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Everything posted by donelsarjo
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Waypoint Activation Triggers & Headless Client
donelsarjo replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well I would suggest that it happens because you are running a script transferring ownership to hc and the triggers are not "connected" to the AI anymore. Create the AI and triggers directly via script on the hc or adjust the hc-script. A hc is not needed if you have less than 100 AI ( depending on your server ) In my opinion. -
AI as pilot and player as Gunner
donelsarjo replied to hecate's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes it is possible.Get the authors permission or look for a license and start fooling around in your favorite text editor. Well as long as you do not publish stuff you can actually do anything you want :P (unofficial) Try some tutorials I do not expect the script to be very complicated. YouTube is a great source for lazy people. Or of course the biki:)- 1 reply
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Q and E while prone ?
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Are my start up parameters correct?
donelsarjo replied to lifeofbrian's topic in ARMA 3 - TROUBLESHOOTING
Deactivating the steam overlay and turning off unnecessary programs also helps.I gain 2 fps turning of my second monitor . I bet Arma runs much better without 20 browser tabs open :P Sometimes a restart of your PC helps to minimize lags ( micro freezes) if your PC was running a long time with different applications been used before. -
Are my start up parameters correct?
donelsarjo replied to lifeofbrian's topic in ARMA 3 - TROUBLESHOOTING
Ssd works wonders in case of micro lags and loading time, although I guess you already know that. But if you can't afford one try defragmentating your hdd. -
Set the owner for MP? Enable unofficial content?
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Yes. As soon as they encrypt them. Wait for about 3-4 months (that's what it took the marksman dlc to get .pbo-ed)
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Arma 3 Apex Linux Issues
donelsarjo replied to dazholmes's topic in ARMA 3 - SERVERS & ADMINISTRATION
... hit the filelimit ... that is the reason -
Arma 3 Apex Linux Issues
donelsarjo replied to dazholmes's topic in ARMA 3 - SERVERS & ADMINISTRATION
on my side, server 1 works fine with IFA3lite. unfortuantelly server 2 with tushino mods does not work, although it did with 1.60 ... -
Windows DS APEX troubleshooting
donelsarjo replied to XerXesCZ's topic in ARMA 3 - SERVERS & ADMINISTRATION
Ah you are right. I hate copying from putty ssh... -
Windows DS APEX troubleshooting
donelsarjo replied to XerXesCZ's topic in ARMA 3 - SERVERS & ADMINISTRATION
For the apex protocol missions this is impossible. Maybe they where playing a different mission o.O -
Windows DS APEX troubleshooting
donelsarjo replied to XerXesCZ's topic in ARMA 3 - SERVERS & ADMINISTRATION
here is the full code so you don't have to write it yourself: -
Windows DS APEX troubleshooting
donelsarjo replied to XerXesCZ's topic in ARMA 3 - SERVERS & ADMINISTRATION
class exp_m01 { template = exp_m01.tanoa; difficulty = "Regular"; }; up to 07 Credits to Uro from the discord windows server channel of Arma 3 -
Sitrep #163:
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Strategic map using an addAction
donelsarjo replied to direone's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry I tried but with my phone it kind of refreshes the formatting o.OJust have a look at the github stuff- 10 replies
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- Strategic map
- mission
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Strategic map using an addAction
donelsarjo replied to direone's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you want to have the zoom on community maps try this : https://forums.bistudio.com/topic/186952-strategic-map-module-zoom/ I am sorry if the formating of m posts is shit, I am writing from my phone :P //edit OK formatting got fucked up seriously. Just look at the code on github: https://github.com/DonElSarjo/fata_4_public.fata/blob/master/strmp.sqf- 10 replies
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Strategic map using an addAction
donelsarjo replied to direone's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is how I made it. Save this as a sqf and add this action: This addaction ["open map", "openmap.sqf"]- 10 replies
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how can I display where I hit a popup target?
