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veles-zv

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Everything posted by veles-zv

  1. veles-zv

    New engine?

    as I said it will help with dense areas filled with models which have a high polygon count, and it will help with rendering which Dx 12 is so much better at doing then dx 11 about 200% or higher, it also reduces Cpu overhead so the cpu has a workload which is shared across multiple cores instead of just core 0 which will help arma 3 no doubt.
  2. veles-zv

    New engine?

    why does a system need to use more resources when it would make no use of it anyway, please explain. because I see comment such as "oh Arma 3 should be made in 64 bit" when the game does not even use more then 3 to 3.5 gb of ram... what use would it be to have a cpu running at close to 100% if core 0 is doing all the work and the other cores doing the less important task this is the reason why the game struggles its because that single core is doing almost all the work, reason being is that there is literary no way around it you cant have the other cores sharing core 0 work load it will hurt latency. until the day someone can make a code which allows true mulitcore in video games thats the key word in video games without latency issues that is the day we will see Arma running just as good a much less demanding games much like battlefailed and Call of duty. i think that Dx 12 will help somewhat with Arma 3 smoothing out stutters and lag when moving at very high speeds or environments which are very dense in detail.
  3. veles-zv

    New engine?

    I dont know of any game engine which is truly "mutlicored"... even engines such as crysis which work in the same was as the RV core 0 API and AI , Core 1 volumetric cloud, core 2 phyx and water simulation, core 3 audio... what would rewriting a completely new engine solve if anything, it will just cause a massive head ache to the devs and to the community which will have to relearn everything from scratch more or less. people say that arma is unoptimized but when you ask them whats wrong they give an uneducated answer to why "such as in <name of open world / Fps game here> i get 120 fps Ultra" first thing is, Arma has a view distance which is 6.6 times larger then the maps in games such as battlefailed 3. 2nd every single Ai is being tracked in real time not only in the view distance of a player, this also applies somewhat to ever single object over 1 million around the island if you knock down a tree and come back to that tree in an hour it will still be knocked down. 3rd every single round is calculated even the ones that you do not see. they all change angles and velocitys during flight and can bounce off of objects or the ground. all in all, what im trying to say without typing a damn book is that Arma is a game which does things which has no comparison to be made in its class. (and before someone says something no Dcs, il-2, x planes ect is not in the same class) 4th people play on cancerous gamemodes such as king of the hill, domination, life, day z and what ever is on the band wagon.... all these gamemodes are not well optimized, they are filled with tons of objects, tons of scripts and tons of ai... and to put more salt upon the wounds they are not even being run on good servers or they are running without a headless client server.
  4. veles-zv

    Flankers release for CUP

    Nice what programs did you use to make it? the only thing I would improve upon would be the cockpits. they look too clean, the rear seat looks a empty add panel lines and rivets and some weathering to the textures, what model of the Su 30 are you doing?
  5. veles-zv

    Battlefield 1

    who cares about consoles? there is really no good games that Ive seen that would make me purchase a $400 USD console which is designed to break in a timespan of around 2 to 4 years... only good console exclusive was back in play station 3 and 2. most of the consoles users are children who had their parents buy them the device for their birthday or for Christmas.
  6. veles-zv

    Battlefield 1

    Should I even care about games such as battlefield, call of duty and counter strike which are in the same boat of being casual nonsense, no teamwork, cult of drone followers, Bs marketing hype such as Dice saying that Battlefailed is the first game to have combined arms, forest bite engine being the best engine, so call "levolution" which is just destructible environments which alter the level (which is nothing new and has been done with games as far as red faction, half life ect) games such as Arma, red orchestra, squad, verdun, ect should be promoted instead of the run of the mill basic boring Battlefailed titles which have been the same since BF3 and they also charge another 60 for DLC content which is not backwards compatible... the only reason why I would buy Battlefield and the newer call of duties is not because of the game-play but because of the development of the assets in the game, the buildings, vehicles, weapons, the sounds ect how are these done are they done poorly, are they done well, are they accurate or are they inaccurate and best of all would it be worth it to recreate these mesh and textures with revision/similar style so that I could import them in to games such as Arma, and other open modding type games which I fancy.
  7. so when are you guys going to stop adding content into the cup mod and fix the problems with the all the content that is already in the mod, such as the t72, Bmp2, Vodnik BPPU, vodnik, Zu-23-4, T-34-85, Btr, clothing and gear problems. ect i see all these other mods being imported into the cup mod which are not apart of the older arma series with little to no improvements... cup mod is great but bugs and issues that were in previous iterations of the cup mod have yet to be addressed.
  8. What a BI game that is not in the Armaverse... heresy
  9. Hello everyone Im currently working on a Toz 122 rifle its my first mod :D what I have completed is the following - Wood Stock HP - Barrel / receiver HP - Spoon bolt handle HP - Front and Rear Sights HP - Groves for scope mount - Weaver Rail mount for toz-122-11 ver - Trigger / Base plate HP - Front sight hood HP I would like some advise on somethings such as if i want to make rounds in a magazine, is there a model I can use from the game of a 7.62x51 round or should I make my own :S
  10. yes most likely as this mesh is not only going to be a mod, its is going to be a test bed for new ideas and for learning about what works best. I have a PTRS, APS, ADS and a dragunov which I stopped working on until i can master my skills.
  11. veles-zv

    Headless Clients: Strange men!

