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ob-andy

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Everything posted by ob-andy

  1. ob-andy

    Zee Identity Pack

    is it tomorrow yet?! ;) lots of wonderful ladies are waiting diligently for this.
  2. ob-andy

    JBAD Release Thread

    its an issue with the 1.54 release. I think they're working on it.
  3. These cars are 10/10. Would love to see some Dodge trucks!
  4. ob-andy

    ArmA 3 Custom Buildings

    One thing I noticed with the 1.1 showroom was that the door to the offices does not open. By the looks of your next release it will fix the other options I had to report. Thanks for a great pack that i'll be featuring on Kelley's Island at OrgoByte.com. If you need any other details send me a msg and I'd be glad to share. Thanks Matt!
  5. ob-andy

    TRYK's Multi-Play Uniforms

    Is it possible to strip out unwanted parts of this pack to lower the file size?
  6. nice addition! spectating is a great thing to have!
  7. ob-andy

    ArmA 3 Custom Buildings

    Super awesome release this was a great asset to the community!
  8. ob-andy

    [WIP] Kelley's Island v0.6

    That was quick. that TS domain doesnt even exist. communities fly in and fly out so fast.
  9. ob-andy

    [WIP] Kelley's Island v0.6

    Hope to see whoever is using it in their community please post here! Would love to see everyone's creations.
  10. ob-andy

    [WIP] Mafia Life

    Have you found a place in the world for a map? Please send me a message.
  11. ob-andy

    [WIP] Kelley's Island v0.6

    I have a sense of humor. Hopefully someone finds the house and makes it their own.
  12. ob-andy

    [WIP] Kelley's Island v0.6

    All these were released to public and allowed in each individual package that was allowed to pack with maps. Thanks for your concern.
  13. ob-andy

    2017mod - full conversion mod

    Looking forward to it! Great work guys! Love watching your stream Schultz.
  14. ob-andy

    Random Roads Appearing

    Polylines has had a bug for a while when moving vertices when the snap button is enabled. It's a bug that's very annoying.
  15. ob-andy

    funiture changing height when copying

    wouldnt you want absolute position?
  16. lower option would be: Click Advanced and then radio button next to Absolute.
  17. ob-andy

    pboProject fails to make .pbo

    I would recommend installing the unbinarised object data packs that BIS released from A2. There's alot of files missing if you dont have A2 installed on your PC.
  18. Suggestion: When importing objects onto a terrain can you please give what model wasn't in the library rather than just giving the error that "something" isnt in the library? the dreaded "txtimport" error is grueling and time consuming since theres not a log or model listed that causes the error. Thank you.
  19. im having issues with items in a2 roads and when i place them and try to export them to TB its not in the library. I checked \ca\ and the directory specified does not that those p3ds. If they're in xcam any suggestions to why they wouldnt be in p:\ca?
  20. Looks like assets are missing an rvmat
  21. This was an as-is project. Whoever chooses to continue may do so with permission from the original builders.
  22. ob-andy

    [WIP] Kelley's Island

    Little update as I began building Union City (main town) today. It's a tiny update but wanted to keep everyone posted. I'm 100% complete on heightfield so i'll be adding objects daily. http://imgur.com/a/904gc
  23. This is the first look at my map Kelley's Island. This is a 4.5km x 4.15km island in the United States. I'm hoping when we're done with it we'll be able to release it to the public. I have LONG way to go but I wanted to share my excitement of a interesting work in progress. I hope to be done by the end of the summer but I'm not sure I can meet that deadline solo. Have some great testers with me at OrgoByte.com but I'm the only dev working on the terrain. I've been streaming my terrain building on Twitch if you want to check it out some time. www.twitch.tv/orgo_andy I hope to give this map back to the players just as all the knowledge i've got from the community of builders. Too often communities take and never give back. I'd like to thank some people so far that's helped me learn terrain building, CypeRevenge got me off my feet and pushed me to learn more. All the guys in the Terrain building Skype channel. (Thanks Schultz for inviting me) Mapbuilder for making object placement easy. Mikero tools for crunching my map with ease. Kelley's Island Gallery 6-6-2015
  24. With the assets pack it doesnt have the master model.cfg with it so i cant seem to pack into a pbo. So make sure people put that in their p:\catalinaobjects directory ---------- Post added at 21:07 ---------- Previous post was at 21:02 ----------
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