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Wyqer

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Everything posted by Wyqer

  1. @sturmfalkerda ACE doesn't breaks the kill event handler in KP Liberation. It works fine on my end, also on KP Ranks. Maybe you're running and old version or a derivative which is based on an old version. https://github.com/KillahPotatoes/KP-Liberation/commit/88fa4c143dc3e3a17f58fe87d96e6abfee6a3c53#diff-4c37f5c8d1d53c6d87f6425d485829dd
  2. Wyqer

    KP Ranks

    Update to v2.0.1 Changelog Added: Getter/Setter and helpful functions, so content/mission creators can easily access the KP Ranks data. KPR_fnc_getRank KPR_fnc_setRank KPR_fnc_hasRank KPR_fnc_getScore KPR_fnc_setScore KPR_fnc_addScore Added: If all players are deleted from the player list, the server will reinitialize the list with all connected players. Updated: Polish localization. Thanks to veteran29 Fixed: Small uncritical script error on map screen, when there is no player registered on the server. Fixed: Needed restart of the server/mission, if all players were deleted via the player management dialog. Download via: GitHub Workshop Bug Reports, Feature Requests, Suggestions -> GitHub Issues
  3. That doesn't fit together. By default the arsenal setting is set to "blacklist method" in the kp_liberation_config.sqf. https://github.com/KillahPotatoes/KP-Liberation/blob/master/Missionframework/kp_liberation_config.sqf#L70-L78 The blacklist is also located in that file. https://github.com/KillahPotatoes/KP-Liberation/blob/master/Missionframework/kp_liberation_config.sqf#L150-L245 To use a whitelist file, you've to change the arsenal method in the config file. So where did you enter the classnames? I recommend you have a look at the wiki: https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_ConfigFiles
  4. There is no use of Triggers. A "linked activation and capture" is of course possible, but not with changing two variables or similar. So if you want to code this, it's possible. If you don't want to code it, it's not possible with the intended "easy admin adjustments" which are provided in Liberation. If you want to implement it in your community version, you should start by looking at the following code and do a if check for the marker variable names you want to be linked and if one of these are activated, activate the others too and push them in the active_sectors array. That would be a simple and basic way to begin with coding your idea. https://github.com/KillahPotatoes/KP-Liberation/blob/master/Missionframework/scripts/server/sector/manage_sectors.sqf
  5. It's a recommendation. Especially concerning "too much enemies at once at one area". But I would really recommend a distance of at least 300m between them. In the end it's your choice how you desing your map.
  6. No, that's the way. There is no "comfort function" for it. I guess you've made a mistake in your possible edits or the parameter settings concerning the arsenal restrictions. Without knowing what you've done there is no way to help here. The feature itself works fine for what it should do.
  7. In 0.95 I've implemented a new resource system with production, logistic and resources as ingame objects instead of just numbers. I recommend you've a look at the wiki and read the articles about resources and production: https://github.com/KillahPotatoes/KP-Liberation/wiki
  8. Wyqer

    Ranking system?

    @McCaffrey Maybe this could be something for you: Provides an optional and fully automatic leveling/ranking system for a server. If the system is enabled you can individually adjust all values for the scoring. Time played on the server, infantry kill, light/armored/air vehicle kill, player death penalty and friendly fire penalty. But this is only an addition to the core idea of the mod.
  9. Wyqer

