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Everything posted by eriktrak
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2 x civilian demining charges can destroy an APC (tested with Marshall) which I absolutely sure is not realistic. Anyone else reported this issue?
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Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
eriktrak replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Solution found. -
Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
eriktrak replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Is anybody finished the Peacekeeper mission on veteran level? This is a 10th time starting over and I have no slightest idea what can I do better. Personally so far I found it impossible to finish. -
Why do you think 3rd person is that important that it would make the mission more popular? I really don't understand this 3rd person mode...FOV is better that's understandable. But I found 3rd person view good only for hack and slash type games.
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In the current setup 3rd person is kind of a hack. In case the enemies would be displayed only when they are in the line of sight that is a different question (like in the X-COM series).
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Released the status report recently: http://www.eutw.net/latest-news/2017/07/08/pvp-warfare-status-report What I am really looking forward is the new respawn system. Hope we not gonna see respawing enemies in our back (or in our front if we are lucky).
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Fully agree with you on this. I have no idea why not getting more focus this game mode from Bohemia. So far I found this game mode the best I played with. Maybe closed private servers can bring similar experience (however I never played on such). Here you have to adopt the scenario and no simple solution. And even the lost battle can be turned. Anyone remembers the slogan of the single player campaign? Survive, adapt, win. Here you can experience.
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I agree Arma lacks of these kind of pre-configured missions. However not sure if Combat Patrol is the right place to put. Maybe Tac OPS DLC will bring that.
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When your wingman reports the hydraulics failure it happens before he get the hit. Not a big deal but strange.
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I simply put a jet into the editor and selected the 'fast' movement - don't know if that changes how fast the jet will go - and works perfectly. Have you tried with other jet?
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You have a pretty pet...and have a dragon too.
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I have the same issue.
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So far I bet on logistic support - which indeed a very important and interesting aspect of any military operation and not covered in games at all. Now my bets goes to : 1. humanitarian/medical support (search and rescue mission, buses to evacuate civs, advanced medical system) 2. logistic support (planning support routes, organizing convoys, distributing limited resources between troops) 3. electronic warfare (unlikely - this area way to big to cover in a DLC which is between Karts and Helicopter in size)
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Created this video to demonstrate the upgraded HMD for the current helicopters.
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Anything else? :) I suggest my video related the wishes: All the above would be good but I doubt if we get #3 and #4. First two quite sure we gonna get.
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AT missiles having selectable top-attack profile, locking on partially covered target (right now if the geometric center of the vehicle is covered no chance to acquire a lock), simulating armor degradation (two hits on the same spot render the vehicle unusable) just a few examples how to balance. I am absolutely sure we gonna see improvements on the anti-tank side as well.
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Now that is unrealistic. Stationary vehicles without some form of guarding and somebody can sneak up and attach the satchel without undetected highly unbelievable in real life. However agree that is a nice moment archive. :)
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I have no idea how much chance you have in real life carrying an AT launcher against a tank. Surely must have some otherwise no such weapon type would exists. Just for confirmation I don't want to make the tanks as an expensive / loud shooting target just right now cannot see how to fight against them.
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Agree that sitting in a tank give much higher survivability rate when fighting against barefoot soldiers. However keeping in mind that this is a game some form of balance will needed. Not sure if delay and laser overheating will be enough. Honestly I cannot detect any delay between lasing and the gun is correcting the lead in this release. Hiding from thermal vision...your only hope those silly rabbits wandering around.
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FCS will be a really nice feature however I start to worry how a soldier can fight against a tank which can immediately set the gun elevation and fire. Right now at least need manually adjust which takes a slightly more time.
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Good to hear that Combat Patrol is not forgotten. Actually I am still open to host a server sometime over the weekend and play together if anybody interested.
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Any plan on hitpoint degradation due to airframe stress? For example: rudder damaged - but still functioning - and pilot doing manoeuvres which stress significantly the airframe (high speed turns) therefore the partially failed rudder degrades to an unusable state?
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Jets - Sensor overhaul (Radars, IRs, Lazors, PGMs)
eriktrak replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Anybody experienced unidentified / disappearing targets from the sensor? https://feedback.bistudio.com/T123445- 954 replies
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- electronic warfare
- radar
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(and 8 more)
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Jets - Sensor overhaul (Radars, IRs, Lazors, PGMs)
eriktrak replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Made a video about the new features in different scenarios.- 954 replies
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- electronic warfare
- radar
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(and 8 more)
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What is Orange DLC is about? Holy mission seeking for the answer below here: ** don't take it seriously! **