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Everything posted by BroBeans.
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I think they were hints to the Jets DLC. This probably isn't abandoned, but I'm sure they'll slow down development on it, as they've got the newer jets and Freedom to work on and making sure they stay up to date.
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You can use gimp, or basically any photo editting software. And then use Texview 2 which is included within Arma 3 Tools. Also this is probably a more appropriate section and there a plenty of guides here
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Armed Forces:UK Virtus Body Armour
BroBeans. replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I like the look of the scrim. Top notch work, I'll have to give this a whirl sometime soon :P -
Reskinned tan weapons retain tan reflection in sunlight (Even when textured black)
BroBeans. replied to Barney626's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Year old stuff will still be relevant. The game has been out for 3 and a half years now i think. You just need to find the original mk200 rvmat. If and change the specular colour to a neutral one. A lot of RVMATs are set as neutral but i guess the mk200 isnt. -
Reskinned tan weapons retain tan reflection in sunlight (Even when textured black)
BroBeans. replied to Barney626's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
more than likely an rvmat issue not the actual colour layer -
[CLOSED] FFAA V6 (Spanish Army Mod)
BroBeans. replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This map just looks phenomenal, outstanding work from the whole team! You guys have earned a well deserved break -
Rate Apex Protocol! *****SPOILERS WARNING*****
BroBeans. replied to drebin052's topic in ARMA 3 - OFFICIAL MISSIONS
All I can say is it should have been longer. Some more in depth story, start it off with a number of simple intel/recon (i mean they are SOF) gathering missions, find out the details of the mission, and slowly but surely take syndikat down. Some can say intel gathering is boring, but I say its a vital part of the mission, it allows you to get a feel for the terrain, story and characters. It gives you insight to what you're actually doing. The missions where you did retrieve intel felt very vague, and short. I did enjoy parts of it though. -
large [SP/MP][COOP] Patrol Operations - Official Thread
BroBeans. replied to roy86's topic in ARMA 3 - USER MISSIONS
very excited to give PO4 a shot. Sounds like with the new framework we'll be able to do a lot more customisation. Keep it up Roy, life always come first and don't feel under pressure to release dead on your projected deadline. -
Looks good mate, keep up the good work :)
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Great to see you got it working properly .. TBH I'm surprised someone hasn't done this sooner. I'm oddly excited :P
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try verifying game cache and give the game adequate time to start up. Arma can be pretty slow. If you still run into issues please post your rpts here. Also make sure you try to run without mods initially.
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Excited, to say the least.
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As Atomictim7 already said, just place down the module and place you two GUIDs separated by a comma. Or alternatively I think you can just sync it to the 2 playable units.
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Unlikely anything like this would be added to the base game. But you could check out some of the Insurgency and CTI missions, they often have a ranking system where you gain xp for capturing, killing and supporting other units.
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[WIP] Project Uncut - Australian Defence Force
BroBeans. replied to disco.modder's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Onto it mate Cheers for clearing that up -
[WIP] Project Uncut - Australian Defence Force
BroBeans. replied to disco.modder's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Think you're probably right, it just looks like an SR-25 out of a pack I'm thinking of. Didn't think it was a HK though, because of the lack of a Foregrip and having picatinny covers present, which is uncommon on service HK's. Also i believe they're phasing it out in regular infantry to replace it with the EF88M.. I could be wrong though None the less nice work Davis. -
[WIP] Project Uncut - Australian Defence Force
BroBeans. replied to disco.modder's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
First image far left, is that an SR25? -
Need a little help with script.
