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hdust

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Posts posted by hdust


  1. OMG dude that was not a stupid question, i am so noob omg i was trying everything and i forgot to update the server everything is working now xD

    Thanks!!!

     

    Lol awesome,  :D

     

    have you encountered this error on Altis life : Group B Alpha 1-1 (0x51dc9d00) - network ID 2:5199 - no leader  ?


  2.  

    Still not working and the first line "this && (local player) && (vehicle player in thisList)" is the line that i show here in this topic this one:

    class Item468
    		{
    			dataType="Trigger";
    			position[]={3644.9509,10.167008,13104.596};
    			angle=0.087266311;
    			class Attributes
    			{
    				name="safezone_1_4_3_1_5";
    				text="Safezone";
    				condition="this && (local player) && (vehicle player in thisList)";
    				onActivation="hint parseText ""<t color='#7CFC00' size='2' align='center'>Attention!</t><br/> You are entering in a safe area"";";
    				onDeactivation="hint ""You are leaving the safe ares."";";
    				sizeA=40;
    				sizeB=40;
    				interuptable=1;
    				repeatable=1;
    				activationType="CIV D";
    				activationBy="CIV";
    				type="SWITCH";
    			};
    			id=469;
    			type="EmptyDetector";

     

    Have you tested it with out the deactivation? 

     

    This is a rather stupid question,,, did you patch the server?


  3. I have done the same thing as you and it's not working in MP Dedicated server i don't know why i have testes with and without vehicle, with compiled version and decompiled and don't work

     

    Try this line on the condition 

    this && (local player) && (vehicle player in thisList)
    

    or 

    this
    

  4. Yeah I noticed when we first launched the server it ended up creating a 900mb rpt log... one of the reasons we had to revert back to the non Eden version of our map.

     

    Now the hot fix has come out we put the Eden created map on our test server, and noticed it's still spamming. Just wondering if it spam every time a client that joins or if it just spams once. 

     

    But it would be nice to know what is causing it. 


  5. 2016/03/04, 20:33:53   found in (280,425).
    2016/03/04, 20:33:53   found in (281,424).
    2016/03/04, 20:33:53   found in (794,620).
    2016/03/04, 20:33:53   found in (113,429).
    2016/03/04, 20:33:53   found in (108,431).
    2016/03/04, 20:33:53   found in (300,404).
    2016/03/04, 20:33:53   found in (467,624).
    2016/03/04, 20:33:53   found in (487,559).
    2016/03/04, 20:33:53   found in (562,421).
    2016/03/04, 20:33:53   found in (856,712).
    2016/03/04, 20:33:53   found in (900,774).
    2016/03/04, 20:33:53   found in (683,295).
    2016/03/04, 20:33:53   found in (170,374).
    2016/03/04, 20:33:53   found in (307,527).
    2016/03/04, 20:33:53   found in (288,608).
    2016/03/04, 20:33:53   found in (692,555).
    2016/03/04, 20:33:53   found in (419,479).
    

    Just wondering what this means and if anyone else is having this issue?

     

    I've narrowed it down to an object(s) thats placed on the map. No sure which object. and it spams like crazy. 

     


  6. Our server specs

     

    Dedibox - Running arma server

    Xeon® CPU E5-1650 v2 @ 3.50GHz

    16 GB ram 

    240GB SSD (arma)

    1TB  (windows 2012 server)

    Gigbit port speed 

    5000GB Data Transfer 

    Mission: Altis Life 

    Max 90 players  - currently on average  45 - 50 players 

     

    VPS  - Mysql Database

    Linux Centos

    1gb ram 

    2 cores

    250gb Data transfer

    25gb Disk space

     

    (Both boxes are in the same data centre)

     

    We are getting horrible results....

     

    FPS is on avg  10  cps jumps with 30 players.  Players are saying their FPS is fine and can play we are getting DB lag though  (using ASM to monitor)

     

    CPU & RAM  is at 30% usage avg

     

    using @extDB 35 to connect to db and altislife version 3.1.4.8

     

    Start up: -malloc=tbbmalloc -world=empty -enableHT -cpuCount=6 -exthreads=12 -maxMem=8192

     

    No other malloc will load  cant figure out why 

     

    Had better results on a slower dedicated  Xeon E3 1240 with 16gb ram. running same mission and database of the one box. 

     

    We have tried so many various settings nothing seems to improve or make worse. 

     

    Would anyone have any recommendations?


  7. Hello there,

     

    well you gave yourself the answer ... arma does not like it at all, if you join a group without having an active leader.

     5:41:20 Group B Alpha 1-3 (0x2e52ae80) - network ID 2:121
     5:41:20  - no leader
    

    Your group was B Alpha 1-3, and when you join whithout giving someone the leader, he complains: -no leader 

     

    Is it not hard at all to fix that, just go and assign a leader, either via script, when you join or go and create an AI that is always the leader.

    If you use that on your Atis life server, you will get some problems though ... you can completly forget tonics group system when it comes to this, actually his whole mission.  ;)

     

     

    Regards Arkensor

     

    Hey Arkensor,

     

    What would be the fix for Tonic's AL?

     

    Been trying to work it out for the past couple days.

     

    We are getting the following error spamming 

    10:35:08 Group B Alpha 2-3 (0x5ec31d00) - network ID 2:11691
    10:35:08  - no leader
    10:35:08 Group B Alpha 2-3 (0x5ec31d00) - network ID 2:11691
    10:35:08  - no leader
    10:35:08 Group B Alpha 2-3 (0x5ec31d00) - network ID 2:11691
    10:35:08  - no leader
    10:35:08 Group B Alpha 2-3 (0x5ec31d00) - network ID 2:11691
    

  8. Just out of curiosity,  on Altis Life Switch triggers were used for a slightly different purpose. eg to trigger Add actions in the condition,  or execute a sqf  etc... when importing all the triggers defaulted to "Skip waypoint" and none of the triggers appear to work now...

     

    Any advise on a work around for this?  have tried "none" with the same results.

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