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buzztron

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  1. Since I couldn't find something regarding this I am just gonna post it, but I just want to make sure that everything is fine with my install :) So sorry if this has been answered somewhere already: Is it normal (since it's an early version) that the AI squads in my game won't really engage enemies on their own? They open fire and go to nearby cover, but they don't move towards enemies or try to flank around, etc. They are pretty much just holding ground. Is it also normal that tanks don't really work right now? You can't destroy them (you can kill the crew tho). Manually destroying them in ZEUS causes an weird and overpowered explosion, the select boxes are wrong. Some vehicles don't have engine sounds (GMC, WillysMB). Controls are also a bit weird, for example the Tiger I can turn/rotate pretty fast. AGAIN: I am not complaining about this early edition, just want to make sure it's for that reason and not something messed up with my manually installed version :-) Oh and is there a site to check development updates/news on this project? Cheers!
  2. Thanks for this extremly awesome expansion for Zeus! Having lots of fun with it, simply makes things ALOT easier :) While playing I came up with some feature ideas which I could really use in future sessions, maybe you can think about it: 1) Direct Order: Infantry: Holding down Shift while right-clicking will give AI an order they won't ignore (even if under enemy fire). Could be used to make AI retreat during the battle or to sprint to a specific objective while having enemy contact. Vehicles: Vehicles/Aircrafts will not flee when using this command. Using this order on an vehicle will also keep infantry from getting out while the vehicle is still moving. (Useful to get infantry to an specific area before having them dismount) 2) AI Inventory: Is it possible to modify the edit/paste function of units that already comes with Zeus? Because that function doesn't copy over changed inventories (for example you edit the loadout of an AI unit with Zeus Arsenal). 3) AI Behaviour - Sit down/Relax: (Could probably be copied from the Surrender command:) Infantry sits down (relaxed, but weapon ready) until alarmed by enemies. Again, thanks for your work and I am looking to see future updates :)
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