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nillie

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Everything posted by nillie

  1. Seeing this thread light up has made my day !
  2. nillie

    (SMA) Specialist Military Arms

    Just wanted to thank you for taking the time to clear this up. It took me a while to realize the obvious problems that would come with the grippod. Also, i agree about the PEQ15/surefire combo. Its supposed to look right on the weapon and shouldnt clip trough it. Beeing a real AK man myself, i cant wait to see what you guys will come up next ! This weapon mod has always been my favorite one, but if you guys start adding AK's, i would appreciate it even more, if that is at all possible... Greets !
  3. nillie

    (SMA) Specialist Military Arms

    Stunning as always ! The weapons really are top quality. About the accessories : Finaly a surefire + PEQ 15 combo in black. I also love the grippod. Is there a way that i can use them on other weapons? I can use the older accessories on almost any weapon i have, but the new accessories are only available for the SMA weapons. I checked the optionals but did not find an extra .pbo or file to update asdg? Would be great to try out the grippod or the surefire/PEQ 15 combo on an AK Anyway keep up the great work ! Love this.
  4. Hi, Guys first of all : Congrats on this mod. Even though its still only the first release, there are already some great models and features to start with ! Now some questions and suggestions for the team : First : It says in the first post the mod is fully compatible with ASDG muzzles. However at this time, i cant seem to place any muzzle device on the Beryl rifles. Is this a problem on my end, or are suppressors/muzzle devices not yet available for these weapons? Secondly : Like somebody said above here, i think the clear magazines should be less transparent. Finaly : Will you guys be adding a 1996 Beryl with a STANAG magazine adaptor like this ? Great work so far ! I will definetly keep following this one. Hope to see more soon.
  5. I have spent a lot of time looking for a good AK-12 or tactical AK mod for ArmA 3. This looks really good and certainly has a lot of potential. The only thing that keeps me personally from using the weapons in this mod all the time, are the very weak sounds. The type of sound is open for debate and everybody has a different preference, but its not just that the sound is not that good for my personal taste, it would be a lot better if it where actually loud. I think adding some more volume to it would be a big improvement already. Are there any plans to update this or is there a sound mod that provides replacement sounds that is endorsed by the creators? Anyway : Keep up the good work. Im keeping an eye on this one.
  6. nillie

    Ravage

    Hi. I am making a custom mission using the ravage loot spawn modules and also ACE3. However, for this specific mission i would like my character to start with some basic items already in the inventory. These Items can be found in the loot containers from the spawn module. But i want my character to start with these items in its inventory, rather than having to search for them for half an hour. I need following items specifically : The gut knife and the Tool kit for repairing vehicles. I have tried searching for these items in Zeus, virtual arsenal and in editor but i cant seem to find them. I only find the non-functional kitchen knife, which unlike the gut knife does not work and the only toolkit i find is the one provided by ACE, which does not work for repairing vehicles. Where can i find these items in Zeus ? Is there a container that i can spawn that holds these items? Thanks in advance
  7. nillie

    Zombies & Demons 5.0

    First off : Big fan of this mod. The modules are easy to use and provide a fun gameplay experience. Using some different mods and some basic editor work, i have made a nice "survival" type mission with loot spawns etc. for me and my friends to play. Now for my question to the community as well as the author : Does anyone have a workaround for the fact that once zombies spot you, they follow you around the map, even when you are far beyond the line of sight? It would be cool if they "die" once they have wandered too far from their spawning module, so they can respawn when we re-enter an area later on. I can easely spawn fresh zombies with MCC or something else, but that kinda breaks immersion. I like the way the modules spawn zombies. But if the zombies are still alive chasing us, and the zombie cap is reached, then an area that we re-visit is often empty because the zombies are still alive and chasing us around the map somewhere, and we have to leave the town and go find them. Any tips are welcome. Thanks for this mod again.
  8. A few simple retextures of default vehicles in AAF digital camo, like the BTR Kamysh and the Hunter MRAP. I have found plenty of NATO and desert retextures, but i would like to see some CSAT/NATO vehicles in AAF camo. I dont like the warrior IFV or the Fennek. I believe the Oshkosh and BTR are more suitable.
  9. nillie

    RHS Escalation (AFRF and USAF)

    When i try to use the M-14 EBR Ri in the virtual arsenal, it is impossible for me to add ammunition for it. There are no matching 7.62 magazines available.
  10. Any idea when you guys will be releasing this beauty? Its looking amazing already.
  11. Is there any way to modify the init field for a unit you are going to spawn, like you would do for exported Virtual Arsenal loadoats in the init field in the editor? I like spawning enemies to kill, but i would want some more control over what type of weapon they have and what type of clothing they wear. Is this possible in MCC, as it seems as if i can only spawn default classes like BLUFOR rifleman, marksman etc etc...
  12. I know this will be worth the wait. I just really needed a decent saiga 12 mod today and i know there is one in there so... Any updates on the WIP tho?
  13. If this doesnt get released soon i will EXPLODE.
  14. nillie

    Jurassic Arma - Raptor Pack

    Hey, How do i get these Raptors to do anything but walk in a straight line? I cant get them to attack me. I have disabled my other mods. I tried adding one from independent faction and setting independent to hostile to everyone. They will slowly walk to me and bump into me but no attacks. When i set them to OPFOR or CSAT and use the opposing faction, its the same thing. I have messed with presence settings, i have tried giving them higher ranks than me. I have set way points with aggressive settings... They just wont attack or do anything. Even after i shoot them. I have tried all of this on custom maps, as well as the default Altis off course. When i try to play as one, the texture is missing and i can only steer it with the arrow keys as it keeps walking forward. All other controls fail. What the hell am i missing? What parameters should i add to them in editor so they attack and act at least semi intelligent? I cant find any solutions for this problem.
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