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8LacK5naK3

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Everything posted by 8LacK5naK3

  1. Assuming he means "shift" for the thrust key, rather than shit ;)
  2. A seriously fun mission, now available for CUP. Sweet. Thanks nephros :)
  3. 8LacK5naK3

    [ALiVE, SP/COOP 1-20] Battle of Sangin [Insurgency]

    Ah, Kunduz. That`s the one. I knew it was one of them going to CUP :) Not tried this one before at all on the lovely Sangin. Seeing as your other ones are a ton of fun though, might as well give it a shot ;)
  4. 8LacK5naK3

    [ALiVE, SP/COOP 1-20] Battle of Sangin [Insurgency]

    I`ll give it a go. I seem to remember Sangin being handed off to the CUP guys at some point for further development. Hopefully it`ll help with the frames sometime. It`s a bloody good and believable terrain that could use some optimisation.
  5. 8LacK5naK3

    [ALiVE, SP/COOP 1-20] Battle of Sangin [Insurgency]

    I`m going to try this one when the new build is out. I avoided Sangin for a while on my old 660 as it stuttered terribly, even though it was such a lovely terrain. Hoping the mix of shiny new overclocked 1070 and 64-bit finally makes it run sweet. For the record, the paywall at armaholic just isn`t a thing. Foxhound has been busting his ass for years providing hosting at his expense, and not asking a thing in return. He`s now trying to recoup a little bit of the expense by limiting some of the features, but he hasn`t stopped a thing by way of actual downloads. Sangin can still be freely downloaded from there by anyone. I don`t want to make a big thing of it and divert the thread, but it`s inaccurate and only a few posts previous for anyone jumping into the thread here. If it works all nice and proper, I`ll be happy as hell. It`s one of the best terrains we have :)
  6. 8LacK5naK3

    [ALiVE, SP/COOP 1-8] Oasis of Marah

    I did say it was a minor point (I don`t have a clue about how the arma internals work - it`s the one game series I never modded) :P Some other feedback on the mission, SP use only. When grabbing a squad of ai to accompany you, many of them are spawning near the camo net behind the recruit board, or behind the line of parked hummers, etc to the north. When they do so, they are lost to the game, either being stuck in the rear of the net or somehow immobilised between the hescos and the parked vehicles (even after moving every single vehicle out their way, they still won`t move ever again). Only option is to resort to the teleport menu. I know it`s just an arma thing, but so soon in the mission, it would be nice to have them spawn somewhere clean even if it means making them spawn and wait just over the road to the west of the board. Making the ai grab something as simple as new ammo is a monumental pain in the ass in any arma mission.... Is there perhaps an easy way to put down a circular trigger over (at least) the main base, which would auto-resupply just your recruited ai units with their default loadout when they enter that area, or perhaps a command menu option in the same trigger area for "resupply squad" which would re-initialise their loadout? Many has been the time tonight I took out a squad of 10, and after a couple of tasks, some were announcing they were out of ammo. I`d either drive them back to base or call for a chopper, then spend another hour trying everything in the book to make them resupply from various base boxes (which had all they needed ammo-wise). Usual case of "2, resupply from US ammo crate", "roger", "ready"..... check status of unit 2 - "no ammo".......". You end up having to either take half your squad on the next task with no ammo, or deliberately spend a while sending them somewhere to be killed before heading back to base just to recruit a whole new squad that has ammo. The alive road support supplies obviously would work fine for a bunch of humans playing coop, but for recruited ai.... ughhh. Same problem as taking them to base to try and resupply... Other than that it`s working great. You can`t expect a simple task or patrol at any time. Sometimes you`ll be in and out with minimal fuss, other times you`ll get jumped from several sides, then 3 tanks and some sort of shilka will pop over the hill and shred everyone in the open. Really makes you appreciate those support options :)
  7. 8LacK5naK3

    [ALiVE, SP/COOP 1-12] October Skies

    Seeing occasional hitching in this one (same as the problem with the Oasis mission before it was fixed). Hitching is the same distinct quarter to half second pause as it was on Oasis of Marah, just not as frequent. I mention it since I get 2 warnings in the chat text each time I start this mission mentioning too many objectives (usually between 83 and 89 for both - it recommends under 80). Cheers.
  8. 8LacK5naK3

    [ALiVE, SP/COOP 1-8] Oasis of Marah

    Perfect. No more hitching at all. Played through 4-5 random tasks so far, and not a single pause or stutter (other than the usual arma-isms) :) Minor point, but are the base barriers not supposed to lift on approach, or is it just alive factions or whatever not triggering them properly? I don`t mind knocking them down on entry or exit, but I`m used to seeing them open automatically in missions when driving or walking towards them. ...and there was me mentioning bugs too, and forgetting even to say thanks for all the work. Shame on me. Thank you.
  9. 8LacK5naK3

    [ALiVE, SP/COOP 1-8] Oasis of Marah

    Sweet. I`ll give it a little blast later tonight and see how it goes :)
  10. 8LacK5naK3

    [ALiVE, SP/COOP 1-8] Oasis of Marah

    Loving the mission, but it is badly hitching/lagging consistently for a quarter to half second or so roughly every 10 seconds or thereabouts, right from the start and throughout. Hosting on my own machine via lan on an i7 6700K, 16G and an overclocked 1070 (none of which are even remotely close to running capacity), so thinking it`s probably the scripting somewhere (due to the regularity of the hitch). The mission itself is very enjoyable and right what I`m looking for. That regular pause is very much spoiling it right now though. I use inshallah frequently, which doesn`t suffer the pauses, but it doesn`t have the tasks running automatically either (and doesn`t suffer the same hitching when you do auto-generate them through the tablet). All mods needed are up to date from steam. Not sure at all what`s causing the pause, but would love to get rid of it.
  11. 8LacK5naK3

    Zee Identity Pack

    Jenny looks like she just don`t give a fuck what anybody thinks about anything. She`s seen waaay too much.
  12. 8LacK5naK3

    Sort by Mod by Default in Arsenal?

