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Posts posted by Jonesy840

  1. Thanks, both of you! I took the modding route as recommended by Ralian and supported by j0nes, works rather well now lads. Thanks for the advice, working on a scripted version at the moment to see whether it is possible. I'm not bothered whether the trip-wirse is noticeable, nor about the explosion. It was more a focus on the damage and preventing that. Again, thankyou.

  2. Hello, I was wondering if anyone has any idea whether it is only possible and relatively easy to assign a trip-wire to instead of detonating an explosive to spawn a flare either above in the sky, or a flare which ignites upon the ground then launches into the air.


    This is what I am refering to:




    Any help, advice or guidance is greatly appreciated.

    • Like 1

  3. So, we've been working on this training mission for the past couple of days and we've noticed a common problem and can't think what is causing it.


    The issue:


    - A couple of slots spawn as seagulls.


    Why is this?


    Well we thought it was the spacing and increased it - No fix


    Now we're stumped. Heres a list of our addons if they cause it:


    Main Modpack [Main]








    userconfig [ace, mdh_topdownattack, task_force_radio, tpwcas]


    Secondary Modpack [Maps]





    FFIS was removed once REME had a change of staff, we noticed our previous person was an idiot and didn't remove it, as it's outdated and screwed since the EDEN Update.

  4. Hello, I was wondering if anyone in the community is currently working on an African themed map or if there are already some out there worth mention.


    Map requirments:


    - Must be suitable for milsim

    - Must be suitable for air assets to land etc

    - Must have large built up areas and wide open spaces

    - Must be a reasonably large map either same or larger than Altis.


    Thankyou for your comments/suggestions.