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OldManNative

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About OldManNative

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  1. OldManNative

    [MP][COOP] COMBAT ASSAULT - Official Thread

    Hi Code34! My group and I play the mission regularly. If you're looking for suggestions, how about making the mission more dynamic (not sure how, I'm not super creative) or making more options such as removing artillery or making the HUD more modular. The most asked for feature by my guys though is definitely the option to remove arty. Thank you for your work on the mission! We really appreciate all you've done.
  2. OldManNative

    Dynamic Combat Generator

    Hey Sensei, Love DCG. Loved the older version and love the updates, however I just have one gripe with the new version. I'd like to move the vehicle spawners to where they were previously, but last time I tried, the triggers didn't properly move with them. I'm not sure what exactly I'm doing wrong, and I'd love any tips you can give. Thanks! Edit: As well, activating ACE Advanced Medical would be handy to know as well! <3
  3. OldManNative

    [SP/CO8] A 3 - Antistasi Altis.

    We're under constant attack. We'll go out and do a mission successfully, come back, and it's under constant assault. We've had suicide trucks blow us up as we've spawned in at the very beginning of the mission. Not sure if that's intended either. In fact, I'm not sure suicide trucks are supposed to exist... Edit: Is there any way to make the Arsenal include radios for ACRE2 as well? Edit2: Sorry. My fault. I was using DCG as a mod and thus was affecting the patrol patterns and spawning of the AI. Egg on my face. Apologies!
  4. OldManNative

    [SP/CO8] A 3 - Antistasi Altis.

    Neither actually! This is pretty much very beginning play. We go out on the first mission (typically assassination), but we've not failed a traitor mission. I personally launched a grenade into his stupid pickup truck myself. I drool over the point when I get mortars, though. :P We've tried hiding it in towns, and this last time it was behind a rock and we couldn't even find a second to breathe because the assaults on our base were so overwhelming. Edit: What I'm trying to say is, is it's not attacks, it's just under assault at all times.
  5. OldManNative

    Dynamic Combat Generator

    Senseii, First off I wanted to thank you for this mission. It is probably one of the most played missions my little group has. Our only problem with it at the moment, is that the vehicle spawns are too far away for our liking and that we don't spawn with our last selected kit (We die a lot.) I've tried going into the Eden editor and copying over the scripts, but I think I may have done something wrong. I'll try to figure it out, but if you have any suggestions how to fix, it would be greatly appreciated. Thanks!
  6. OldManNative

    [SP/CO8] A 3 - Antistasi Altis.

    Hi Barbolani, Love your mission. It's fun to fight from nothing to everything. It's taught me new ways to fight and that attempting to be an unbreakable wall of bullets sometimes doesn't work. One question though. I've put my base starting behind a rock on a coast, and yet every time, my base comes under attack. I can't just leave it and hope and pray and I can't spawn any vehicles to get out while my AI does all the work for me. It just seems to me that the AI knows where my base is and will run out to attack it no matter where it is. Can you comment on this? Thanks!
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