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Everything posted by major-stiffy
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Need help with BIS_fnc_removeRespawnPosition
major-stiffy posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
BIS_fnc_removeRespawnPosition Wiki says Remove a respawn position added by BIS_fnc_addRespawnPosition. Adding allows [target, position, name] call BIS_fnc_addRespawnPosition. So [west, "playercar"] call BIS_fnc_addRespawnPosition; works in adding a respawn in the players car. To remove the respawn requires [target, id] call BIS_fnc_removeRespawnPosition. So [west, "playercar"] call BIS_fnc_removeRespawnPosition does not remove the spawn because it appears the ID requires a number and throws this error. 8:34:55 Error in expression <,grpnull,objnull]]; _positionID = _this param [1,-1,[0]]; [_target,"","",_posit> 8:34:55 Error position: <param [1,-1,[0]]; [_target,"","",_posit> 8:34:55 Error Type String, expected Number 8:34:55 File /temp/bin/A3/Functions_F/Respawn/fn_removeRespawnPosition.sqf..., How does one get a number to fulfill the required ID? I've tried this example found on the internet but does not work. Tag_respawnPos1 = [west, "playercar"] call BIS_fnc_addRespawnPosition; [west, "Tag_respawnPos1"] call BIS_fnc_removeRespawnPosition; Thanks for any help. -
Need help with BIS_fnc_removeRespawnPosition
major-stiffy replied to major-stiffy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Looks pretty obvious now. I have a questions for you which may not be appropriate here. How do you have so much knowledge of this stuff? I and others really appreciate how you help here. Without regulars like Harzach, pierremgi and yourself this place would be a lot less knowledgeable. I've also rifled through your scripts you link in your description. Good stuff and helps others learn so thanks for that. -
Possible to make a respawned vehicle an arsenal?
major-stiffy posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm making a mission for 2 people (MP) and using the vehicle respawn module. 1) the players original vehicle is an arsenal. 2) if the players vehicle is destroyed I want the new spawned vehicle to be arsenal also. Very noobish at scripting and have messed with this for hours. Can someone show me how to do this? I know this works but not how to implement it. ["AmmoboxInit",[this,true]] remoteExecCall ["BIS_fnc_arsenal"]; Appreciate any help. -
Possible to make a respawned vehicle an arsenal?
major-stiffy replied to major-stiffy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Also for anyone interested, Larrow script worked. Thanks! -
Possible to make a respawned vehicle an arsenal?
major-stiffy replied to major-stiffy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Going to grab that module addon and check them out. Looks very convenient. The documentation answered one question I had. Thanks! -
Possible to make a respawned vehicle an arsenal?
major-stiffy replied to major-stiffy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks Larrow, I'll give it a go! That stinks. Any thoughts on adding an arsenal on the vehicle using cursorObject and addAction? Or some other means with addAction if arsenal is not applied? Edit: I see Larrow amended his post will try it out tomorrow. Thanks! -
Script not running on all machines in multiplayer
major-stiffy replied to Saftdraft's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try: ["Your text here"] remoteExec ["systemChat", _eachHumamPlayer]; -
Help, How do i make objective "B" be assigned when Objective "A" is completed?
major-stiffy replied to PlatinumFIVE's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There are video's on Youtube showing how that can be done. -
ai mod [Release] Vcom AI 3 - Dangerous AI
major-stiffy replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@genesis92x decided to stop improving this great mod. It's a shame because in a previous video he was working on some exciting things to release. I'll let him explain it in his own words. -
DEFORMER - terrain height map editing in 3DEN
major-stiffy replied to Greenfist's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bummer, I hope you have a chance to sort this out. I was thinking of making a mission with a tunnel and I did check the box for local only on many objects. Have not tested it yet though. -
NVG and heat vision are almost totally useless now. What was BI thinking?
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Water mines exploding on 1st view
major-stiffy replied to h4wek's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
And the chance of getting it fixed is very low. 😉 https://feedback.bistudio.com/T162349 -
limit on Hide object module(s)
major-stiffy replied to supergruntsb78's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I believe it's called hide terrain objects. -
Init not working in multiplayer
major-stiffy replied to Jumpinforfred's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I can't answer your question directly but offer this for BIS_fnc_cinemaBorder in MP. This work for me when I tested in MP. [1, 5, true, true ] remoteExecCall ["BIS_fnc_cinemaBorder"]; https://community.bistudio.com/wiki/BIS_fnc_cinemaBorder -
Quick internet search I found these. https://www.youtube.com/results?search_query=ARMA+3+RICK+OSHAY+RADIATION
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They r still asking 30$ for the game and selling a ton of DLC. I agree it should be fixed especially since there is a solid way to reproduce the bug.
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This actually seems to work for me so far. Thanks so much for discovering and sharing this.
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Pilgrimage should have won 1st place. Yeah, I'm still playing it but mostly MP.
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I've never used this before, thanks for explaining.
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The missions I play don't have this unless I'm misunderstanding what you mean.
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MP intro problem need help
major-stiffy replied to cb65's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Probably need to use remoteExec the music and class playmusic inside description.ext. https://community.bistudio.com/wiki/playMusic Wish I could be more help. Would be nice if you shared your MP video script. -
How do I use the transfer switch
major-stiffy replied to truerun's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think he means there is a module in the editor called gameLogic. The logic has an init field where code can be placed. Someone else should confirm. -
Update on loss of particle effects. Dedmen replied to my ticket. Shame he won't look into it.
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Action Scroll Menu Colors
major-stiffy replied to Dekade's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What about MP? Would remoteExec be required? If so, how?