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FFAAMOD

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Everything posted by FFAAMOD

  1. Hello, It is our pleasure to bring you, again, a new version of the FFAA MOD, version 6.0.3. After the "earthquake" the MANW contest caused and the two latest DLC launched by Bohemia Interactive, we had to implement various changes, aside from the developing and the new vehicles we've been developing and that many of you have seen on our videos or our social networks. We have decided to launch this update to include finished content from the development version, since we're launching another update after this summer and from which we'll be revealing some details in the future, because what is coming after the summer is pretty "big", and we'd be delaying the release of this version too much. We know you're looking forward to the trucks and the BAM, but unfortunately there are still some tweaks that remain for us to launch them in this version. Furthermore, we're finalizing the first compatibility addon of the FFAA MOD. This will be the compatibility addon for ASDG Joint Rails, which allows compatibility with weapons and sights from other mods, available soon in our downloads section. With that said, let's take a look directly into the content of version 6.0.3. The most notable changes are: - Transport helicopter AS532 Cougar -default and camo from the ET versions-, with advanced flight model and integrated rappel. - Combat tank Leopardo 2E, which has been textured with 4K textures with realistic physics PhysX, among other details. - Armoured Crawler Transport "Transporte Oruga Acorazado" (TOA) in four versions. TOA M113 armed with an M2, medical TOA M113 -with commander FFV capability-, TOA M113 for sappers -with semi-articulated bulldozer- and TOA M577 for Command (with drop-down tent). - Combat helicopter EC-665 Tigre, available in three versions, featuring 70mm SNEB rockets, Spike LR missiles y Mistral missile. Textured on 4K resolution, including a guiding script for the Spike and with AFM. - AV-8B Harrier, with vertical takeoff function and available in 3 versions -CAS, GBU and Multi-role-. - Woodland and desert uniforms replaced with digital woodland and desert uniforms. - Added the functionality #bipodz to all weapons that allow fixed bipods. Minor changes: - Correction of more than 30 errors reported in our feedback tracker. - New camo meshes for the vehicles Leopardo 2E, VAMTAC and Pizarro. - Visual improvements in the wheels of the vehicles RG31, Santana Anibal and VAMTAC. - Rappel module activated when loading any compatible vehicle -in favour of editors, it's no longer necessary having the rappel module loaded in the mission, since it already activates when loading the vehicle-. - New icon system in the weapon inventory. - Added HUD for CH47 chinnok, new own tandem advanced flight model and added two seats for FFV functionality. - Complete compatibility with Virtual Arsenal and Virtual Garage. You can find the download links in FFAAMOD.ES In addition, we want to make official our position regarding the uploading of our content to the Steam Workshop. We're waiting an agreement/official announcement from Bohemia Interactive and Valve regarding the Steam Workshop and thus, we adopt the same position of other big developers in this community, waiting a forceful response: Make any suggestion here and if you've found any error, report it in our feedback tracker. Finally we want let you know that revently we have detected some visual details issues on the Leopard 2E, we are aware of it and therefore you don't need to report it to our feedback tracker. Regards, The FFAA MOD team.
  2. Hi! Congrulations for the release!! Really nice models and textures on most of the equipment and weapons! However let me give you some feedback to enhance and localize some issues .. - When you get out (not from the vehicle, I mean outside by opening the hatch) from the driver position on the Leopard 2, you will appear near to ground without any model loaded in that cargo position. - There should be a different model beetween LOD on the RBS 69 (Redeye), the shadow volume is different the visual one because on the final of the launcher there is a grille (?), here is a screenshot. - I don't know if Im doing something wrong but the Strf 90 C can't accelerate (it randomly stops for a ultra-short period) and can't turn at low speed (I mean at 10 km/h) so in close firing support like cities or urban warfare it couldn't have a good performance.. - Its kind of a configuration and a minor issue, but in the virtual arsenal there is no model visually loaded when you select the M90G uniform. - I have laughed a lot when I saw the Wheelchair jaja Greetings!
  3. FFAAMOD

    Flir and Flir

    It happens to me too, I really don't know the reason that why in certain units there are a high probability of appear a goggles :/
  4. Hi guys, Just to inform you that this issue has been fixed nearly two month ago, I recently realized from that :rolleyes: :rolleyes:
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