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VolkerMcFolke

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Posts posted by VolkerMcFolke


  1. Hey guys, the work you're doing for the mod is absolutely fantastic, and we hope to see more, but i've got a question, at one point will you be thinking of adding vehicles like the TOS-1 or the newer vehicles of the russian army that aren't in full service yet like the Armata and it's variants? Bit early but was just wondering.


  2. Sorta dead right now, but will Zeus functionality be enabled? I'm using it and it does have an issue with Zeus that I see with many non-zeus functional aircraft, in which attempts to put them into the air result them in going back onto the ground. And I see that happening with the PAK-FA.

    I'm asking because I have the SU-35 mod and i'd like both the PAK-FA and the SU-35 Flanker so we could have OpFor aircraft to fight against aircraft in certain mods like USAF.


  3. I have something to report whilst using this mod and your planes in Zeus.

    So I loaded them up with pilots and put a few of them in the air, by holding alt, dragging up into the sky and releasing so it can move to that position, they start flying and all that of course.

    My main concern is that, when I had multiple planes and set them to fly, they went flying for atleast a second, then they teleported onto the ground, and merged into one big pile that of course, just blew up.

    If I do it one by one they just wont fly at all, they fly for a second and then settle back into their previous position.


  4. Hey dude I love this mod, just wondering though if one of your future plans could be to make Zeus Functionality? I find Zeus alot better and simplistic to use than the editor.

    And just wanted to ask, would you be thinking of making a updater for this mod like RHS? In which you put it in the mod directory and run it, it checks for updates and downloads the necessary stuff? Easier said than done, I know but that could help people not needing to download the full mod and just running an updater to get what's needed.

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