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ob-andy

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Everything posted by ob-andy

  1. Screenshots: http://imgur.com/a/eZla4 I'm releasing the entirety of what I've created so far. This is/was my first map. I started playing Arma 3 for the sole purpose of roleplaying and I wasn't happy with the options I had. After being invited to the terrain community being a roleplayer wasn't met very well. I've been the last 4 months showing the community that I'm not a thief like 80% of the roleplaying communities. Lakeside map was ok but it was made for Arma2 and it was too big for roleplay immersion. Instead of making smaller maps RP servers were making bigger maps which didn't make sense. With the help of the Skype terrain channel I was able to learn, from no previous experience, to build a working terrain. It is not finished but I wanted to release it as a work in progress so that other people can learn from it and make a better community for Arma. I have tons of ideas to help the roleplay community and anyone interested in donating some time for helping finish this please feel free to leave me a message. The Arma community is nothing if communities continue to hoard their expertise in innovation. Please don't ask me to come to your community because I have one of my own. I'll be finishing this map and starting my next within the next couple months. I haven't decided if I'm going to wait for the expansion before I start object placement on the next for more assets without AiA. You can catch me streaming on Twitch at twitch.tv/orgo_andy and I mostly stream map making. Information for the map. 8192x8192 Terrain Real world island is located in Lake Erie, United States. Object locations were changed to fit what I needed. The Island is roughly 5km x 4.5km. I'm including all the source files needed to add what you want. If you want all the libraries for TB you have to have A2 files and they can be downloaded from Bohemia in unbinarised format. I'm not an expert and I learn purely from trial and error. If you don't know how to load a terrain into terrain builder then please do the research just like I did. Jakerod's Tutorial is AWESOME! You can also see some visualizations through the CAPTCAPs youtube channel for terrain help. Most of the areas were based on areas that could be jobs in a roleplay format. I did try to create good ambush positions and chokepoints if you want to use the map for fast interactions. AIA and JBAD Buildings are required for playing this map. (AIA can be found here:http://gameupdates.org/details.php?id=6029) File pbos are included in the package. e76_buildings.pbo e76_objects.pbo e76_roads.pbo catalinaobjects.pbo mbg_buildings mbg_buildings2 mbg_buildings3 plp_beachobjects License: https://www.bistudio.com/community/licenses/arma-public-license-share-alike Known Bugs: CatalinaObjects have serious issues that I can't fix because im not a model artist Autoland is off by a few meters so you crash land BI's crappy polylines export for roads.shp makes really horrible crossroads Wind turbines are too close Special thanks to: My OrgoByte team that I could focus on starting this map and working on it and do things the right way. Most places just take someone else's map and then make original stuff after, we did it reverse. CypeRevenge for getting me started. Mikero for making great tools worth every penny. Saved me a ton of time. _gotdead_ for the Catalina objects Schultz for inviting me into the skype community and helping me when I needed it Sirel76 for the E76 objects Jakerod for a great tutorial that I could look at any time Bushlurker for the endless amount of time you spent explaining to everyone any time a question needed a long answer Jona for being my bromance Richie for hugs SniperGhost for extra motivation to keep going Source Files: https://mega.nz/#!UA4ShAha!iqceNpP6DYGOnh7DDXSrOwzsvWiKmWREdA0Olpo6drA Game files: https://mega.nz/#!tRAHWD5K!E-IBfsBr23w7Tootyh0SifSLtz97n4sujlrecvhcRxM
  2. Here's some more crashes for you. http://www.mediafire.com/file/lx1lkziw127141k/Temp.rar
  3. Here's some armaclient crashes/dumps for you. https://www.dropbox.com/s/5xk8c21tf67cuo6/crash rpts.rar?dl=0
  4. @dwarden Here's today crash out of memory. Out of Memory 4-7-2017
  5. my apologies https://www.dropbox.com/s/z1szzvqpkx0asga/orgorpt.zip?dl=0
  6. Constant "out of memory" crashes on v10 x86 yet the server isnt out of memory 4-5-2017
  7. ob-andy

    New York City

    Really great to see another American map! Great work!
  8. ob-andy

    [WIP] Kelley's Island v0.6

    I approve. Thanks for the credit and helpfulness to the community.
  9. ob-andy

    [WIP] Kelley's Island v0.6

    Yes just simply load CUP terrain Core instead of AIA terrain core.
  10. ob-andy

    [WIP] Kelley's Island v0.6

    You have to change the satmap image to reflect what you want to see ingame. You need to remove all buildings on the map associated with CA to remove the CUP requirement.
  11. ob-andy

    [WIP] Kelley's Island v0.6

    Make sure you have all the requirements installed.
  12. ob-andy

    [WIP] Kelley's Island v0.6

    Buying houses has nothing to do with the map.
  13. I was able to get the shark from A2 working in the water as a vehicle. Not sure if that would help you but its definitely an option if you want it.
  14. ob-andy

    Creating a crane

    The Atlas LHD has a working crane on the side that might help if you studied how they did that one.
  15. ob-andy

    ArmA 3 Custom Buildings

    something happened in the 1.56 update that broke the sliding mechanism for the door. I would remove it completely until something can be fixed with it.
  16. I like where this is going. Cheers to you Kerkkoh
  17. ob-andy

    Zee Identity Pack

    there is a problem at a distance the clothing model is a floating around that looks like a rigged player model like the headless horseman.
  18. Did you ever get another crack at this Matt?
  19. ob-andy

    ArmA 3 Custom Buildings

    You need to update your Arma3 Tools
  20. ob-andy

    Add police light bars to mod vehicle?

    No one can click your links because they're pasted incorrectly so no one can see your examples. Need to edit them.
  21. I'm trying to move away from the whitelist.txt for BEC and move to the extdb2 option for whitelist database. There's some examples on the github but I'm still unsure how I can make a smooth transition from one to the other. I like the reliability of having the whitelisting done in a database instead of a txt file and it's less convoluted that way. Adding the example tables and then using an rcon tool like EPM Rcon Tool should do the trick or is there some more documentation out there?
  22. ob-andy

    ArmA 3 Custom Buildings

    cant wait for the update to get rid of the xmas lights! :) loved that feature
  23. Just an fyi the Roadrunner horn can be heard from miles away like globally almost. Great cars though I love them!
  24. ob-andy

    Zee Identity Pack

    I know OrgoByte will be donating once you've released it thats for sure! We're not monetizing anything though. We just appreciate this added immersion for Arma females! Thanks zee!
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