donelsarjo replied to daniellarusso's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try the event handler "HipPart" it returns the position a object was hit at.Create a sphere there and spawn a sleep with a delete vehicle command and check the distance between the bullseye and the impact point. -
steam mods install to linux dedicated server
donelsarjo replied to sarogahtyp's topic in ARMA 3 - SERVERS & ADMINISTRATION
Don't forget to lowercase if necessary! -
steam mods install to linux dedicated server
donelsarjo replied to sarogahtyp's topic in ARMA 3 - SERVERS & ADMINISTRATION
Start steamcmd.sh: ./steamcmd.sh Login in steam with your account: login <username> <password> Download the mod you are looking for: workshop_download_item 107410 660460283 (First number is the ID for Arma 3 Client and the second number the ID of the mod ironfront) When done downloading terminate steamcmd: Crtl+C Navigate to download dir (for me it was this): cd steamapps/workshop/content/107410/660460283 Copy to desired dir (for me it was this): cp -R * /opt/arma3server1/serverfiles/@ifa3lite -
*Update* for changelog see first post
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@Electricleash coming soon : class CfgVehicles { class House_F; //tanoa buildings #include "\des\elevator\buildings\tanoa\Land_MultistoryBuilding_01_F.hpp" #include "\des\elevator\buildings\tanoa\Land_MultistoryBuilding_03_F.hpp" #include "\des\elevator\buildings\tanoa\Land_MultistoryBuilding_04_F.hpp" #include "\des\elevator\buildings\tanoa\Land_Shop_City_04_F.hpp" #include "\des\elevator\buildings\tanoa\Land_Shop_City_05_F.hpp" #include "\des\elevator\buildings\tanoa\Land_Hotel_02_F.hpp" #include "\des\elevator\buildings\tanoa\Land_Cathedral_01_F.hpp" //cup misc #include "\des\elevator\buildings\cup\misc\Land_OrlHot.hpp" //cup european #include "\des\elevator\buildings\cup\european\Land_Mil_House.hpp" #include "\des\elevator\buildings\cup\european\Land_Mil_House_dam.hpp" #include "\des\elevator\buildings\cup\european\Land_A_MunicipalOffice.hpp" //cup middle eastern #include "\des\elevator\buildings\cup\middleEastern\Land_Mil_House_EP1.hpp" #include "\des\elevator\buildings\cup\middleEastern\Land_Mil_House_dam_EP1.hpp" #include "\des\elevator\buildings\cup\middleEastern\Land_Dum_istan2_01.hpp" #include "\des\elevator\buildings\cup\middleEastern\Land_Dum_istan2_02.hpp" #include "\des\elevator\buildings\cup\middleEastern\Land_Dum_istan2_03.hpp" #include "\des\elevator\buildings\cup\middleEastern\Land_Dum_istan2_04a.hpp" #include "\des\elevator\buildings\cup\middleEastern\Land_Dum_istan4_big.hpp" #include "\des\elevator\buildings\cup\middleEastern\Land_Dum_istan4_big_inverse.hpp" #include "\des\elevator\buildings\cup\middleEastern\Land_Dum_istan4.hpp" #include "\des\elevator\buildings\cup\middleEastern\Land_Dum_istan2_03a.hpp" #include "\des\elevator\buildings\cup\middleEastern\Land_Dum_istan4_detaily1.hpp" #include "\des\elevator\buildings\cup\middleEastern\Land_Dum_istan4_inverse.hpp" #include "\des\elevator\buildings\cup\middleEastern\Land_Dum_istan3_hromada.hpp" #include "\des\elevator\buildings\cup\middleEastern\Land_Dum_mesto3_istan.hpp" }; //edit: editing done -> now testing
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Maybe in the near future I will make some Cup A1/A2 buildings "accessible", if there are any :P If you have wishes regarding tanoa buildings u can post them here.
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http://www.armaholic.com/page.php?id=24220 Should still work.
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Hey :) I have a strange problem. I am trying to make the teleportscript for going on the roof of buildings work via addon. I have a condition and an action set up to teleport up and down a certain building. the problem is that the math does not seem to work out... have a look class CfgVehicles { class House_F; class Land_MultistoryBuilding_01_F : House_F { class UserActions { class DES_GetUpBalcony { displayName = "Go to balcony"; displayNameDefault = "Go to balcony"; priority = 3; radius = 40; position = "camera"; showWindow = 1; onlyForPlayer = 1; shortcut = ""; // the first position is a door. i made a vector (rotateable around z depending on the direction of the building) pointing to it. i check the distance between the player and the doorposition. // if the house is at pos [0,0,0] and has dir 0°: [-17.502,17.920,1] is a little bit in front of the door. // strangely they always have an random offset [x+, y+, z+]. also with the teleport pos. condition = " [ (getPos this select 0) + ((-17.502) * cos (-getDir this) - (-17.920) * sin (-getDir this)), (getPos this select 1) + ((-17.502) * sin (-getDir this) + (-17.920) * cos (-getDir this)), 1 ] distance getPos player <= 8 "; statement = "player setPos [ (getPos this select 0) + ((-12.77) * cos (-getDir this) - (-17.7124) * sin (-getDir this)), (getPos this select 1) + ((-12.77) * sin (-getDir this) + (-17.7124) * cos (-getDir this)), 6.37 ]"; }; class DES_GetDownBalcony { displayName = "Go downstairs"; displayNameDefault = "Go downstairs"; priority = 3; radius = 40; position = "camera"; showWindow = 1; onlyForPlayer = 1; shortcut = ""; condition = "[ (getPos this select 0) + ((-12.385) * cos (-getDir this) - (-17.991) * sin (-getDir this)), (getPos this select 1) + ((-12.385) * sin (-getDir this) + (-17.991) * cos (-getDir this)), 7.4 ] distance getPos player <= 8"; statement = "player setPos [ (getPos this select 0) + ((-17.502) * cos (-getDir this) - (-17.920) * sin (-getDir this)), (getPos this select 1) + ((-17.502) * sin (-getDir this) + (-17.920) * cos (-getDir this)), 0 ]"; }; . . . }; }; };