slan
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Posts posted by slan
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In the module there is an Expression line, use that to add or remove items from the crate it drops. For example:
clearWeaponCargoglobal (_this select 0);clearmagazinecargoglobal (_this select 0);clearitemcargoglobal (_this select 0);clearbackpackcargoglobal (_this select 0);["AmmoboxInit",[(_this select 0),true,{true}]] call BIS_fnc_arsenal;Yes I know that I was asking if there is a way to call an exist crate or if a window like in the crate where you can chose what to put in without thoses lines..
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Yes I know how to add each item but I was a way to make it easier to do it and I totally agree the content edit should also be available on supply drop.You mean a crate you've edited the inventory in the editor? If so, I'm not sure you can.
What I've done when using the supply drop is using these:
https://community.bistudio.com/wiki/addItemCargoGlobal
https://community.bistudio.com/wiki/addWeaponCargoGlobal
https://community.bistudio.com/wiki/addMagazineCargoGlobal
https://community.bistudio.com/wiki/addBackpackCargoGlobal
It's tedious but works.
Though, I think there should be a interface like the ones on placed containers in the module to edit the contents of the crate.
Thanks for your help
Envoyé de mon SM-N910F en utilisant Tapatalk
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Yes I saw that but how do you modify it to use a existing crate.If you look in the attributes of the support module there is a "crate init" you can edit.
Envoyé de mon SM-N910F en utilisant Tapatalk
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Hello,
In a mission I am editing, I have a support requester with some supply drop. And I was wondering if there is a way to edit the content of the crate like with normals crates or by putting something in init crate.
I can always put each things in init but if there is a simpler way, it would be good.
Thanks for your help
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Hello I found also that Eden is a big improvement (object placement for example) but have you found a way to have the location as the map in mission [030061] and not the x and y numbers in the editor ?
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For me I would like to see a Landing craft and also perhaps a more evolved submarine and also maybe one or two little ships to make more things in the sea
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Hello from Switzerland, I'm a young guy in his twenties I'm trying to get more into the arma 3 editor with a special project in mind.
Supply drop
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
yes but it would be simpler if there was the same interface or similar that the one in the crate interface