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Everything posted by Igor Nikolaev
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Yeah, I know about the models, maybe there's a way to change the foliage texture and leave it transparent? Don't know if it works or not! As for the dirt roads. something like this?
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I think it would be more reasonable to leave pines more greenish as on the picture down below Also, isn't it possible to remove all of the leaves from the deciduous plants? Some kind of what we see when we turn off the foliage in Eden!
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monument valley [WIP] Monument Valley - Old West Map
Igor Nikolaev replied to Igor Nikolaev's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will see! Right now focused on other wild west Arma things, I think you guys will love it -
[WIP] Dusty Roads (Wild West Modification)
Igor Nikolaev replied to sync0s's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Damn, Facel did a great job working on these! As always, sexy! And yeah, some of the Tanoan faces are better to use for native americans, especially old ones! Try it! -
wild west [SP/MP] Old West - Wild West Map
Igor Nikolaev replied to Igor Nikolaev's topic in ARMA 3 - USER MISSIONS
Something I wanted to create for a long time - vanilla Altis big wild west map :) Release it as a side project?- 141 replies
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I will miss it, it really ties me with the good old Alpha days and gives me some kind of nostalgia feeling. Agree, it was sometimes annoying, but wasn't that annoying like boot-checking animation, that was very frequent to me, more than sun-shielding.
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I think it shouldn't be completely deleted. Reduced chance of appearing could be better.
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Was shocked too, think it's just a rumor
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I wanted to find some more info from the 2011 plot. Here's something for those of you who want to know about the things in this mod and maybe more about the old lore: Also, I've found also these things while searching:
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List of all hidden texture inits
Igor Nikolaev replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Only gendarmerie uniforms I believe- 195 replies
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With a couple of PPE I believe you can even create a sort of the old lighting Also, some of the things I've found during the search:
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List of all hidden texture inits
Igor Nikolaev replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The vest was most likely cut and replaced with the english variant. There is a mod that restores the original one (Aegis). It's color matches with the texture that I provided in my recent post. The cap may be still in there (only the texture that you can't use), I've seen it somewhere in files (maybe it was just an icon).- 195 replies
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List of all hidden texture inits
Igor Nikolaev replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
For marshal's outfit: this setobjectTextureGlobal [0, "A3\Characters_F\Civil\Data\ig_poloshirt_1_co.paa"]; this setobjectTextureGlobal [0, "A3\Characters_F\Civil\Data\ig_poloshirt_2_co.paa"]; The second one really looks like sheriff's outfit, and the first one is just looking cool- 195 replies
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Wanted to create a Chiba from Neuromancer, but we have no asian structures saddly :(
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For now thinking how to implement graffities to add more ambience. These walls are way too clean for the Detroit :) A piece of advice is always welcome :D And yeah, little update. Added new things, especially more vegetation! P.S. Always forget to disable HUD
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Forgot about the OPTRE! It's in a package, too!
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Since there are no such mods like you're creating atm, I've tried to find some other similar mods:
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Love the idea of implementing your mod! Gonna show the exact size soon! For now I want to build most likely separate locations (suburbs, downtown, industrial etc.)
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A simple VR :) If I'm gonna put more effort to it, I can make a separate map, but only if community will like this
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Story [Tanoan] Since the Tanoa is rich in natural resources, an official government in the year 2028 gives a decree to research territorial waters around the archipelago. Shortly after that, a head of research group "Enclave" found an oil field near the Tanoan International Airport. Building of first offshore oil platform on Tanoa was started. A platform was named "E-77". It was built really fast in the year 2029, because of enthusiasm of Tanoan workers. Since then, Tanoan economy grew up fast. But it couldn't last forever. In 2035, Tanoa was struck with critical flooding. The story of oil rig E-77 has ended. Structure E-77 is a tension-leg platform. It's a vertically moored floating structure. Main platform has 2 sections. The top section is used mainly for living purposes of staff of the platform. There is also a warehouse and big radio tower. Main platform is connected to a secondary platform, which has 3 sections. The top one is used as helicopter LZ. You can get on a platform through it. Also, there is an pier on a main platform to get on it by ship. You can move through platforms and sections by using bridges and stairs. Usage To use it in your mission just subscribe to it and then launch it from Multiplayer (Multiplayer > Server Browser > Host Server > Host Server > Altis > Oil Rig E-77 [VANILLA]). You will download it. After it, you will be able to unpack the pbo of the mission (mission.pbo) in your profile folder. It is located in here: C:\YourUsername\YourUsername\Documents\Arma 3 - Other Profiles\YourUsername\Saved\steamMPMission\Oil%20Rig%20E-77%20[VANILLA].Altis Use PBO manager (http://www.armaholic.com/page.php?id=16369) or something else to unPBO mission file. After it, you can take mission.sqm file from there. Place it in a mission folder as your own mission in folders like "mpmissions" and "missions". They're located in your profile folder (C:\YourUsername\YourUsername\Documents\Arma 3 - Other Profiles\YourUsername). From now on, add this one to your mission. It will be good, if you will mention author's name in your scenario. Dependency No dependencies ;) Screenshots Download Steam Workshop Armaholic
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oil rig [Template] Oil Rig E-77 [VANILLA]
Igor Nikolaev replied to Igor Nikolaev's topic in ARMA 3 - USER MISSIONS
After the last update every player is free to use Apex assets :) I'm still afraid of something going wrong, but none of the players said anything about it, so seems legit! -
oil rig [Template] Oil Rig E-77 [VANILLA]
Igor Nikolaev replied to Igor Nikolaev's topic in ARMA 3 - USER MISSIONS
Going to update this oil rig with new things soon™ -
OPX - American Building Pack
Igor Nikolaev replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking forward to see this released ;) -
oil rig [Template] Oil Rig E-77 [VANILLA]
Igor Nikolaev replied to Igor Nikolaev's topic in ARMA 3 - USER MISSIONS
Added a link for a Armaholic download page (kindly provided by @foxhound ) -
oil rig [Template] Oil Rig E-77 [VANILLA]
Igor Nikolaev replied to Igor Nikolaev's topic in ARMA 3 - USER MISSIONS
I was doing something like MGS5 mother base, right now looks like this: