moridar
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ARMA 3 Addon Request Thread
moridar replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So I found that the guy who made MRT Accessory Functions also made some examples showing how it could work - one of which was an adjustable flashlight. I dove into that to see how it was written and modified it accordingly, and was able to make a flashlight with with 4 "modes": off, Low - Red Filter, Medium, and High. I don't know enough about the code right now to try to create a strobe effect, but at the base level, he's created a method that allows you to adjust the properties of the flashlight on the fly by actually replacing it with a different flashlight with predefined properties (or so it seems). As far as getting my custom model into the game goes, that's another story (and I still don't have anyone to do texturing), but at the very least, I have a flashlight that can be adjusted at the moment, which is nice. I'm still fine-tuning it for the properties I want, but it's a good start. ---------- Post added at 18:44 ---------- Previous post was at 18:43 ---------- Let me know how it goes, and shoot me a message if you need some models done. -
ARMA 3 Addon Request Thread
moridar replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Mudbox, Maya, and World Machine are how I learned to create maps for CryEngine, and the same process should apply in Arma, though I couldn't tell you for certain. Check out tutorial series for an excellent guide to making breathtaking terrain in CryEngine and UDK - like I said, the same basics should apply. Your texturing methods and final format may differ, but it's a good way to get the terrain down.If you need somebody to model billboards and other urban environment objects for you, I'd be happy to offer my help. My time is limited, but I can still but together some simple models. -
ARMA 3 Addon Request Thread
moridar replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Are we thinking trains you can conduct? Because I could see that being incredibly fun and going horribly awry. Nothing like unloading a company at the front lines via train. -
ARMA 3 Addon Request Thread
moridar replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm looking to work with someone on a mod to make better flashlights. Currently, A3 only offers one weapon-mounted flashlight, and it's equivalent to a wal-mart incandescent at best. I've searched high and low for a better flashlight mod, and found nothing... but maybe I'm just looking in the wrong place. I've read all the arguments about how you would never turn on your flashlight in the battlefield, etc etc, but I've come across a few situations where maybe I want to play as a surplus army that doesn't have money for NVGs, or I want to clear buildings/engage in urban combat without NVGs, and so on. Regardless, is anybody interested in working with me on this project? I'm thinking in the end, we'll have a better flashlight attachment, with a low/high power setting (where the high power setting actually lights things up), color filter options when on low power, and maybe even a strobe if it's not too much to do. I'm a capable 3D Modeler, and I've already drawn up a high-poly model of a random tactical light for a different project (I'll add images later), but I figure we could add in different SureFire models, with lumen outputs reflecting the respective model's lighting capability, different brightness modes, and all that. I could take care of the models, and maybe even the config files, but I'm really looking for help from someone who knows how to configure the models in O2, someone who knows how to (and wants to) texture the models, and someone who knows how to pack everything together.