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Everything posted by khan_artist

  1. khan_artist

    RHS Escalation (AFRF and USAF)

    are you guys planning to release spetznaz and other SOF units and gear this year? or is that even on the menu at all? lol. love the mod btw, keep up the great work gents.
  2. khan_artist

    (SMA) Specialist Military Arms

    any chance or plans to have this compatible with RHS? for say magazine swapping. trying to get this kept in my clan lol.
  3. i have a question, is there anything i need to put down mission wise to get mcc to run on my dedi? the server is running it, im running it, yet when i try to log into mcc it logs me in and then out immediately. it works fine if i host a game though.
  4. got my server up and running but its not perfect yet. its my first time running a server so bare with me. so i can successfully see my server in the server list, i can connect to it and play but my virtual arsenal only seems to be running RHS stuff and no vanilla no anything else it seems, to make it worse its not ALL the RHS assets i only had some blufor stuff available to me. my server is running RHS for the mission but it has keys for everything else im running. so question is does my server have to run the exact mods im running? or where could i have gone wrong?
  5. khan_artist

    APEX Drakon Jet-Powered UAV

    can you release a bikey for this?
  6. khan_artist

    Blastcore: Phoenix 2

    how do i implement this? its just code. do i put it in the blast core files? do i have to pbo it?
  7. khan_artist

    ArmA 3 Custom Buildings

    hi i love your work but for some reason am having an issue entering the prison and police stations. i did the debug thing, maybe i did it wrong idk. anyway any plan to make it all enterable with out the need to use a debug command?
  8. just shit on fallujah right there and most maps that come to A3 with un enterable building standards.
  9. oh cool. again congrats dood.
  10. this sounds amazing, congrats. how is the performance hit on mp? also is this what RHS is going to sound like in the future since you are working on it now? and or is this compatible with RHS? dragonfyre lite isnt, which is unfortunate as i use RHS.
  11. this all looks amazing. great work dood. any plans to make buildings too?
  12. khan_artist

    [Terrain] Chernarus Winter A3

    Arthyc i have a question, what is the difference between your chernarus winter and the originals? the original you linked works with A3, so did you add more enterable buildings or something? not to be rude, im just curious as i have the other one and am interested to see if this is the definitive version lol.
  13. khan_artist

    [Terrain] Chernarus Winter A3

    how did you get the snow vehicles? what mod is that? looks awesome also to the map creator/modder, what is the difference between this version and the original guys? i have his and it works for A3. not trying to be rude just curious, im def interested. are there more entereable buidlings nd things? texture work?
  14. THE AUTHOR of SMD actually joined CUP and will be continuing his work there. so SMD will basically be in CUP terrains. he mentioned this somewhere in this forum. so from what i gathered from his post, yes, this mod is dead. wait for CUP TP
  15. shame i just found out about this too. god speed to the creator.
  16. khan_artist

    JSRS3: DragonFyre

    ^gold. cant wait. arma hasnt been the same without dragonfyre
  17. khan_artist

    [WIP] Rhodesia Bush War

    excited to see this come to fruition. keep it up bro. we need more worldy conflicts in this game.
  18. vs requiring aia (7.5gb) and panthera? idk id rather take the 2-3gb map over having more unused stuff thats just me though. i bet it could get down to 1.5gb somewhat like bornholm. love your work icebreaker, make no mistake, i have enjoy all your maps.
  19. are these going to be enterable buildings? they look really nice in the pics.
  20. i have a question. ive been using poseidon for awhile now no issues but i put a new windows on a new hdd, got everything working, poseidon is installed, yet it only runs if i open it. i cant open it by double clicking an SQF file anymore, it gives me an unspecified error. "poseidon error: file path" is what it looks like. i can access my SQF's manually if i open poseidon first but its kind of a hassle. any ideas on what i can do? ive installed it twice now, both fresh. im just super confused why it doesnt open sqf files now but did before. notepad++ opens them just fine but its ugly compared to poseidon lol.
  21. khan_artist

    TFA - Naval Special Warfare Gear

    maybe the option to do so.....or a "lite" version. some of us like the crazy armor and capacity values lol.
  22. khan_artist

    [A3 Island] Alpha: Pianosa!

    what he said. you want some finished material out, so fans will fully follow your work. rather than 2-3 beta maps, thats ultimately more work for you in the long run. pianosa is looking amazing, all A3 assets from the looks of it, great stuff. my vote is finish first than finish your other one. side note: this is purely my opinion, nothing more. again great work dood.
  23. khan_artist

    Alaska 2035 Terrain [Alpha]

    good shit man. keep it up. i look forward to playing the finished product. no rush though, dont bottle neck yourself on time is my opinion, make it grand. god speed
  24. will there be a chance we can get these without all the dependencies? great maps but hard sells sometimes for some groups(mine:(...)