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sync0s

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Posts posted by sync0s


  1. 13 minutes ago, wansec_6 said:

    G'day Sync0s,

     

    This is looking great. Will be watching this. The picture of the horse is great. Is it fully functional as a vehicle or still a static object at the moment?

     

    Hello :)

     

    At the moment the horse is just a model with animations in game. We're currently working on getting it to be a fully functional vehicle and believe we'll have it ready to go by the end of the month. We'll definitely keep this thread updated on the progress of the horse in the future.


  2. 51 minutes ago, neofit said:

    What exactly is the goal? Surviving and looting empty cans for the sake of it? I mean normally, if people went out into the wilderness it was to reach some place for a reason, or to settle someplace new, etc. So besides shooting at everything that moves with new weapons in a new scenery, which may get old rather fast, what are we supposed to be doing in there?

     

    Primarily for money. Money enables you to get your hands on better gear. Further off the trail you're going to have better mining, hunting, etc. It's the same reason that people would've done it in the actual old west as well. We'll be adding in deterioration of skills over time so in order to be better than mediocre you'll probably have to focus more time in the areas that you like and using your money to acquire items in areas that other players are better at. The primary end game is to be the best. To be the best you have to have the best gear which will require work and skill.

     

    Hope that answers your question, if you need me to elaborate let me know.

     

    22 minutes ago, Yoilon said:

    any chance you guys are going to be using the trains addon, and adding in some nice coal trains?

     

    Corbinnator has been in contact with the Advanced Train Simulator guys and I believe we have an agreement where they'll let us use it if we provide some models for their project (I'll let him elaborate on that). So yes, we intend to add to their project with a caboose and coal cars and potentially some passenger cars as well that fit the era. This is still in our bucket of "to-do" items.


  3. 1 hour ago, neofit said:

    I am not sure I understand the the kind gameplay you are shooting for. Since you are selling founders' packs like regular MMO's, I figure it will be MP only and on your servers, right, and no SP then? Also, PvP or PvE?

     

    Correct, it will be MP only and PVPVE. Initially it will be on our servers but we have the intention that once the project reaches a level of maturity we'll release it publicly. Also, the assets that we're putting together will at some point be released publicly for people to create any different MP/SP scenarios. So while we are developing this primarily for our own community we aren't planning on locking down all of the assets for just ourselves. I'm actually excited to see what other people will do with it when we're done too.

     

    Our target gameplay will be really going in the direction of MMO gameplay, but we're not abandoning the life roleplay world either. I honestly have always considered life roleplay to be a somewhat immature MMO so I don't think they're that far off. If you think of MMO's, you may think of things like guilds, quests, gear scores, etc. Those are elements that we plan to include in this. I really wanted to do a mod that had the fun dynamic nature that roleplay can bring but also includes all of the other elements that you see built up for single player enjoyment as well which is something that I think MMO's often times do well.

    • Like 4

  4. 59 minutes ago, Evil Organ said:

    Fair enough, the cynical old man in me read priority support as "let's spawn in a care package for this guy, he's a $100 customer".....

    I know they are described as Donation Packs, and i'm guessing optional, but it seems a fair chunk of change for a mod piggybacking Arma 3.

    Despite my dubiety, i do wish the project well.....i'm most looking forward to seeing the horse in action.  

     

     

    30 minutes ago, R0adki11 said:

    i still have concerns on this, i hope your abiding by BIS Monetization rules.

     

    Obviously it's fair to have the apprehension over the donation part. To get it out of the way first, everything will abide by BIS monetization rules. No pay to win, or special access to any gear/weapons or anything of the similar that gives any advantage, etc. The included items on the packs are actually just skins, whereas the item itself is accessible to everyone.

     

    Like I mentioned in the post, Corbinnator and I have our skills in certain areas, but we primarily lack in the modeling/animating arena. We didn't want to half ass some barely passable terrain full of BI assets made for other environments, skip out on the value of a horse, or miss the better "immersion" you can get from custom era specific animations that we can do. In order for us to work toward our "grand vision" for the project we've had to hire some people to fill in the gaps. Typically, people who work for free in the Arma community tend to create poor quality and/or take forever to get the work done. With the money we spend we have the ability to expect a higher quality and get it done in a timely manner so the project doesn't take 5 years to develop. Just give BI forums a cursory browse and you can see how some people want to charge outrageous amounts for the simple things and you can quickly understand what we're up against.

     

    Profiteering an Arma mod isn't what we're going for. I've privately financed this project and it's been significantly more than we've raised to date. The donations really just help us get the project going on a faster timeline as we can get more going at one time. In full disclosure, we had considered building this into an actual game but at the time we didn't have the team assembled to take on such a massive effort.

     

    By all means if you don't believe in donating for an arma mod or you'd rather wait and see, please do. We have that mechanism there for people who want to help. The perks are a way for us to show appreciation for it.

     

    I hope this answers any questions or concerns. If not, let me know.

    • Like 5

  5. 10 hours ago, Evil Organ said:

    Regarding the donation packs, specifically the top-tier $100 package, what do you envisage "priority support over regular players" to mean?

    The terrain looks utterly fantastic:thumbsup:

    It simply means that if there are a few people waiting for help on something and one of them is a priority support member then they'll be handled first before the others.

     

    Thanks! The terrain has been our primary focus so far in the project.


