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Posts posted by Igor Nikolaev
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Wishing all the best, Lord
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Forgot this:
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I guess you can use this helmet as a replacement for RUS infantry so they'll look a little bit less reconish.
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I guess that the classic Mk14 variant should have 2 versions: one with rail and one without it. Check the spoiler:
SpoilerIn game it looks like this:
The classic without rail should look like this:
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Hey guys! Sorry for the long response, I was lazy after New Year's holidays. I can surely say that the map itself is kinda finished, the only thing is that some areas are just plain fields. I guess I'm gonna take some time to place some farms there and it will be done!
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Here comes the new barn model!
Spoiler- 7
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13 hours ago, R0adki11 said:This looks perfect for a Western Inspired Ravage Mission.
Yep, and I hope it won't be that laggy (for me it's nice)
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On 12/8/2018 at 11:20 AM, Far East Lieutenant said:Hey,
What a work you have done! This is absolutely amazing
If you launch this map, do you also plan on others to let them use your map to make missions?
Again, nice job!
Firstly, thank you!
Yes, I do wish players would use the map for their purposes without even asking my permission, that's my policy :)
Now I'm really close to the release, I just have to do some small things like ranchos- 6
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21 minutes ago, lightspeed_aust said:Beautiful work there mate!
Thank you! Appreciate it :)
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After the long recovery from my birthday, I've managed to finish the town of Escalera :)
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Some progress on the Mexican adobe buildings
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Ladies and gentlemen! Greet the town of Escalera - Mexican town, that is located on the north of the valley. It is extremely WIP, but you can get the idea :)
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I've edited the main page so the info placed will be up to date :)
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For now, this is the actual Altis "Old West" map. Everything beyond black borders is inaccessible. For now, expanding isn't necessary since many locations are just plain fields.
And here is the example of how ranches are gonna look like
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Gotta. Keep it. Coming.
Created these two beauties today, these are the ranch houses.
The work isn't done, but it's close. Does anyone want to test this map? Is there anyone who wants to record it and create a little trailer?
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11 hours ago, lexx said:I haven't checked it out yet, but I kinda expected DLC assets to somehow getting into the campaign. Like, would be cool to be able to get a Nyx in Bingo Fuel, if you have tanks DLC activated. You know, stuff like that.
Hope it'll happen, East Wind looks a little bit boring with such lack of available content.
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Can't see any changes made to the East Wind's campaign (besides the numerous fixes applied). No fresh assets will be ever added, or will the update release later in future?
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2 minutes ago, Night515 said:Kabeiroi is not coming back since they were quite literally just the FIA. The textures are in the main files and most of their uniforms are still in the game, however. Bandits may or may not come back with heavy changes, but we'll see. Either way, some of their uniforms still exist.
Not that comfortable to change each guys' textures every time, especially in MP. Would be cool to just see the unique uniforms. As for me, I want to recreate some parts of the Operation Magnitude 2011, it was possible to do it with the old build, but I just found that these bandits are gone, sadly :( -
Maybe a little bit late, but I just discovered that I can't find Kabeiroi units (and other guys with FIA-like clothes with different colors). Have you removed them? They've had nice uniforms, like the red ones for the OPFOR FIA units.
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On 7/6/2018 at 8:24 AM, Night515 said:So what are the scenario optimizations coming in the next main branch update? Are these just bug fixes and simple optimizations, or is it updating said scenarios with things such as the new assets, Apex subtitles, and the Tac Ops intros (for campaigns) for example?
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Some kind of "THROWBACK 2011" DLC would be cool to see :D
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19 hours ago, jts_2009 said:If someone of you interested for fallout - im currently developing fallout 4-like roleplay coop with JIP and saving game support, writing the code and making all stuff from zero. But with zombies only. Currently im developing an engine for items. Release probably in the end of 2019
Looks bad ass!
Have u already checked my Fallout WIP mission screens?
https://imgur.com/a/T66jh
I'm sure you can be interested in that.- 2
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Can't load my mission cause the addon with P99 is missing. Also, made a freaking mistake trying to delete the addon from the binarized mission file ruining the scenario entirely
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52 minutes ago, Phantom Hawk said:Who was it for? the FIA or some other faction.
Remnants of the old "Operation Magnitude" 2011 plot.
QuoteMilitias
Several HUMINT sources claim the southwest of the operational area to be in the control of a local warlord. It is indicated that the said person controls an approximately battalion-sized paramilitary force maintaining law and order in the surroundings of Myrina. The intel source further indicated the militias are connected to and supported by the Iranian military force on the island, cooperating in a counter-insurgency campaign focused on neutralizing the resistance movement.
Militias are armed mostly with light weapons, support weaponry and vehicles, including armor and support helicopters, acquired from the OPFOR ally.
Cooperation with this group is not advisable under any circumstances.
upd
Here they are
Back in the days, when Nikos was a weapon smuggler, he might have been working with them.
QuoteSmugglers
According to Agency reports on the current situation on Aegean, a large network of smugglers and traffickers operates on the margins of OPFOR-controlled territories. These parties comprise of local criminal bosses and petty warlords, using a general shortage of supplies to run a gray economy on the Aegean islands, Enclave of Chalkidiki, Turkish coast and Crete. Smugglers are reportedly tolerated and cooperating with many of the local Iranian commanders.
The smugglers are supposed to use mostly light weapons. Smuggling networks use a wide range of light vehicles, hover-crafts and speedboats.
Cooperation with smuggling parties is possible only with the direct authorization of the theater intelligence command.
List of all hidden texture inits
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
Oh, I'm surprised to see this! Can work out as a mercenary type speedboat! 🙂