Yinlad
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Everything posted by Yinlad
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Hey all, We're in the process of putting together something that hopefully has some appeal to the community. The general idea is to have regular(weekly) PvP battles that last for ~6 hours and effect the overall state of a campaign map, the objective for the campaign is to control more territories than the opposing faction when the campaign ends. Simple, right? We have a some details to iron out still, and nothing is final (especially what time we run battles) but we want to be able to involve the community that want to play in these decisions, so stuff like mods, gametypes etc. will be discussed prior to the first campaign starting to make it as enjoyable for everyone as possible. You can find more info and the forums at http://BattleForAltis.com, all are welcome! Please leave and feedback or questions you have. ~Yin
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Awesome, appreciate it. Having played with End Game, I think we might try and use that as our base game mode. We'll see once it's in the editor and ready to be toyed with fully!
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Kunduz, Afghanistan [10km] v1.20
Yinlad replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nice! Congrats on the release -
Orshanets terrain 12.8x12.8km (Ukraine)
Yinlad replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
absolutely stunning, looks like it might be time for a GPU upgrade... -
Question to all - what volume do you play at?
Yinlad replied to megagoth1702's topic in ARMA 3 - GENERAL
somewhere around 30% for infantry play -
Just wanted to chip in re PvP, I'm currently in the process of getting a community up and running where we'll be putting 2 factions against each other over 10 weeks to battle for control of Altis. Hopefully running 50vs50 pure PvP for up to 6 hours each week, a vague description I know but more details will be coming out in the next week