  6.  
    Hello and welcome to the Dusty Roads Announcement!
     
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    Howdy Partners,
     
    Dusty Roads is a modification made for Arma 3.
    It's set in the mid-1870's  west expansion territories of the United States.
    While it is roleplay mod, we're going for something different then
    the normal life roleplay we're all used to seeing in Arma.
     
    Dusty Roads as a mod will be more inspired by some popular MMO's
    (such as Black Desert Online and The Division).
    However, we still want to include the dynamic and interactive world
    that life roleplay has offered the community to date.
    We also want to incorporate many Survival game elements as a subset to make
    the world a little bit more interesting and difficult for players.
     
    So it's really the mixture of these that we believe will offer up something
    more unique to Arma even more so than the Wild West setting.
     
    So what are some features that we're aiming for?
     
    Life Skills
    This is a popular thing in both life roleplay and MMO style games.
     
    This mod will reward players who work hard in certain aspects
    of the game by giving them better buffs and a higher RNG chance
    of successfully finding rare items.
     
    One twist, however. Over time your life skills will degenerate which will
    naturally send players focusing more towards certain skills/trades.
    In theory, this will buff the player marketplace.
     
    Weapons and Gear
    Weapons will continue to feel like they do currently in Arma
    but with on caveat.
     
    Weapons will have tiers which will impact their base level
    accuracy and damage per hit.
    Defensive gear will also have impact in these areas.
     
    All weapons and gear will be upgrade-able by players
    with an RNG chance of success.
    MMO inspired gear scores will matter.
     
    Survival and Camping
    Life on the frontier is hard. The further players venture off the
    pathways the harder survival gets.
     
    AI bandits may attack you.
    Basic necessities such as food and water will be vital.
    Make sure you clean your water because the last thing you
    want is to contract disease.
    Sleep deprivation can you make anyone lose their mind.
     
    Pitching tents, starting fires, and more will be an absolute
    necessity for life on the frontier.
    Of course, there are greater rewards to those who can
    survive the harsh elements.
     
    Travel and Terrain
    Maps in Arma can already be quite expansive as they are.
    When you remove vehicles and replace them with
    walking, horseback, and covered wagons?
    The world can seem never ending.
     
    We're custom making a terrain that will fit our mod exactly
    the way that we need it. The environment will change
    overtime reflecting the desires of the players.
     
    Summary
    These are just some of the many features we're working on
    implementing in Dusty Roads.
    We will expand detail on them further as well as detail more in future updates.
     
    For now, we've included some screenshots of the current progress thus far.
     
    If you have any questions or want to help out with the project
    Please reach out to us:
     
     
    Stay tuned for more!
     
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    Weapons
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    Clothing
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    Mod Pictures
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    Train Pictures
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    Animals 
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    This project has been a team effort and our team is growing by the day.
     
    We want to take a moment to give a special thank you
    to all of those who have helped us thus far in the project
     
    Adam, Bryce, Arkfall, @Facel @rebelvg  @KokaKolaA3 @m1lkm8n @duda123 @Jimmy Bulmer Micheal Swiss, Optix, Anton, Nick Means
     
     
     
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    There are multiple ways that you can help the project.
     
    Money
    We project leaders have our talents in specific areas of development
    and we're not afraid to acknowlege our weaknesses.
     
    Rather than forcing ourselves to produce everything
    in those areas, we've chosen to find people
    that can produce high quality content.
     
    In a perfect world full of sunshine and butterflies we could produce and
    release this mod without spending a dime. However, you
    get what you pay for.
     
    Money allows us to buy more/better quality assets, produce top notch animations,
    provide more in game content, and more.
     
    Development
    If you have a skill in scripting, graphic design, modeling,
    animating, web design, or anything else related to the project we're always
    looking to expand our team.
     
    A larger team will enable us to provide a better end product in
    a shorter timeline.
    If you're interested in helping out, please reach out to either of the project leaders.
     
     
     
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    • Like 33

  7. Look up addWeapon, addVest, addHeadgear, addGoggles, addItemToVest etc.

     

    To make things easier you can load into the virtual arsenal and set your character up with the loadouts and click the export button. This will put the scripting you need right into your clipboard so you can paste it into a script. 


  8. So I've found that the problem is occurring while I'm using binarize on the p3d. It can't find the rvmat file because I'm not using the p:\ in front of the path. However, if I use the p:\ prefix then it won't be able to load on any other pc than mine. If I don't binarize the p3d everything works fine.

     

    Is there a trick to using binarize that will help it find the rvmat?


  9. Hey,

     

    I have a team working on a mod right now and we cover a majority of the necessary bases, however one area that we lack in is experience in doing animations for Arma. I will pay on a per job basis (you name your rate) immediately upon completion. Here are a few things to note:

    1. We may need a couple of custom animations created on Arma's base character mesh.
    2. We will have many custom made models ready to go, this will be the bulk of the animating work (typically simple things like doors, but occasionally there may be more advanced)
    3. All we need is the for the animator to take the mesh and create the animations we need and then hand it off to us, we'll take it from there.

     

    Thanks for your interest! Please leave me a message if you have any questions!

    • Like 1

  10. Hey guys,

    Posting here has worked for me on getting a custom terrain in the past. Hopefully it'll work twice!

    I'm working on a project that would really be taken to that next level of we could customize the way the player actors model looked. I don't know to what extent is possible within arma to do what I want. I also have some usable object models and animations I would like.

    Of course I'm talking about paid work here so after we discuss the details we can go into cost.

    Thanks guys!

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