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SnowmanDK

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About SnowmanDK

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  1. Fantastic mrcurry. I'll dive straight in and check this new version out. Thanks so much, so far 😄 Edit: I am not sure if I do something wrong... I added your code to the tablets, replacing "nameOfTrigger" with my lane triggers; "lane1Trigger", "lane2Trigger" etc... I then copied the "initRqrLane.sqf" from the example mission to my mpmission subfolder... Targets that have been hit once, keeps coming back up, not just partially, but fully, and they STAY up... I ended up having 4 targets up at the same time, but only one of them would count... Do I have to give the targets specific names, or do they just have to be at approximately the correct distance and in the correct trigger lane? Edit2: I realized I had forgotten to change the "nameOfShootingPosition" to things like "lane1ShootPosition", "lane2ShootPosition" etc... That didn't fix the issue with multiple targets at the same time though. I DID find a solution after some searching... Going into the General Attributes Init and adding this: nopop = true; fixed the problem. Now the script works like a charm 👍
  2. I know this topic is getting old, so let me know if I should start a new one instead. I tried to see if I could implement the scripting from here to a range I have made. It has 6 lanes with targets for each 100 meters, with the closest at 100 meters and the farthest at 1200 meters. I was hoping I could get it to randomize between ALL targets in all 3 rounds, but I guess I am too much of a noob to understand the script. I did this: ["_lineSpacing", [100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200], ["",[]]], but I guess it takes more than that. I also noticed that it pops up more than multiple targets at the same time, where I want only one at a time. Another thing is that it apparently pops up with the closest target (at 100m) even when it should only show those at 200 and 300m... Any help will be appreciated 😉
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