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serialtasted

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Everything posted by serialtasted

  1. serialtasted

    Dynamic Weather 3 by Tortuosit

    Amazing work here! I was wondering in case of an mp mission the script should only run on the server side and will it synchronize with clients? Or do I need to run it in a different way? Also how about JIP players?
  2. I don't know if you found it but for future reference: Fire Support Close Air Support (CAS) [ModuleCAS_F] CAS - Gun Run [ModuleCASGun_F] CAS - Missile Strike [ModuleCASMissile_F] CAS - Gun and Missiles [ModuleCASGunMissile_F] Ordnance [ModuleOrdnance_F] 82 mm Mortar [ModuleOrdnanceMortar_F] 155 mm Howitzer [ModuleOrdnanceHowitzer_F] 230 mm Rocket [ModuleOrdnanceRocket_F] https://dev.arma3.com/post/spotrep-00023
  3. serialtasted

    [MP] =BTC= Hearts and Minds

    It's almost done, I've been stress testing with my clan. We are going to play it on friday, so I think after that it will be ready to go. :)
  4. serialtasted

    [MP] =BTC= Hearts and Minds

    I used your code to change the enemy loadout. You have a problem in the team side, east = opfor, west = bluefor. I'm using this wepons mod: http://forums.bistudio.com/showthread.php?160599-NATO-SF-and-Russian-Spetsnaz-WEAPONS-for-A3 { private "_unit"; _unit = _x; if (side _unit != west) then { _unit removeWeapon (primaryWeapon _unit); _unit removeMagazines "30Rnd_556x45_Stanag"; _unit removeMagazines "30Rnd_556x45_Stanag_Tracer_Red"; _unit removeMagazines "30Rnd_556x45_Stanag_Tracer_Green"; _unit removeMagazines "30Rnd_556x45_Stanag_Tracer_Yellow"; _unit removeMagazines "200Rnd_65x39_cased_Box"; _unit removeMagazines "200Rnd_65x39_cased_Box_Tracer"; _unit removeMagazines "1Rnd_Smoke_Grenade_shell"; _unit removeMagazines "1Rnd_SmokeRed_Grenade_shell"; _unit removeMagazines "1Rnd_SmokeGreen_Grenade_shell"; _unit removeMagazines "1Rnd_SmokeYellow_Grenade_shell"; _unit removeMagazines "1Rnd_SmokePurple_Grenade_shell"; _unit removeMagazines "1Rnd_SmokeBlue_Grenade_shell"; _unit removeMagazines "1Rnd_SmokeOrange_Grenade_shell"; _unit removeMagazines "1Rnd_HE_Grenade_shell"; _unit removeMagazines "Chemlight_green"; _unit removeMagazines "Chemlight_red"; _unit removeMagazines "Chemlight_yellow"; _unit removeMagazines "Chemlight_blue"; _rNumber = ceil random 7; switch (_rNumber) do { case 1: { _unit addWeapon "arifle_mas_akms_a"; _unit addMagazines ["30Rnd_mas_762x39_mag", 13]; _unit addMagazines ["HandGrenade", 4]; }; case 2:{ _unit addWeapon "arifle_mas_ak74_gl_h"; _unit addMagazines ["30Rnd_mas_545x39_mag", 8]; _unit addMagazines ["1Rnd_HE_Grenade_shell", 4]; _unit addMagazines ["1Rnd_Smoke_Grenade_shell", 1]; _unit addMagazines ["UGL_FlareWhite_F", 2]; }; case 3: { _unit addWeapon "srifle_mas_svd_h"; _unit addMagazines ["10Rnd_mas_762x54_mag", 11]; }; case 4: { _unit addWeapon "LMG_mas_rpk_F_a"; _unit addMagazines ["30Rnd_mas_545x39_mag", 9]; }; case 5: { _unit addWeapon "LMG_mas_pkm_F_h"; _unit addMagazines ["100Rnd_mas_762x54_mag", 6]; _unit addMagazines ["HandGrenade", 4]; }; case 6: { _unit addWeapon "srifle_mas_m91_l"; _unit addMagazines ["10Rnd_mas_762x54_mag", 11]; }; case 7: { _unit addWeapon "arifle_mas_ak74"; _unit addMagazines ["30Rnd_mas_545x39_mag", 12]; _unit addMagazines ["HandGrenade", 6]; }; default { _unit addWeapon "arifle_mas_ak74"; _unit addMagazines ["30Rnd_mas_545x39_mag", 12]; _unit addMagazines ["HandGrenade", 6]; }; }; _unit addPrimaryWeaponItem "acc_flashlight"; _unit assignItem "acc_flashlight"; _unit enableGunLights "AUTO"; }; } foreach units _group; I've placed before _group, as Giallustio said and it works perfectly on units being created in towns and hideouts. There's a problem in the units placed in convoys, they're not getting their weapons changed. I assume those units are being created somewhere else.
  5. serialtasted

    [MP] =BTC= Hearts and Minds

    azrink, pls add me on steam. i would like to talk to you about your version of the mission ;) (http://steamcommunity.com/id/rodrigolevy)
  6. serialtasted

    [MP] =BTC= Hearts and Minds

    I would be honored to show you the mission before you publish it. I've added a few more mechanics to it. Add me on steam, use the link from the screenshots ;)
  7. serialtasted

    [MP] =BTC= Hearts and Minds

    I haven't looked inside that folder yet ;) Thx! The mission is absolutly amazing! Awesome work you did there Me and my friends have been playing it quite a lot in the past weeks. I've been doing some heavy modifications to the mission. I hope you don't mind :) I'm also porting the mission to Tilos, seems like a nice map now that's on beta. But this one is going to be only with AGM.
  8. serialtasted

    [MP] =BTC= Hearts and Minds

    Yes. I did :) Also, I'm now porting the mission to Gorgona and trying to use RHS, but I can't manage to switch sides. I want the player to be using the russian forces and the AI the NATO forces. Screens of AGM and mission working together: steamcommunity.com/id/rodrigolevy/screenshots/?appid=107410
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