-
Content Count
22 -
Joined
-
Last visited
-
Medals
Posts posted by sync0s
-
-
13 minutes ago, wansec_6 said:G'day Sync0s,
This is looking great. Will be watching this. The picture of the horse is great. Is it fully functional as a vehicle or still a static object at the moment?
Hello :)
At the moment the horse is just a model with animations in game. We're currently working on getting it to be a fully functional vehicle and believe we'll have it ready to go by the end of the month. We'll definitely keep this thread updated on the progress of the horse in the future.
-
51 minutes ago, neofit said:What exactly is the goal? Surviving and looting empty cans for the sake of it? I mean normally, if people went out into the wilderness it was to reach some place for a reason, or to settle someplace new, etc. So besides shooting at everything that moves with new weapons in a new scenery, which may get old rather fast, what are we supposed to be doing in there?
Primarily for money. Money enables you to get your hands on better gear. Further off the trail you're going to have better mining, hunting, etc. It's the same reason that people would've done it in the actual old west as well. We'll be adding in deterioration of skills over time so in order to be better than mediocre you'll probably have to focus more time in the areas that you like and using your money to acquire items in areas that other players are better at. The primary end game is to be the best. To be the best you have to have the best gear which will require work and skill.
Hope that answers your question, if you need me to elaborate let me know.
22 minutes ago, Yoilon said:any chance you guys are going to be using the trains addon, and adding in some nice coal trains?
Corbinnator has been in contact with the Advanced Train Simulator guys and I believe we have an agreement where they'll let us use it if we provide some models for their project (I'll let him elaborate on that). So yes, we intend to add to their project with a caboose and coal cars and potentially some passenger cars as well that fit the era. This is still in our bucket of "to-do" items.
-
1 hour ago, neofit said:I am not sure I understand the the kind gameplay you are shooting for. Since you are selling founders' packs like regular MMO's, I figure it will be MP only and on your servers, right, and no SP then? Also, PvP or PvE?
Correct, it will be MP only and PVPVE. Initially it will be on our servers but we have the intention that once the project reaches a level of maturity we'll release it publicly. Also, the assets that we're putting together will at some point be released publicly for people to create any different MP/SP scenarios. So while we are developing this primarily for our own community we aren't planning on locking down all of the assets for just ourselves. I'm actually excited to see what other people will do with it when we're done too.
Our target gameplay will be really going in the direction of MMO gameplay, but we're not abandoning the life roleplay world either. I honestly have always considered life roleplay to be a somewhat immature MMO so I don't think they're that far off. If you think of MMO's, you may think of things like guilds, quests, gear scores, etc. Those are elements that we plan to include in this. I really wanted to do a mod that had the fun dynamic nature that roleplay can bring but also includes all of the other elements that you see built up for single player enjoyment as well which is something that I think MMO's often times do well.
- 4
-
59 minutes ago, Evil Organ said:Fair enough, the cynical old man in me read priority support as "let's spawn in a care package for this guy, he's a $100 customer".....
I know they are described as Donation Packs, and i'm guessing optional, but it seems a fair chunk of change for a mod piggybacking Arma 3.
Despite my dubiety, i do wish the project well.....i'm most looking forward to seeing the horse in action.
30 minutes ago, R0adki11 said:i still have concerns on this, i hope your abiding by BIS Monetization rules.
Obviously it's fair to have the apprehension over the donation part. To get it out of the way first, everything will abide by BIS monetization rules. No pay to win, or special access to any gear/weapons or anything of the similar that gives any advantage, etc. The included items on the packs are actually just skins, whereas the item itself is accessible to everyone.
