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3LGStevo

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Everything posted by 3LGStevo

  1. 3LGStevo

    1.58 Crash

    First cycle of 1.58 and server crash. 50 minutes of uptime. Logs: https://www.dropbox.com/s/914k1mk63kzzznl/crash.zip?dl=0 Not only did your update ruin my client files, but it's also going to destroy my community due to yet another constantly crashing server bug. I was patient before with your blunder over December and January with terrible crashes... but after working for 13 months on developing a server, to have it stable for one month before you guys destroy it again with terrible updates, I am not going to be patient this time. Get it sorted!!! This is unacceptable. :angry: :angry: :angry: :angry: :angry: EDIT: It wasn't as bad as first seen... while the update did cause crashes to the server, it may have been because everyone was continually testing the new weapon swap while moving animation causing problems with the life server mod. It also required me to completely uninstall and reinstall arma, as certain functions / options were completely missing on my vanilla client.
  2. Add this somewhere outside the class definitions difficulty="Custom";
  3. 3LGStevo

    Weapon swapping

    There is no longer an addAction for weapon swapping between primary and secondary (launcher) weapons. Haven't confirmed with a handgun.
  4. 3LGStevo

    1.58 Crash

    To be fair, I was ranting since the last time we had consistent server crashes, it took nearly two months to fix, and it was so demoralising half of the community left and didn't return :( I think this one is due to the life_server mod's use of "shift+H" weapon sheathing, where it forces a switchWeapon to "". This glitches for players using the new weapon swap movement animations, as the model moves, but the animation is stationary. The last series of crashes appeared to be due to animations as well (but I don't know for sure, it just seemed like it as a lot of animation debug lines were added throughout the perf binary releases)
  5. Mine doesn't work on 2302 anymore (like it used to) and only works on 2306 now, the newly defined port in BEConfig Are you saying you don't connect through your new RCon port?
  6. Thank you for your fast response on this, Dwarden. Can you provide a list or link to the location of all the new difficulty options too, please? I cannot find them anywhere (beyond the already listed ones in that other topic). Something similar to this; https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu EDIT: Nevermind, found this page eventually: https://community.bistudio.com/wiki/server.armaprofile
  7. You cannot use 2305. Use 2306 (UDP). Ensure 2306 UDP is enabled through your server's firewall. When connecting to your RCON console, type the same things in, and then just insert 2306 as your server's game port instead. Do not specify an RCONIP.
  8. Connor, where did you get the list of options for these new ones? EDIT: Found this: https://community.bistudio.com/wiki/server.armaprofile
  9. For some reason, third person doesn't work for my server when enabling it. EDIT: Just noticed its now Third instead of 3rd
  10. Dwarden; 1.58 "stable" branch release https://www.dropbox.com/s/914k1mk63kzzznl/crash.zip?dl=0 @life_server & @extDB installed Also... Is it possible for a template of the server profile configuration files to be released now that the options / classes have changed? My server is no longer reading the "regular" difficulty settings because it's customised. I need to know what options are available now with 1.58 as I can't find a template for it anywhere.
  11. 3LGStevo

    1.58 Crash

    Are these errors on your vanilla server you were talking about? I don't have any of these errors popping up.
  12. 3LGStevo

    Unit reveal / tags

    My server works on the premise that no one knows of your identity just by looking at someone. The most recent update now means that players driving in vehicles, or walking about have "Combat Life Saver (profilename)" tagged to them, everywhere. How do I stop this? It ruins the concept my server is designed on.
  13. 3LGStevo

    1.58 Crash

    This is my problem. I can't tell everyone to not update their clients when an update is released, because other servers will update and they wouldn't be able to play them. I'd basically be saying "You play my server, and my server only!" Likewise, keeping the update from the server would mean no new players can join, which is equally as bad for community growth. The server ​has to be updated. Like you said, I could​ test it all in dev branch first... but I'm not running a business, I don't take donations (I couldn't care less about the money to be honest) and I actually want to play the game which is why I've invested so much time into creating a unique mission for it. I don't want to be sat testing every new update in a test environment waiting to confirm that an update to be released by B.I. isn't going to break my server. I understand third party add-ons aren't under BIs support, but when an add-on is made, it's made to suit the game that currently exists, not one that exists in 2 years time. BI should look to make sure at least the most popular add-ons for their game don't break when they release an update. In the end, it's the mod community that are driving Arma 3's sales... the fact Arma is so customisable is what draws people to it... so wiping out their customer's work after each update isn't going to keep the sales up, regardless of how many updates they put out there.
  14. 3LGStevo

