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major_barnes1987

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Posts posted by major_barnes1987


  1. 1 hour ago, canadian1337 said:

     

    Would you mind telling us about those discussed issues?

    Sometimes the AI won't heal you in singleplayer making this big part of the mod useless.And the script: "allowDamage false" doesn't work,i still die.

    And i can't play the East Wind campaign because of medical and exlosives.I remember ace medical breaks the mission 4 in bootcamp because you can't heal the AAF survivor and you stuck.And ace exlosives breaks the first mission in Survive episode where you must destroy the blackfoot wreck and you stuck there too.Maybe this happens to other missions and campaigns i don't know.I want to experience the campaigns with ace.Is this too much to ask?

     

    • Confused 1

  2. Hello and thank you guys for ruining my game every time.I won't even bother tell you about medical and explosives+singleplayer because i think it's alredy been discussed far too many times.Every time something doesn't work in my editing or just playing,ace is 90% resposinble.I don't expect neither answer nor a solution.I just wanted to say it's a HUGH pity.Such a great mod not to be working correctly and after so many updates.

     

    • Sad 1

  3. I have the radio multiplier problem too.Just 2 radios atm,i need to kill them before they lay eggs! 😂😂😂And the vehicle radio won't stop playing.I can change stations but i can't switch it off.

    Spoiler

    Currently i'm at the mission where you need to search the CSAT base at Harcour harbor....

    Well the only way to get in is with stealth at night.And i cannot use an insurgent team.Every time i use one it arrives at a different location,i hear them shooting from a distance.Another game bug.

     

    Also the "Support Attack" missions are bugged too,i started one and the insurgents never came to this place..and i was waiting for a long time.

    Despite all the bugs the scenario is well thought and smart.There's always something to do and that something always makes sense.


  4. We still don't know if this "major project will be ArmA 4,it could be something totally new.So i don't wanna get hyped just yet.But it needs to be ArmA 4 for many reasons.There are a few ideas about what i want to see in the next game but we'll discuss this if they offiacially anounce it.But that was some good news allright!


  5. I think you need to use static at the order of signal appearance.For example when there are 2 new signals you need to pay attention to witch signal you saw first....that's the one you need to use static first.I'm not 100% sure if this is the right way in every encounter but i think that's how i did it.It's worth a try anyway.


  6. Just finished the Campaign and i have to say,i'm really suprised by how good it was.Decent writing and voice acting and proper use of all the new assets.BI is getting better at making great campaigns again and i'm really looking forward for what they will achive next.I didn't have any major issues,it was playing smoothly.Just a few small glitches here and there.


  7. After 1400 hours of play i think i finally figured out why FPS drops in ArmA 3.But i need to make sure and i don't have the game installed at the moment.I will be back with the answer in this topic or another.I hope...


  8. 3 hours ago, Ex3B said:

    Poor Katie,

    She comes back and so many people want to know about mod updates

    I would throw in a welcome back, but I wasn't around Arma 3 when she left, so it seems a bit weird for me to say welcome back

    I guess it should be "hello and welcome"

    Unfortunately, I must be like the quotes ones above... I am interested in any potential updates to the LCAC or Mk10 landing craft. Will you update them with Vehicle in Vehicle loading from Apex?

     

     

     

    Same here so it's better if i say hello rather than welcome back.And i was about to ask the same question about the landing crafts.So thanks mate! :)

    Hello there Katie and have a good luck in your future projects.

     


  9. I like to play different kind of missions to get as much ArmA 3 has to offer.But my favourite mission is a combined arms mission.Difficulty depends on the settings of each player but i like them tough.Put in as many types of vehicles make sense for your idea.I want things to make sense,slow and realistic progression of the operation.All things considered.How many vehicles and witch types to use in the terrain part where the mission is taking place.The goal of the enemy will lead him to do "these moves" and have a sertain number of forces at his disposal.What other elements you want in your mission?How will these elements fit in?If you give it a thought,everything will work out for you.

     

    Good luck mate,i hope we'll hear from you soon.

    • Thanks 1

  10. I just finished LoW campaign and i didn't have any major issues except in the Redacted mission.Where i tried almost every approach but failed as mentioned above.And a small bug where i came back to present from a memory and my character is stuck in walk mode.But i could still sprint with shift.I'm no expert at defusing and stuff but the story was f@cking awesome i gotta say.The way it unfolds,the protagonist explains and you play the missions.And the memories and the music that was playing,when you see how the vilage was before the war and how it is now.Just briliant.One of BIs finest works.And it's not very small either.It took me almost 10h to play all the missions and find all the memories.It doesn't have to be always about new equipment we can use in game.Sometimes a new experience we live through a campaign is better.The feeling will remain forever.For me it's worth every cent.And the fact that the money goes to a good cause,makes it even more special.

    • Like 1

  11. On 17/5/2017 at 6:08 PM, gossamersolid said:

    I know CTI isn't as popular of a gamemode that it used to be, back in the ArmA 2 and prior days, but for nostalgia's sakes - let's discuss it a bit.

    What is everybody's favourite and least favourite aspects of the gamemode as a whole.

     

    Favourite

    • Making use of most/all of the game's assets in one mission

    • The amazing feeling of playing over the entire giant map

    • Those rare moments where you see the enemy MHQ driving around and you blow it up

    • Mixing and matching gear to make the loadout I want

    Least Favourite

    • Length of matches. This has always been an issue, but it's gotten worse as ArmA's maps have gotten bigger. Also I don't have as much time to dedicate to playing games as I used to

    • Commander role. Nobody ever wants to play it, which ended up with me and one other person in my community always having to do it. I've yet to see an actual good AI commander either (base placement is something only humans are capable of, in my opinion).

    • Driving 10 minutes, dying, walking 15 minutes, dying, etc

     

    I agree in most of them.But my biggest problem was always the length of matches.I do many other things besides gaming and i want keep a ballance between them.So i end up playing CTI alone with AI cause i can save and continue some other day.But playing alone brings other issues to the game.

    • Like 1

  12. I've never seen support like this from a studio to their game like the one BI is doing all these years.No other studio love their game,their community and the modders like B.I.We love guys back for all those 16 years of ArmA and the 4 years of ArmA 3 specificaly,love you for all the innovation,creativity,diversity and freedom that these games provide.Stay safe,stay healthy,stay true to your dream and happy holidays to all.

    • Like 3

  13. I haven't bought the dlc yet but from what i hear and read it must be really something.I beleive the idea for this campaign came from a sequence in ArmA 3 East Wind campaign.In episode 3 you had to make a choice that could affect civillian lives,i don't wanna say anything more cause of spoilers.But if you go back to ArmA history you see humanitarian concerns in almost every campaign Bohemia has created. These guys never cease to amaze me!

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