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hellceaser

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Everything posted by hellceaser

  1. UPDATE IMPORTANT: This mod is officially dead Reason I am still putting a comment here is that all the source files are downloadable on mod DB for anyone to use. MOD DB has to approve the article. I expect this to be soon
  2. The story World War I began on July 28, 1914, when Austria-Hungary declared war on Serbia. This seemingly small conflict between two countries spread rapidly: soon, Germany, Russia, Great Britain, and France were all drawn into the war. Largely because they were involved in treaties that obligated them to defend certain other nations. Western and eastern fronts quickly opened along the borders of Germany and Austria-Hungary. Trench Warfare The middle part of the war, 1916 and 1917, was dominated by continued trench warfare in both the east and the west. Soldiers fought from dug-in positions, striking at each other with machine guns, heavy artillery, and chemical weapons. Though soldiers died by the millions in brutal conditions, neither side had any substantive success or gained any advantage. Plan for our first playable build Factions - German Empire - French Republic (These will come later) - British Empire - Ottoman Empire German Empire Unit groups - Alpenjäger Weaponry - Gewehr98 French Republic Unit groups - Chasseurs Alpins Weaponry - Berthier M1907 Check our ModDB for new pictures! Our team is relative small but that does not stop us from creating this mod! If any one wants to help out don't wait and contact me! Also if you are new to modding like me just contact me and we can learn together. Feel free to correct anything that is NOT correct. If you see any glitches in the models or texture also feel free to comment! keep in mind that these pictures are work in progress and any glitch in the model or texture is known most of the times. Also if you have questions, suggestions or tips PLEASE comment. Current Team: - Nick - Brent Special thanks too: - Dust Sabre Our team is relative small but that does not stop us from creating this mod! If any one wants to help out don't wait and contact me! Also if you are new to modding like me just contact me and we can learn together. Feel free to correct anything that is NOT correct. If you see any glitches in the models or texture also feel free to comment! keep in mind that these pictures are work in progress and any glitch in the model or texture is known most of the times. Also if you have questions, suggestions or tips PLEASE comment. Current Team: - Nick - Brent ModDB page^^ Email: nickf1_game@hotmail.com Steam: http://steamcommunity.com/id/HellCeaser Skype: Nickpc4
  3. Hey yall! Sorry for the scarce amount of updates lately! Since my vacation is over I have less time on top is that Brent and I work different shifts so when I am up ready to work on the mod he is either sleeping or at work and likewise the other way around. So that cuts into our time we are still a 2 man team after all. A friend of mine DoMaru has made a web gear rig for the French uniform and might be making one for the German uniform too. I still have to finish the German uniform also have to re-topo the web gear DoMaru has made. Brent has put most of our stuff in the game and is working on the Bolt action system and animations for the bolt action rifles also Brent is working on the RV mats to have everything looking dope in the game. We also have developed our own workflow from Substance painter to Arma 3 which I might write an in-depth tutorial for if any modders are interested in that. And at last Brent has off this weekend and so do I, have no time today to work on the mod but I have planned the whole Sunday so we can actually start putting some thrust on it again. I got to be honest, I started to get bored sometimes and just wandered off to play a game if we were stuck at something again so not all the "lack of time" BullSh**te was the main problem. Hope to give you guys some screens of new stuff or a video on the bolt action this weekend, please don't get your hopes too high because if we ain't make it you will be mad and confused :P Piece out! *Drops mic*
  4. Hello! Our team is looking for developers that can help out speeding the progress of our mod. Basically any help is good I am aiming for the more experienced modders and modelers. This is because I dont want to spend to much time on tutoring and explaining how things work I rather want to keep my focus on the mod. The mod: http://www.moddb.com/mods/blood-trench-1914-1918
  5. This will come in really handy! Thanks! For uniforms and weapons we are good yes.
  6. Help is always welcome, this certainly will come to help once I start on it!
  7. Yes there will be Interiors for all vehicles, my time could be spend some elsewhere but I could not live with it that the tank would not be having a full 3D interior.
  8. We have worked in the past and it did not work out, I have a different vision for my mod with a different level of quality. Their mod is from what I know more of a Port from the A2 Version and I was not planning to have that. That message is also somewhat true but I think we have proofed by now that this is not relevant anymore :) I if I may be honest I have never said anything about being dead, just said not working on it atm. No not the same thing, Over the top was made for Arma 2 when Eagkle wasnt going to make one for Arma 3 at that time we decided to start Blood Trench. After sometime working with the guys from over the top we got on the end of the line and kind of failed, so Eaglke decided to create over the top in Arma 3.
  9. I haven't been thinking to such extend, since I am starting from scratch I have done smaller steps not thinking to far outside of my road map. I know that there will be Chemical Warfare, which mustard gas will be the first. Delivery systems not sure and have not put to much thought in it, honestly have more been thinking about creating the particle effects and so on. And of course there will be the different kind of gas mask supplied back in World war 1.
  10. Sorry! No article today! Brent had to sign off early today and was not able to finish all the pictures we had in mind releasing today in the article. I did however put 1 picture up from the rifles, thought they looked cool. Stay tuned tomorrow I promise to have it done then otherwise I will reveal my address so you can send me hate letters :P(JKING) http://www.moddb.com/mods/blood-trench-1914-1918/images/ingame-showcase#imagebox
  11. I would like to see them soon as well and cant wait to work on them, on that note they will take sometime but it will get there at some point. Welcome to the forums, I know it is against the rules but expect our first build in about 3 a 4 weeks max, might be sooner then you think. Also stay tuned will release some in game pictures of the assets we got so far, expect the rifles and the different kinds of head gear. I will put a link in this post once the article is up on ModDB.
  12. Brent has finished the Chasseur Alpin uniform! http://www.moddb.com/mods/blood-trench-1914-1918/images/showcase-chasseur-alpin#mediaform I think it came out really nice! Only the German Jaeger uniform and we have all the assets done planned for our first built. We are struggling a bit with implementing the assets in game as we are not to good at it, so if you know any one or that any one is you that would like to help out with that please contact me. It would speed up our progress a lot!
  13. Hello! I got nothing to show today but I can tell you that the French chessaur alpin unifrom is done just waiting for Brent to finish the textures. Then I will start making the German jaeger alpean uniform and when that is done it is only a matter of time before you can get your hands on it.
  14. Check our new article on ModDB! It contains some new informations. http://www.moddb.com/mods/blood-trench-1914-1918/news/road-map-for-chapter1
  15. I have tried that before and is mostly only attract people that don't have a lot of modding knowledge in general. Two years back that wouldn't be a problem since I didn't know much either but know I am advanced and know so much I probably end up putting more time in teaching and explaining then in creating this mod.
  16. Would be cool indeed but I think that is going to take some time considering our small team :D Maybe in the future.
  17. hellceaser