BroBeans. replied to Alert23's topic in ARMA 3 - MISSION EDITING & SCRIPTING
why dont you just add nul = ["PRESS Q TO BOOST"] spawn BIS_fnc_dynamicText; to itemboost.sqf? or optionally private['_handled']; _handled = false; switch (_this select 1) do { //Q key case 16: {item = selectRandom ["Boost","Jump","Rocket","Smoke","Shield","Block"]; switch (item) do { case "Boost": {null = [] execVM "itemBoost.sqf"; nul = ["PRESS Q TO BOOST"] spawn BIS_fnc_dynamicText;}; case "Jump": {null = [] execVM "itemJump.sqf";} nul = ["PRESS Q TO JUMP"] spawn BIS_fnc_dynamicText;; case "Rocket": {null = [] execVM "itemRocket.sqf"; nul = ["PRESS Q TO FIRE ROCKET"] spawn BIS_fnc_dynamicText;}; case "Smoke": {null = [] execVM "itemSmoke.sqf"; nul = ["PRESS Q TO SMOKE"] spawn BIS_fnc_dynamicText;}; case "Shield": {null = [] execVM "itemShield.sqf"; nul = ["PRESS Q TO SHIELD"] spawn BIS_fnc_dynamicText;}; case "Block": {null = [] execVM "itemBlock.sqf"; nul = ["PRESS Q TO BLOCK"] spawn BIS_fnc_dynamicText;}; _handled = true; Ignore this. @beno_83au beat me to it :D -
Absolute arrogance. You refuse to even accept anyone else's word. You keep preaching this. In the name of realism this must happen yet you still haven't explained what this has to do with realism. @beno_83au and I both mentioned how being able to freely change sensitivities among vehicles would be far from realistic. As the movement of a turret etc is limited by mechanical issues. Not how fast you can throw your mouse across a table. Yet you still can't seem to accept someone else has a valid point and you're adamant that everything must change to suit you. I can tell you now this won't happen in the next update, and probably not the next after that. Perhaps don't hope and take the simpler route around such a small issue. Probably the reason nothing has been done about this particular issue is no one cares? Most Arma 3 players would rather see resources spent else where. I assume you're fairly new to the Arma series if you believe mouse sensitivity is such a major issue. Trust me, I'm sure you'll find some other biblical issue you'll feel obliged to post 2 threads about. Now if you still refuse to read and take in our comments (of help) i suggest you rethink the aim of this post. Theres a feedback tracker for a reason. First thing I found. Probably piss poor quality. But at least you can't complain about price.
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I seemed to have missed this comment when i scanned through. Step 1: Press ESC Step 2: Click Options Step 3: Click Controls Step 4: Click Mouse Pessimism won't get you far either.
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To be brutally honest... I don't see why this is such a big deal. As Grumpy and Beno said, just buy a mouse with adjustable sensitivity if it's bugging you that bad. I've knocked up over 5000 hours, ranging from milsim, casual to competitive play. And I've never once had a big issue with it. (I also come from a competitive battlefield and brief COD background: It makes sense in those games though, because they're so competitive and arcade) I believe you can change helicopter/jet sensitivities independently (or perhaps thats only if you have a gamepad) But being able to change the sensitivity of turning a turret on something like a tank would just be silly (if you're talking about realism), would stray far from realism tbh. And if you're talking about freelook, i really don't see the significance of spending resources on that. And I'm not sure what Arma 3 being the most realistic sim/game on the market (*Insert skepticism here*) has got to do mouse sensitivity settings. I fail to see how mouse sensitivity directly correlates with Realism and Simulation. Should probably add something helpful. You could go into your profile keybinds/settings and have a look around there, open it up in notepad. Might find something to do with sensitivity adjustments, but I've never looked myself so it could be a dead end Regardless, welcome to the Forums. :) p.s. Theres no need to be so dramatic and antsy, Developers don't spend their days off basking among the thousands of threads. threads probably often strike the eyes of developers, but it doesn't mean they spend time concocting replies to each. I'm sure they have better things to do.
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[WIP] Project Tuatara - New Zealand Defence Force
BroBeans. replied to Yottahertz_'s topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A simple teaser of the units WIP (Special thanks to Adacas) Vests will be changed to Tan in the future. Don't stress about that. We're still working hard, though at this stage we won't be putting a date on the release. All I can say is it'll come sooner rather than later. ;) -
very excited. Always been a massive CTI fan, and also a big fan of VCom. Will be following this closely :)
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Arctic Fox Defense Solutions: FOB Deployment Specialist
BroBeans. replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will be sure to check this out :)- 241 replies
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HELP!..mission i made wont load on server!
BroBeans. replied to DrumThumpinMonkey's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
seems as though your Alive configuration isn't set up properly