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Everything posted by alganthe
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CBA - Community Base Addons - ARMA 3
alganthe replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The issue has been narrowed down, XEH inits are not running on "B_Story_Protagonist_F" Any mission using it as the player character is broken as of CBA RC7. ViperMaul is working hard to fix it. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Faks get replaced by bandages and morphine, drag them on the ground and drag them back to your inventory, they will get converted. concerning bandages they are all the same in basic, if you use advanced some are more effective than others to stop reopening or stopping the bleeding of some type of wounds. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@_MaSSive the way he spoke of it I though it was new units and not reskins Vipermaul confirmed that the problem came after CBA updated to RC7 he's investigating whether it's CBA or ACE3 that's causing the issue. Oh and good news, I PR'ed most of the remaining doc this nigh. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Moonchild it looks like the mod you're describing use an old skeleton model, ACE3 only support ARMA3 one, you can find a sample in arma3 tools samples. To fix this issue, the best would be for you to contact pete and nicely ask him to fix it. PS: after i'm done with the feature doc I'll start working on the feature doc. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Moon child you're describing a problem that was fixed between 3.0.0.3 and 3.0.1.0 could you provide more informations about your issue ? a RPT for example. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll try to finish the documentation in the next few days :) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As stated 2-3 pages before GBU locking IS disabled as of 3.0.1 -
[MELB] Mission Enhanced Little Bird - WIP
alganthe replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Stop teasing us like that :inlove: -
CBA - Community Base Addons - ARMA 3
alganthe replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks for the fixes -
RHS Escalation (AFRF and USAF)
alganthe replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you please not hardcode your scripts into your vehicle configs then ? pretty please ? :cheesy:- 16550 replies
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CBA - Community Base Addons - ARMA 3
alganthe replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Note that until RC7 rolls out VhC (vehicle customization) won't work by itself, aka trying to use like describe in the wiki or sample mission. To be able to use it you need to call the function bis_fnc_initVehicle outside of an init field. -
RHS Escalation (AFRF and USAF)
alganthe replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry fennek but hardcoding features because of "standalone" reasons is simply stupid. Problems are bound to arise if they keep the mentality they have right now.- 16550 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@vezer0 tell your clanmate to delete @ACE3 and redownload it, his .dll are probably not up to date. @Pulstar it's possible, but it would look silly because BI handles animation in a... weird way the fall over feature is pretty much (you took enough damage while running ? GO PRONE BITCH) it works well because they are BIs animations and there's a prone animation for each weapon type and position. For the feature you described to work you would need to have an animation for each position and each weapontype which makes it a pain in the ass to make -
VhC, Vehicle Customization (dev branch)
alganthe replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
Does VhC support hiddenSelections for textures ?- 47 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@belbo the settings are to be placed in arma3\userconfig\ace3\serverconfig.hpp you also need the server pbo moved from ace\optionals to ace\addons simply place the export config module press escape and export. the way you did it "can" work but a human error can happen. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That issue was fixed 5 days ago on master, here's the commit (click me) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Flummi is working on fastroping, for the GBU locking it's being worked on atm by jayjay but in 3.0.1 (current release) it's disabled. -
RHS Escalation (AFRF and USAF)
alganthe replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The documentation is as clear as it can be, the classname is "RHS_MK19" and the displayname is "Mk19"- 16550 replies
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Weapons are loud, yes but vehicles are even worse in the "I CAN'T HEAR SHIT" field. Megagoth input is very valuable on this part and I hope the audio team will listen to him.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was doing the documentation but that was before I took a witcher in the knee. -
RHS Escalation (AFRF and USAF)
alganthe replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice website for the doc it's much clearer than before. Do you plan on fixing some of the fucked up memory points on your uniforms or vehicles ? (UH1z got it's main one 2m in front of the nose, uniforms got memory points for legs below the ground)- 16550 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If by any chance you noticed that the ace3 development slowed down, you're not wrong. WITCHER 3 mwhahahahahah. -
"Opening up Arma 3 to paid user-made content" - How?
alganthe replied to gammadust's topic in ARMA 3 - GENERAL
If this is attempted, "again" the backlash would be horrible. Note that the skyrim modding scene took quite the hit after what happened, I wouldn't want the arma modding community to suffer the same fate. -
IgiLoad script - logistical support
alganthe replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That would work, but the offsets would be wrong. To add them properly you'll have to create either a new entry for each truck (FMTV and FMTV_light) for example and properly set them up since they are way shorter than a HEMTT. -
DAC V3.1 (Dynamic-AI-Creator) released
alganthe replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In our community we do use DAC to create zones mid missions without issues, might be on your end. I'm impatient to see how you'll integrate it into X-cam. Oh and silola I LOVE YA, DAC is incredible and very well documented on top of that :bounce3: