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regiregi22

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Everything posted by regiregi22

  1. If the mortars are not handled by Advanced Ballistics, what is the module responsible for it? The 82mm range table has corrections for barometric pressure and temperature, and as fas as I know, ArmA vanilla doesn't take those factors on account.
  2. Are mortar trayectories affected in any way if using the Advanced Ballistics module? I was wondering if it were possible to use the AtragMX to calculate precise trayectories, but then I realize its ammo doesn't have any related AB parameters! I thought it would use AB too because the 82mm range table has a barometric and a temperature column, and you can activate the option to have wind deflection and resistance. Thanks, Best regards
  3. That's because marksmanship is a tough thing far different from what most people think! I will try to explain the easiest method I know to spend the least of time acquiring a target. First, stick to one gun and one kind of ammunition, it'll make it a whole lot easier. Then grab the AtragMX (you'll have to do it only once), choose the ammo in the first column, put standard enviromental conditions on the second column, and zero wind on the third column (it doesn't really matter what you put on latitude, distance, and the other fields). Then click on "RC" on the upper right corner of the screen. What you see there is a precomputed table of mil adjustments for predefined distances. Then click on "Setup", for a designated marksman 100m steps should be precise enough. Now take an screenshot of it, and print it (or if you want to take the pro way, memorize it). Then you can choose if you want to dial in the adjustments on the turrents when taking a shot, or just holdover the proper mil adjustment on the reticle if using a mil-dotted one (the last one is quite faster). Each scope is more appropiate for each way of operating. The DMS has an integrated range estimator, so you will know the distance quicker, but it's not mil-dotted, so you would have to dial the turrets in. With an MPLD you'd have to use an external rangefinder or learn to estimate distance by using mil-dots, but its reticle allows you to aim by just holding the reticle over the target que required amount of mils. Hope this helps you, Best regards Edit: Forgot to add that you will still have to adjust for wind, but there's no easy quick'n'dirty method for it. You can have multiple precomputed tables for different wind strenghts/directions, but it will defeat the point of quick target adquisition. Only experience will tell you how much horizontal holdover is needed, so keep practicing at the range!
  4. I have to add to J3aLeiNe observations that I have to adjust 0.5 mils of elevation to get a 100 zero with the Cheytac (and an MPLD). Enviromental conditions were 25.6 ºC, 49.50% and 1012.8 Hpa .
  5. Thank you very much for your quick response. I think that even though it won't make any diference on a competition, it still worth the effort just because this is a very unique gameplay style. I have played on ALiVE for quite some time, and while it looked promising at first, it doesn't make the cut. Athmosphere and inmersion is near zero, you don't get the feeling of being conquesting the whole island, and that sexy WLA construction menu! I got your point, but it would be a pitty to leave that gap on Arma. I hope you will consider fixing those some bugs on the coop version. Thank you very much for giving us that awesome enviroment. Best regards
  6. There hasn't been any update for the MP COOP version of WLA since like for 5 months. May I ask is there is any major reason for this? I played it SP, and would like to play it in a coop server, but I am a bit afraid for bugs to start appearing up. Is it expected to work OK with new mods like ACE 3 or anything newer than 5 months? If I wanted to play the latest SP almost-bug-free version in MP, is it possible to add the slots and make it myself an MP mission? I really hate bugs!
  7. First of all, thank you very much for giving us ACE3. This takes the simulation experience a far step beyond. Here are some questions regarding the Advanced Ballistics module: Can we still change the zero on the sight like we could before, by pressing CTRL+SHIFT+UP/DOWN keys? I can't manage to do it. Did you remove the parallax adjustment feature? How can I know the latitude from maps like Altis? I can't get into the binary file "config". Is there any chance in the future to get spin drift, Coriolis and Eötvos effects to be calculated by the AtragMX like the real one does? AFAIK this feature is not yet available.
  8. Is there any reason for this AtragMX implementation to not calculate spin drift, Coriolis and Eötvös effect? The formulaes are actually pretty simple to use, and the interface already have fields for the user data input required. Or maybe it is planned to be done in a near future. It's a real pain in the a** having to user a 3rd party software to do this. Thanks!
  9. regiregi22

    ArmA III Ballistics Overhaul

    Thanks, Ruthberg. Then I ask this question for anybody, does it mean CURRENTLY RHS doesn't use those values or even plan to? Thanks
  10. regiregi22

    ArmA III Ballistics Overhaul

    Any answer regarding this? :)
  11. regiregi22

    ArmA III Ballistics Overhaul

    While I assume Spartan collaboration with ACE3 is aimed towards vanilla weapons, is it expected any near time RHS integration? Great job you're doing here, guys.
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