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Everything posted by major-stiffy
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I think he means he's selecting to play with the AI Buddy before start. i.e., companion in SP.
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[SOLVED] Spawning roadblock perpendicular to road
major-stiffy replied to kibaBG's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can't you make it a composition on its' own layer then hide/unhide it as necessary? getMissionLayerEntities "roadblock" params ["_objects"]; _objects apply { _x enableSimulationGlobal false; _x hideObjectGlobal true; }; getMissionLayerEntities "roadblock" params ["_objects"]; _objects apply { _x enableSimulationGlobal true; _x hideObjectGlobal false; }; -
scripting Having GUI menu appear on addaction.
major-stiffy replied to DLX.Ziality's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Double click on the infostand and in the init field add this. this AddAction ["Open dialog","opendialog.sqf"];- 1 reply
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Issue with getting finished custom campaign to work
major-stiffy replied to aukerman23's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If it's single player the pbo should be put into Arma 3 folder then into the missions folder. -
Done
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Nice write up but don't hold your breathe they even read it and make changes.
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SCO SP Heal Self (Catch 22) Script
major-stiffy replied to scottb613's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I love it. Does it work in MP hosted? -
Glad to see you're still playing. We play with CUP mods for variety. I don't own the DLC or would give it a go.
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[IceBreakr/IBIS] Project Yulakia
major-stiffy replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Same. I don't think it's "your map" or any mod. I wish this map maker would make or allow blue skies instead bleak overall outlook on this map. Love the map but it's always sullen. -
How to change the color of the waypoint marker?
major-stiffy replied to RealLocutus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
OMG! This is wonderful. Thanks so much you guys. I mostly play Pilgrimage mod and will update all ported maps to use this. Thanks so much! I plan to put it in the initPlayerLocal.sqf -
How to change the color of the waypoint marker?
major-stiffy replied to RealLocutus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've always wished there was a way to make this work. Haven't tried what you wrote because of this but it looks like you were soo close. -
script [Release] Respawn in Singleplayer
major-stiffy replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, it looks messy. Not liking boat or hide out option myself. I might mess around with the one I use in MP. Thanks Ryd -
script [Release] Respawn in Singleplayer
major-stiffy replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not seeing how this could be incorporated into Pilgrimage. Thoughts? Something like this would be nice... I use it in MP Pilgrimage. The download link doesn't work but I have the file. -
Speed up time in the editor, saw it on Youtube video's
major-stiffy posted a topic in ARMA 3 - EDEN EDITOR
I've watched Youtube video's mainly of folks doing tutorials. They speed time by 4x to show movement faster so the viewer can see what's happening quicker. How is this done? Is there a command or hotkey in the editor or are the Youtuber's using a video capture software that has the feature? Thanks -
Unexpected actions of a helicopter with waypoints
major-stiffy replied to RealLocutus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Use a Load WP where you want it to land. In the init of the Load Wp put Change evac to your heli's VarName. -
AddAction get the Origin Object
major-stiffy replied to RyanTurner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I may not have the answer but I think it would help to: 1. Give the varName of the object that has the addAction. 2. What do you mean grab? then do what? -
Have I understood JIP correctly?
major-stiffy replied to Saltoperator's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The game Crysis was out in 2007 and its' game editor was light years ahead of Arma's. -
AddAction dosent execute Script
major-stiffy replied to Weapon-Fetish's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good luck, all of that is above my pay grade. -
AddAction dosent execute Script
major-stiffy replied to Weapon-Fetish's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you show your script here? Some one may be able to see the error and fix it. -
AddAction dosent execute Script
major-stiffy replied to Weapon-Fetish's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try { null = execVM "setBaseMarker.sqf" } remoteExec ["call", 0]; -
Adding an addAction to a specific door
major-stiffy replied to The Rook's topic in ARMA 3 - MISSION EDITING & SCRIPTING
place keys from asset browser in mission. Call them key1 place trigger and in condition put !alive key1; (no size needed) when keys picked up the gate will be unlocked. OnAct to unlock a door office setVariable ['bis_disabled_Door_7',0,true]; to lock a door in the init of object office setVariable ['bis_disabled_Door_7',1,true]; 7 is the office (or building door number), change to suit. Office in my example is the building VarName. -
Masking a teleport
major-stiffy replied to Melody_Mike's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Add to a trigger? {_x setPos (getMarkerPos "yourmarkerVarName")} forEach (units yourgroup); Teleports your group to a marker. You can add fade effects if you want. -
[IceBreakr/IBIS] Project Yulakia
major-stiffy replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great map, certainly in my top 3. Good job and thanks. -
[QUESTION] INPUT CODE DEFUSE SCRIPT
major-stiffy replied to powsyjowlsy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did you try searching? -
Exploding of vehicles BUG
major-stiffy replied to major-stiffy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Solved in latest Dev branch. Thanks KK