    They did give us the option to sort in the first place. A little tweaking after testing and feedback would be nice.
  13. 8LacK5naK3

    Sort by Mod by Default in Arsenal?

    I`ll add my name to that one too. I would love to see the "Sort by mod" become the default. It`s not just the one click needed as it stands atm, since you need to click once to get the alphabetical/mod sorting option up, then click the actual "Sort by mod" part....... in every single section..... primary, launcher, sidearm, etc. Oh, and the same in all the ammo, attachment, etc sections too. Possible solutions in a future build - Click "Sort by mod" once, and all sections in the arsenal will be sorted by mod, not just one. Perhaps since the game knows if you are running mods on startup, it could simply auto-select "Sort by mod" in that case, otherwise, if running no mods, leave it at alphabetical. They could just give us a little tickbox in the options somewhere to select sorting preference.
  14. 8LacK5naK3

    "The Night Tigers" - An Unsung Vietnam Coop Mission

    Sounds good. You might want to fix your link though - it just points to this thread, rather than the workshop file ;)
  15. 8LacK5naK3

    64-bit Executables Feedback

    Definitely a huge overall improvement here from 1.66. No hard fps figures, as I really haven`t felt the need to check. Running the altis/stratis benchmarks nets me around 3 extra fps with my settings over the previous stable build. Overall, the performance is definitely much smoother. No stuttering at all loading in textures or geometry. Much more slick in entering/exiting vehicles. Scope and focus/zoom no longer causes the initial horrendous laggy stutter it used to. Even the slow loading of the map textures while zooming out in briefings, etc is gone. I`ve also been able to increase my view distance by a fair old amount for no penalty, so I certainly can`t complain. No sign *yet* of the 3fps plague either, although I`m sure it isn`t fixed, just pushed back by a good few hours (which is a start at least). Very happy overall with the 64-bit release. I wasn`t expecting miracles at all, and it hasn`t delivered any. It has however made the game feel much less clunky and unoptimised in a lot of areas which is never going to be a bad thing :)
  16. Oh yes. I like that one a lot. Everyone loves a littlebird, and now we have one just perfect for small fast insertions and support. Nice work egg. Full of lovely little period clutter as usual :)
  17. The guy obviously has psychological problems. Just ignore him and keep doing what you do, even if anyone moans about what he`s doing :)
  18. You`ve set a ridiculously high standard for that bludski guy to live up to :)
  19. I`m waiting for the disclaimer on the other map along the lines of - This map is a lot larger than the one I made in the other thread. Please don`t expect quite the same level of detail.... :P This weekend should be fun. First chance to try it out properly, rather than just flying to landmarks or wandering around, taking in the rich atmosphere.
  20. 8LacK5naK3

    "3FPS Issue" - Call for Help

    I`d love to know. Had the issue again yesterday in clan training out of absolutely nowhere, and out of the 12 or so of us that were on the server, I have the newest and fastest machine by a fair bit. I was the only one to get it....
  21. Absolutely fantastic bludski. Very natural and realistic.
  22. Thanks Oddball-47 Ronin. Some great new gear updates make the suck suck slightly less every day :) I`d never use the thing (I`m a hopeless addict of the battle rifle), but that tommy looks super sweet. So many great models around now, with the texturing to match.
  23. 8LacK5naK3

    Please help a noob reload

    Some mods add in ammo for a particular weapon that has the same icon and name in the inventory/arsenal so at a quick glance when gearing up you might throw what you think is the correct ammo for your weapon in, but it turns out that it just won`t work when you go to use it. Usually in that case if you hover over the mag in the inventory screen it will show the popup naming the actual weapons it was made for, and only then you see it is for a specific weapon type. Even saw dslyecxi getting caught out with that in one of the recent shacktac vids. He was running low on ammo with an M4, and grabbed a bunch of stanags from a dead teammate`s M4. Got into a firefight, went to reload and.....nothing. It was a slightly different M4 model so the new mags simply didn`t work. That repack mod does still work fine btw. I use it all the time :)
  24. Big thanks to Wallythewalwus and Finchy for the generous donations Thanks also to beazley for the grinning huey. Looks great
  25. 8LacK5naK3

    "3FPS Issue" - Call for Help

    First time I`ve ever seen this bloody annoying bug in action today. Was involved in a simple (and small) zeus-led mission defending one of the default military bases on Altis with about 5 or so clan members. Nothing at all that you`d ever think would cause any trouble, and around the 2 hour mark everything suddenly went all 16-bit, blocky, with the corrupted meshes, and obviously the terrible jerky framerate. Having spent many a time up to 12 hours in a single session in a populated server in the Unsung mod with no problems whatsoever at all, it was a bit of a surprise (and major annoyance), to say the least. Had to alt-tab out and manually shut down A3 to get my machine back, as the game hung hard on exit. I`ll very much try to grab what I can from the tools available next time I`m heading into that sort of session, in case it happens again.
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