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Everything posted by BiRRdYY

  1. Hey guys, I am currently working on a mission where I want to use the respawn menu from the MenuPosition template in Description.ext. It works basically but when I add coustom respawn positions they are displayed with a generic name created automatically by the game, e.g.: "near Lavalle". The main issue I have is that I want to label a ModuleRespwnPosition_F with a coustom name like "HQ" but it displays two spawn locations in the menu. One is the spawn with my coustom name and another duplicated one with the generic description, mentioned above. Unfortuneatly creating a classic map marker with respawn_west is not solving the problem either. Do you know what happens here? I couldnt find any help how to turn those generic respawn names off. Thank you! Description.ext: respawn = "BASE"; respawnDelay = 3; respawnButton = 1; respawnOnStart = 1; respawnDialog = 0; respawnTemplates[] = {"MenuPosition","Wave"}; disabledAI = 1; showSquadRadar = 1; joinUnassigned = 0; disableChannels[] = {0,2,4,3};
  2. Yeah, thats what I did. But the problem I told you was BEFORE that code. Just with the module. The module was duplicating the entries in the respawn menu.
  3. I am now using this code, so the 2D position error is no problem anymore: createMarker ["marker_respawn_checkpoint", [3423.569,13736.29]]; "marker_respawn_checkpoint" setMarkerType "respawn_Inf"; "marker_respawn_checkpoint" setMarkerColor "ColorWEST"; "marker_respawn_checkpoint" setMarkerDir 160.349; [west, "marker_respawn_checkpoint", "Checkpoint"] call BIS_fnc_addRespawnPosition; The code above works on my dedicated server just fine. So thanks for your help. I can go on with my editing now. The "problem" (or Bug) I have is, that when I die on my local MP Server the respawn positions are duplicated in the menu but with two different names. One is named "Checkpoint" and the duplictated one is named "near Lavalle" (Generic name for respawn position in Arma). You are able to spawn at both of them. It is more of a display issue than a game breaking thing and I am wondering what went wrong there from my side.
  4. Thank you! This works quite well with markes as reference points but using an 2D array as coordinations creates some Arma internal script errors. So it works for me now as a workaround. The original problem is still present on local MP. When played on dedicated server it works fine as well, just the coustom name is used and no spawn is duplicated.