    KP Ranks

    Update to v2.0.0 Description and feature overview updated in the first post. Changelog Added: New codebase. Added: Usage of CfgFunctions. Added: Uniforms and player ranks stored in the servers profile namespace. Added: CBA config entries. Added: CBA Settings. Added: ACE Interaction and Vanilla action to check the current rank. Added: Multi language support via stringtable. Added: Dialog for player management without the need to edit files and restart the server. Added: RHS USAF uniforms support. Added: BW Kleiderkammer uniforms support. Added: Dialog for uniform management, so admins can choose supported uniforms on the fly during the game. Added: Optional automatic leveling system. Tweaked: Insignia material in config changed from general default to BIs insignia material. Tweaked: Editor module is now just available to create a dependency in a mission. Removed: Unnecessary loops. Removed: Manual function compiling. Removed: Userconfig folder and files. Download via: GitHub Workshop
  10. https://github.com/KillahPotatoes/KP-Liberation/blob/master/Missionframework/scripts/server/resources/manage_logistics.sqf Change the _time variable calculation
  11. Guess the format of the saved loadouts for the ACE arsenal is different from the vanilla one. "Modified file X" is (if it's not a different format) mostly the place where you've an error or a mistake. Same as above. "I've repaired my car, but it won't drive now". Without stating what you've done, nobody can help you or point you to your mistake. Easy one would be to just multiply the count value with 2, 3, etc. https://github.com/KillahPotatoes/KP-Liberation/blob/master/Missionframework/scripts/server/resources/recalculate_resources.sqf#L30
  12. 3rd development sprint ended. Free roaming camera view for building, ui rework to fit the native A3 style, config error guard and some connected basic implementations for the further development. Full overview here: https://github.com/KillahPotatoes/KP-Liberation/issues/445
  13. As you say "wikia" I had a look at the old greuh wikia for Liberation. Guess you're referring to this article there: http://greuh-liberation.wikia.com/wiki/Getting_Started I'm by the way very disappointed by the way some guys comment there. Concerning your question: Bring the FOB container at least 1km away from the Freedom and at least 300m away from each sector. Have a look at the actual wiki on GitHub: https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_TheStart
  14. I don't know what "Community Factions Project" exactly is. From my side I won't provide more presets as currently available. People often ask for CUP etc. presets, but I don't play with CUP, so I don't plan to provide a preset for it. Mostly the people build one on their own and use it. Then the next one comes, asking, build an own one, and so on. If someone would contribute his presets for other mods on GitHub it'll be provided with the next releases of the mission, but sadly they keep them private, so no sharing with other players at the moment.
  15. Nothing in the titles. You've to edit this part of the ui manager: https://github.com/KillahPotatoes/KP-Liberation/blob/master/Missionframework/scripts/client/ui/ui_manager.sqf#L229
  16. Have a look at the wiki: https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_FAQ#how-can-i-build-my-fobs-closer-to-sectors
  17. As you just edit contents of the processed arrays it's not a problem to replace the classnames in the preset files. That's for what the preset system is made for and the reason why there are already presets for different mods/sides selectable via the config file.
  18. https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_ConfigFiles
  19. @chrizzo 1. You can revert this commit, if you want no fog at all: https://github.com/KillahPotatoes/KP-Liberation/commit/21cfcc3bf1519f6f8c73fe5711c813c99792496b 2. Liberation don't affect any skills etc. of the AI. You've to tweak your settings on the server level or use mods. Nothing which is caused by the mission. @RicoAMPL No, I don't provide any "server setup service". Beside of my limited spare time it wouldn't be any benifit for you, if you let someone else setup your server and at the first problem you still don't know what to do. I recommend you read the provided links and get familiar with the "how to administrate an ArmA 3 server".
  20. @syphonix https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_ImportantHints @RicoAMPL make sure you've set a profiles and name parameter for the server startup. Or join the discord and provide a serverlog. If you don't know how to setup the startup parameters or setup a server in general, I recommend you have a look at this: https://community.bistudio.com/wiki/Arma_Dedicated_Server https://community.bistudio.com/wiki/Arma_3_Startup_Parameters
  21. 1. Yes, feel free to do so. 2. Yes, there is no problem with that. 3. They spawn outside of the sectors and move towards them. 4. Yes, they can be sling loaded by vanilla sling loading or mods like advanced sling loading.
  22. Never used that system and I guess I won't use it in the future. Feel free to implement/try it.
  23. @mwpowellhtx As you're already familiar with the GitHub Repo of it, you can basically get everything there. Get the release you want: https://github.com/KillahPotatoes/KP-Liberation/releases Have a look in the wiki (which explains most adjustable things): https://github.com/KillahPotatoes/KP-Liberation/wiki For further Questions concerning editing the mission to your liking, you should join our Discord: https://discord.gg/bpPUU48
  24. That's fine so far, as the problem isn't the save system. Obviously you expect too much from the save system. It doesn't save your current position or something. It saves which sectors you've captured, your FOBs with the buildings and vehicles near that FOB, your resources, your production and logistic settings and states, etc.
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