    1.58 Crash

    Not mine... the reason I'm so ticked off with this update is because our server has been in development since March 2015. I've coded all of the scripts and features myself, spending literally thousands of hours coding and testing them. It still isn't finished... but there's a good chance that if the few players we do have loyal to the server don't stick around because it constantly bombs out mid-cycle, it won't have a chance to be finished. I'm aware of the dev-branch, but how many of the users that use dev-branch run Life servers? Are the updates tested with the most popular / used mods in advance of release? Granted, some Life servers are probably better off not being available for those few communities that do wish to run proper ones, but you can't disagree stuff like this is really damaging to BI's reputation and to the game itself when friends have to say "You just have to bear with the game crashes, bugs and glitches" while trying to convince their friends to buy the game.
  15. 3LGStevo

    1.58 Crash

    "...not sure how these can be terrible updates"? Really? They're not improving the game when the game cannot run. They may be adding in features, but when these features largely go untested and destroy servers... it's far from good! It's an Altis Life server. ExtDB and Life_server are the only mods running on it. Are you aware that the number of Altis Life servers that are even in circulation now since this time last year has dropped dramatically? It's because updates like this entirely kill communities. No one wants to join a server that can't even stay up for an hour, so players leave. The more players that leave (and go play other games by the way), means less players are likely to join servers half empty. The owners of the servers then realise that paying £100/month for a server that no one uses is a waste of time, and turns it off. I spent two whole months providing crash logs, and re-assuring my community that Bohemia are working on the issues last time... Now, the very next update from the one that they fixed the last crashes, and it crashes again. Straight back to square one. This isn't just the only problem by the way, this problem is just something that stops everyone from playing ArmA 3 The rest of the issues include; weapon glitches when switching/putting away, having units tagged in your HUD, binoculars that make your character slide everywhere, flying!!! These issues were found in 50 minutes by 18 people... that's all it takes to find a game-breaking issue, and 4 issues/changes that are so ridiculous should have been found straight away by any testing team. In my opinion, my community's staff's opinion and the opinion of the members of my community; this is a terrible update.
  16. Bring 1.56 back. First cycle of 1.58 and the server crashes within 40 minutes. B.I. - you are killing our community with these ridiculously bad updates.
  17. 3LGStevo

    Weapon swapping

    I'm on 1.58 with the recent update (not dev branch)... but aye, I only have default addons and apparently its ok for other people, so reinstalling arma.
  18. 3LGStevo

    Weapon swapping

    Well, for me it is. There's no scroll-wheel option to change to any kind of weapon, be it primary, secondary or handgun. There are options to reload, open/close doors, use addActions, open inventories... etc... etc... The only thing missing is the switch weapons being added to the action menu after the update which contains an "Action menu streamlining" update.
  19. 3LGStevo

    Weapon swapping

    I have my keybindings set up as CTRL+1, 2 and 3 (Primary, Handgun, Secondary). I have no problems switching weapons... However, the preferred method that people are used to using is the action menu. I get that they've streamlined it... but why remove the core method of changing weapon? Scroll Wheel is always change weapon, in all FPS games. It only makes sense to have the option on there as well. I'm basically logging this as a bug, since no one asked for the options to be removed from the action menu.
  20. 3LGStevo

    Arma 3 1.56 crash

    Not sure where to put crash logs on these forums for the client side, but I've been adding any server ones to dwarden's thread. So, if anyone needs it... https://www.dropbox.com/s/ek7sktfjrocvulg/Arma3_1_56.7z?dl=0
  21. Added it (incorrectly) when we tested the v13 perf. Is the option required or can it be left at the default 90? Probably a broad topic, but is there anything that could cause an abort action without it logging as a disconnect in the rpt logs?
  22. Thanks for the rundown. So, we haven't had a single crash since updating to v17 perf, but where we would receive crashes previously, we now have random individuals (or sometimes groups of players) getting kicked to the side-select screen. Nothing is reported in RPT logs of either client or server even indicating a crash or disconnect event. The player also doesn't appear to re-initialise when they connect back into the server. Raised this on feedback tracker; http://feedback.arma3.com/view.php?id=27873 as it may be an entirely separate issue (no idea to be honest as RPT not giving any useable info).
  23. Hi Dwarden, v17 seems to have fixed it for us (we haven't had a crash in 2 days). Curious though, what exactly is the timeoutDisconnect parameter used for? I'd included it in my config_server and it seemed to reduce the number of crashes, but some clients have been getting kicked to side-select screen. Removing this command seems to have fixed that issue...? Thanks for your work on this!
  24. v16 crash https://www.dropbox.com/s/u1orywxxgbow2e6/crash_v16.7z?dl=0
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