![](https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://secure.gravatar.com/avatar/ee25b3fff28069068d4c0e5ffb566542?d=https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
Wassily
-
Content Count
4 -
Joined
-
Last visited
-
Medals
Posts posted by Wassily
-
-
Plop ! :)
I have a question about Headless client. I saw in the initPlayerServer.sqf, somes lines are here to detect the presence of a Headless client. Is this feature working at the moment ?
-
Excuse me, I think I don't understand, we have to reach the ComCenter to be able to hack an UAV terminal ?
-
Plop guys !
First of all ! Thanks Neo and Scruffy for this great mission ! It's very challenging and well made :)
I'm not very good at coding but I tried few modification to understand how it works. For now I can do very basics things. Somehow I can understand somes sentences, perhaps I will be able help with the ACE3 issue.
I love this overhaul and I think it goes well with Escape.
I installed a few mods to play with Escape : ACE3, ASR AI3 and STHud. And I haven't encounter Rekkless's issue for now.
Sometimes I notice that the AI isn't quick enough to spot us. Once I drove next to them with a QuadBike and I had time to eject and fire on them before they could do anything.
I think it wasn't related to a mod issue, but in fact it was my server having a hard time to process.
My computer is the dedicated server and one of the client at the same time, it run smoother than if I host the mission.
I have a question, is the hacking of an UAV terminal working with the mission without AC3 ?
co10 Escape
in ARMA 3 - USER MISSIONS
Posted
Thank you for your answer !
Hum I see ! So now You can see the slot of the headless client in the lobby ?
I tried without the game logic this morning, the headless client seems to be connected to the server. The AI worked. But I don't know if the server or the HC handle the AI : /