appreciated by the community! First and foremost, the old Littlebird models have been canned and replaced with brand new, much better looking ones! In the process, a few extra variants have also been added featuring a new GAU-19 pod and a new ION PMC livery. This brings us to the next big addition, which is the ION PMC faction. All uniform and vest models have been made from scratch, adding a lot of variation to the general look of the units and providing also more sandbox content in case you like to mix equipment on your character. Other additions worth mentioning are the M76A6 rocket launcher (courtesy of the Canadian Armed Forces mod), the Tatra T-810 transport truck for the Army of the Czech Republic, a new Humvee SOV variant featuring an M2 machinegun and FFV seats, improved animations and turn out capability for the LAV-25, MH-60L DAP with various loadouts and some brand new textures for the M113 and M1 Abrams. Extra work has also been put into a general re-balance of vehicle armor to make the behavior more in line with what you’d expect from the real life counterpart. This should have us covered until BI reveals what new amazing tech they have for the upcoming Tanks DLC. Now that the obligatory list of fancy new toys is out of the way we can move on to the real reason why we have this lengthy blog post accompanying our release (as you may have noticed it’s not something we’re used to do, which means this is a special occasion!). If you are a regular on our BI Forums threads or on our Discord chat, you probably know a couple weeks ago we deployed a custom DEV branch of our mod on Steam (more details on how to get access can be found below). We have two main reasons why we decided to have this: the first and more obvious one is to seek for additional help debugging our mod, the second and probably less obvious one is to provide a steady stream of updates and fixes. We usually don’t have a set goal for patches, we release a patch whenever we feel like we have made enough changes to justify it. Sometimes that takes just a few weeks, sometimes it takes several months (for example the patch before this was released the first week of January, the one before that came out mid-November). This combined with the ever-changing nature of Arma 3 means that getting out to the public a simple change or a fix for something breaking unexpectedly is not always easy. With this new DEV branch instead you can get access to the latest changes in a timely fashion without being bound to the public branch releases. This extra benefit however doesn’t come without drawbacks! Much like Arma 3 official DEV Branch, this is a snapshot of our development process and sometimes things might not be up to speed or come with odd errors. That almost never translates into major game-breaking issues but if you decide to take up on this for whatever reason, you should be aware of the risks. Also goes without saying that if you decide to join this, you’re expected to help us clean out issues, so communicating with us is paramount. In addition to our feedback tracker we’ll soon be restructuring our Discord channels to add a new Tester group and dedicated channel where we’ll be able to communicate directly in a more focused environment. So how do you get access to this new DEV branch? Well it’s very simple, all you have to do is add the CUP Team steam account to your friends list. Once your friendship request has been accepted you’ll find all the DEV mods among our workshop items. PLEASE PLEASE PLEASE let us know who you are if you add our account, we’re not in the habit of accepting random friend requests for various reasons, so unless you want your request to be trashed leave us a message on the BI Forums or Discord to let us know it’s you. DEV branch updates are expected to come once a week, that may vary depending on whether we’re getting closer to a public branch release. This concludes our presentation for this Splendid new patch. Hoping to hear back from you, bye for now!
  20. It's unfortunately been awhile since our last update, but we've accomplished a lot during that time. With this update we have decided to split CWA (also known as Cold War Rearmed²) into its own package, separate from Core and Maps. CWA will use our new CUP-L license. After consultation with our contributors, we are also taking this opporunity to allow the use of CUP Terrains Core and Maps (not CWA) on servers that are approved by BI for monetization. We reiterate, you may ONLY use CUP Terrains Core and CUP Terrains Maps packages on monetized servers if you follow the rules of monetization and your server is on Bohemia Interactive's list of approved servers. Google Drive, Armaholic, and SteamWS. PWS may follow shortly as well. You can find the links here on our website. To recap what the packages encompass: CUP Terrains Core - A1 & A2 buildings and objects - no required addons CUP Terrains Maps - A1 & A2 maps - requires CUP Terrains Core CUP Terrains CWA - CWR² buildings, objects and maps - requires CUP Terrains Core and CUP Terrains Maps CUP Terrains Complete - contains the previous mentioned packages (Core, Maps, and CWA) all in one download Here are the changelogs:
  21. CUPdate v1.8.1 is released! CUP Weapons v1.8.1 on Google Drive CUP Units v1.8.1 on Google Drive CUP Vehicles v1.8.1 on Google Drive CUP Weapons v1.8.1 on Steam Workshop CUP Units v1.8.1 on Steam Worshop CUP Vehicles v1.8.1 on Steam Workshop Releases on PWS, Armaholic and an updated Website will follow soon. Changelogs:
  22. CUPREP #0004: November Rain CUPDATE It's the time of the year again, time for another CUPDATE. As usual, if you find any issues, let us know (links in the first post) IMPORTANT: Starting with Version 1.8.0, CUP is published under a different license. (NOTE: Version numbers on the web page might still show 1.7.1 until our web master updates them. Currently only Google Drive files are updated, other sources will follow tomorrow. Check the version numbers. They should be 1.8.0) Download: CUP Weapons 1.8.0 CUP Units 1.8.0 CUP Vehicles 1.8.0 ACE Compatibility: Weapons ​Vehicles Changelog Weapons: Changelog Units: Changelog Vehicles ACE Compatibility
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