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WarhammerActual

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Posts posted by WarhammerActual


  1. Hello, 
    Great mod but anytime I try to place a Hilux with a ZU23 in it , I get this error and it prevents my server from running . 

     Warning Message: Cannot load texture uk3cb_factions\addons\uk3cb_factions_vehicles\uk3cb_factions_vehicles_common\data\armour\rusty_metal_armour_co.paa.

    I have repaired and updated 3cb but this error always remains and prevents startup . Any thoughts or fix?


  2. Hello, 

    I am having an issue with File extensions.  I need to edit my file extension because I run ACRE2. 
    [// FILE EXTENSIONS
    allowedLoadFileExtensions[] =       {"b64","hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) 
    allowedPreprocessFileExtensions[] = {"b64""hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
    allowedHTMLLoadExtensions[] =       {"htm","html","xml","txt"}; // only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)
    /]

    When I manually Edit that into the SERVER.CFG OUTPUT it keeps getting deleted and defaulting to being empty below //HEADLESS CLIENT


  3. @tinter

     

    I had some question about this script. I was wondering if players operating AIRCRAFT will activate the spawning of the furniture also , as they travel across the map ?

     

    Example , I fly in troops to an area where they will be conducting ground operations, but aircraft will remain in orbit in the area to provide support.. Will the aircraft loitering in a wide area constantly be triggering the spawning of furniture?

    I am assuming they will. So, I had a few questions.

    1. Will this increase the strain on the server

    2. Would it cause dsnyc issues

    has anyone even tested this?

    I know Drongo's did something similar with spawning of AI but he added a feature making it to where air units would not trigger ground spawning units.

     

    Thank you in advance for any response and for your work ..


  4. 1 hour ago, AirShark said:

    weird i have encountered the same issue, its a pathing issue, i made the init.sqf runs the script successfuly by this

    
    [] execVM "script\fn_truck_reverse.sqf"

    however i couldnt make it to play the sound even though i have corrected its path inside the fn_truck_reverse.sqf and it should be something like this when you move the sound folder inside the script folder

    
    playSound3D ["sound\Veh_Truck_reverse_beep.ogg", _x, false, getPosASL _x, 3, 1, 100]; 

     

    thank you for this , I will test and advise.. 


  5. 1 hour ago, AirShark said:

    ah sorry, i forget to change the path in the init.sqf
    change both:

    
    call compile preprocessFileLineNumbers "\Truck_Reverse_beeping_Sound\Script\fn_truck_reverse.sqf"; 

    with:
     

    
    call compile preprocessFileLineNumbers "\Script\fn_truck_reverse.sqf";

     

    I just tried it here: For some reason it's just not working. But when I run the PBO it is.. Anything stand out to you ?

    
    //Radio Programming
    _nop = [] execVM "irRadio_Nofreq.sqf";
    // JIP Check (This code should be placed first line of init.sqf file)
    if (!isServer && isNull player) then
    {
        isJIP=true;
        waitUntil {!(isNull player)};
    } else {
        isJIP=false;
    };
    
    waituntil {!isnil "bis_fnc_init"};
    
    // Precompile code
    execVM "precompile.sqf";
    
    //Initialization
    call compile preprocessFileLineNumbers "\Script\fn_truck_reverse.sqf";  
    
    {
      _x addEventHandler ["GetIn", {[_this select 0]
    	  call compile preprocessFileLineNumbers "\Script\fn_truck_reverse.sqf";
    	}];
    } forEach vehicles;

     


  6. 5 hours ago, anthony45 said:

    United States Air Force Mod (2019)

    By SGT Fuller

     
    Do you need some 3D model Do you need some 3D model in developpment mod ?

    I was looking for the asset itself. I can't find anything other than the master files in the github. C5 github master files.
    Because there is no C5 in the current USAF mod 


    Would anyone have a download link to a working model.. Thank you in advance.

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