    strange voodo stuff, just dont dl some mod or use some script which allows units to pick up gear or else the ghost people are going to create world of pain for you :D. also try spectating Ai units... I just watched a tanker crew men with a AKS-74U shoot 6 people in less then half a sec after jumping out of a T72... also sometimes they wll spam commands... a whole bunch of strange funny events happen.
  12. Yes :D sorry for the long wait ive been away for sometime. they are on the low side of res but its still very much a WIP so i just made some renders images in 3ds max and posted them up. a few small things have to be done with the HP mesh. has a 10 round magazine not sure if its a good idea since the mag is non transparent maybe I should just add 4 rounds instead without a follower.
  13. veles-zv

    [WIP] Static animations pack

    oh great now i feel stupid, anyway great for screenshots.
  14. veles-zv

    [WIP] Static animations pack

    great its looks cool, are you going to make youtube videos to show it off better?
  15. what does the size of effect have to do with anything? napalm of 450 liters only covers about 50 to 100 meters at best. the map is going to be around 10 x 10 km still pretty big, its only 6 km smaller then altis. i will must likely make my own fire bomb mod for arma with my own effects instead of using the FPS robing effects that come standard with the game.
  16. well no it would not, if VBS can do it arma sure can do the same its a 100% fact and lets face it, rivers and lakes are a huge thing in combat, a river can halt a armored unit in its track for sometime, also infantry can be slowed down by it as well. also the vtol on armaholic for arma 3 is vtol but svtol they can only land vertical but not taking off and why is firebombs not useful on tanoa or any island? tanoa is not Australia or California its not going to catch on fire because its a rain forest. and fire does not need to spread by burning things at all,
  17. I understand that Arma 3 has been a very single threaded game because the Ai (one of the most used task) is on core 0 and many of the other task as well, while the other less demanding task is on the remaining threads which means its barely being used. and also there is no such thing as true multicored video game because of latency issues involved in making such a program work in real time. Would it be possible for Bi to split the AI factions (red,blue, indi) on 3 separate cores / threads or even further by squads? im asking this because the future of processors involves having more cores while slight increasing transistor counts ever generation and since not many servers use a headless client for the ai and in single player creating a headless client is impossible if i am correct unless you somehow use virtual machines and some how make it work? , however as I said before Games such as arma relies on the single core performance more then it does on the number of cores you have and this would be a good way of future proofing the arma series or at least arma 3 :S Also why are meshes limited to a maximum of 60 meters in-size without the use of stitching meshes together with the usage of proxies? if possible have a limit such as 350 meters. also what I would like to have in Arma would be realistic AI both infantry and vehicles, Ai which can be suppressed, move to cover when engaged maybe even have options for flanking ect, scanning of hostile targets and not instantly lock on to targets even while they are being engaged, vehicle anti infantry such as the tank commanders anti aircraft machine not scoring 20 hits on a man sized target 800 meters away while on the move at top speed :(. the ability to sneak around enemies at night if they do not have NVG equipment. the ability to have convoys and with the vehicles / better path marking (let alone drive on the road better then a drunk elderly trained monkey with alzheimer) being deathly afraid of bridges / other structures. the option to lock Ai into stances without the need of scripts with three checkable boxes in the units attributes [stand] [crouch] [prone]. Vbs Features that would be cool to see Advanced water Simulation (rivers. lakes/ pounds) Realistic river, lake/ pound water movement Underground objects which can be used by the AI Ground cutting Water Compartmentalization below Water line New Advanced Missiles guidance Laser Tv heat seeking Rader guidance (maybe still working as a tab lock) gps and maybe a few others Vtol Cas / fighter aircraft in Arma 3 apex. I've heard someone say that vtol aircraft such as av-8 is not possible due to engine limitations yet the cup mod v-22 works as a proper vtol craft :S so i dont know if that is true, but if it truly is BI could add a jet based F-35 or YAK-141 just so that the mod makers can use this a guideline for future aircraft mods. Napalm and flamethrower with volumetric flames much like Rising storm (fire bombs are still being used today against combatants) Oh one more thing Magazines being proxies much like optics, lasers ect.
  18. veles-zv

    Helicopter Physics

    Well Arma is Arma first of all its not perfect but its better then any other game series i've played, here is a video of a UA hind being shotdown and crashing upside down with both the pilot and gunner being relatively unharmed. https://www.youtube.com/watch?v=RczvoPKJVw0 , this would be impossible to do in arma if the side or top of the helicopter even touches the ground or another object it will blow up which makes landing helicopters such as the Ah-99 and the KA-60 extremely difficult due to how thigh the wheels are. I fly strictly AFM, while its not perfect such as fuel and ammo having no effect on flight performance and helicopter with larger disk loads auto rotating better then ones with smaller loads and many other issues, its still great. I remembered i was fooling around the editor with the previous version of CUP mod which has a KA-50 but the wheels where not set properly so it looked like it was floating above the ground like something from starwars, i think if a mod dev could have a helicopter surrounded with fake wheels on the sides and top a crash like the hind would be possible but even so you still have to learn how to fly a helicopter, it takes a lot of practice, many many hours and a understanding of how piloting an aircraft works. just be mindful of the limitations of arma 3 helicopters and fly accordingly which means try not to land a helicopter that is falling at above 5 m/s, do not land sideways on a incline. Track IR and rudder peddles like the CH peddles is the most helpful device for playing arma, you can use you'r Mouse and K/B with the track ir in all aspects, and the rudders to control acceleration and braking in a ground vehicle or use it to lean as an infantry men.
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