    [WIP] Rismarck´s WW2 Pose Pack

    I cant wait to use them, they seem really nice and well done!
  18. I actually was kidding yes haha :P
  19. Sorry for posting so often! But here is my progress on the French Chasseur unifrom! Please note that it is not done, it need way more detail but I just want to show you my progress so far. Side shot: Front shot: Rear shot: And the last shot is with the Adrian helmet: So the detailing on the clothing is pretty much done apart from the buttons, I still might tweak it here and there but for now I found it enough to go on and work on the boots and puttees legwraps. I think on my side this uniform will be done today, then I need to pass it on to Brent for texturing and adding more decals and height information. Brent probably wont have time to finish that today so no pictures of it being finished today sadly but fingers crossed for tomorrow. If I finish it before 11 PM my time I will probably move to start working on the German Jaeger alpean uniform. PS: Tiny pic stopped uploading after some pics so I used Imagur for a few, just incase you are wondering :P
  20. Finished the Baret de chasseur alpin. http://www.moddb.com/mods/blood-trench-1914-1918/images/showcase-beret#imagebox
  21. Heyyy sup yall!Dev blog 2 here! I am planning to do these on regular bases, sometimes on the BI forum and sometimes on ModDB to keep it even between communities.So we finished the Stahl helm and even more then we thought, as I am typing this Brent is actually texturing the Gewehr 1898 and has already done the wood stock and it looks sweet.Yesterday evening Brent and I started designing the French uniform and we made some good progress on it we paused it for a bit to start working on the helmets and finish up the G98.We also have discussed some more on the road map and I hope we can finish it today. The reason it takes a bit longer is because we are making it into a fancy image.What I can tell is that we are doing it in chapters, so chapter 1 will have 5 content releases which are all named.Chapter 1 Release 1:The StartRelease 2: No Man's LandRelease 3: Fire In The Hole!Release 4: Rapid FireRelease 5: Take Command!And this will be the same for Chapter 2.The reason we did it like this is to make it easier for us, we are still a 2 man team and cant work on a lot of things at the same time.The content releases are not always the same amount, I have specifically looked at how much time each release might take and ordered like that. The names has to do with the content that will be released in it which you will have a look at soon.Also if we would have more man join our dev team we could make the releases bigger and faster obviously so if you know some one or that some one is you please make contact with us if you would like to help and make this mod great again!Thanks for reading! http://www.moddb.com/mods/blood-trench-1914-1918
  22. I left the straps out yes because I thought it wouldn't add much more to it, I might add the strap like seen Here. But for now I will leave them like this to conserve some time :)
  23. http://www.moddb.com/mods/blood-trench-1914-1918/images/showcase-stahlhelm2#imagebox New pics are up from the Stahl helm! Also we will post the road map on ModDB make sure to check it out!
  24. Hey ya'll! Just a quick little.. dev blog? Update? What ever you prefer to call it. I have been working on the gewehr 1898 and it is close to done: http://prntscr.com/fdtdsu Just need to work up the front and same last few details and it should be done. Brent finished up the German shako yesterday: http://www.moddb.com/mods/blood-trench-1914-1918/images/showcase-shako1#imagebox I still need to modify some things in the normal map because it had some artifacts on the back which we hide from the render. Today Brent will start texturing the Stahl helmet and I will finish up the gewehr 1898 and pass it on to Brent. If that is done we will start designing the French Chasseurs uniform: http://prntscr.com/fdtgx9 While I am doing that Brent should be implementing the two weapons and head gear into the game. We are close to what we consider as a first "gift" I don't really want to call it a alpha or early alpha release, as we wont release any early alpha or beta since we have a road map in mind which we will follow And release little bits when we feel like its done to give out to the public. The road map might be revealed on ModDB some time tomorrow or the day after so keep a keen eye! Thank you for reading this :)
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