Like I mentioned in the post, Corbinnator and I have our skills in certain areas, but we primarily lack in the modeling/animating arena. We didn't want to half ass some barely passable terrain full of BI assets made for other environments, skip out on the value of a horse, or miss the better "immersion" you can get from custom era specific animations that we can do. In order for us to work toward our "grand vision" for the project we've had to hire some people to fill in the gaps. Typically, people who work for free in the Arma community tend to create poor quality and/or take forever to get the work done. With the money we spend we have the ability to expect a higher quality and get it done in a timely manner so the project doesn't take 5 years to develop. Just give BI forums a cursory browse and you can see how some people want to charge outrageous amounts for the simple things and you can quickly understand what we're up against.
Profiteering an Arma mod isn't what we're going for. I've privately financed this project and it's been significantly more than we've raised to date. The donations really just help us get the project going on a faster timeline as we can get more going at one time. In full disclosure, we had considered building this into an actual game but at the time we didn't have the team assembled to take on such a massive effort.
By all means if you don't believe in donating for an arma mod or you'd rather wait and see, please do. We have that mechanism there for people who want to help. The perks are a way for us to show appreciation for it.
I hope this answers any questions or concerns. If not, let me know.
- 5
-
10 hours ago, Evil Organ said:Regarding the donation packs, specifically the top-tier $100 package, what do you envisage "priority support over regular players" to mean?
The terrain looks utterly fantastic.
It simply means that if there are a few people waiting for help on something and one of them is a priority support member then they'll be handled first before the others.
Thanks! The terrain has been our primary focus so far in the project.
-
Hello and welcome to the Dusty Roads Announcement!Howdy Partners,Dusty Roads is a modification made for Arma 3.It's set in the mid-1870's west expansion territories of the United States.While it is roleplay mod, we're going for something different thenthe normal life roleplay we're all used to seeing in Arma.Dusty Roads as a mod will be more inspired by some popular MMO's(such as Black Desert Online and The Division).However, we still want to include the dynamic and interactive worldthat life roleplay has offered the community to date.We also want to incorporate many Survival game elements as a subset to makethe world a little bit more interesting and difficult for players.So it's really the mixture of these that we believe will offer up somethingmore unique to Arma even more so than the Wild West setting.So what are some features that we're aiming for?Life SkillsThis is a popular thing in both life roleplay and MMO style games.This mod will reward players who work hard in certain aspectsof the game by giving them better buffs and a higher RNG chanceof successfully finding rare items.One twist, however. Over time your life skills will degenerate which willnaturally send players focusing more towards certain skills/trades.In theory, this will buff the player marketplace.Weapons and GearWeapons will continue to feel like they do currently in Armabut with on caveat.Weapons will have tiers which will impact their base levelaccuracy and damage per hit.Defensive gear will also have impact in these areas.All weapons and gear will be upgrade-able by playerswith an RNG chance of success.MMO inspired gear scores will matter.Survival and CampingLife on the frontier is hard. The further players venture off thepathways the harder survival gets.AI bandits may attack you.Basic necessities such as food and water will be vital.Make sure you clean your water because the last thing youwant is to contract disease.Sleep deprivation can you make anyone lose their mind.Pitching tents, starting fires, and more will be an absolutenecessity for life on the frontier.Of course, there are greater rewards to those who cansurvive the harsh elements.Travel and TerrainMaps in Arma can already be quite expansive as they are.When you remove vehicles and replace them withwalking, horseback, and covered wagons?The world can seem never ending.We're custom making a terrain that will fit our mod exactlythe way that we need it. The environment will changeovertime reflecting the desires of the players.SummaryThese are just some of the many features we're working onimplementing in Dusty Roads.We will expand detail on them further as well as detail more in future updates.For now, we've included some screenshots of the current progress thus far.If you have any questions or want to help out with the projectPlease reach out to us:Stay tuned for more!WeaponsSpoilerClothingSpoiler
Mod PicturesSpoilerTrain PicturesSpoilerAnimalsSpoilerThis project has been a team effort and our team is growing by the day.We want to take a moment to give a special thank youto all of those who have helped us thus far in the projectAdam, Bryce, Arkfall, @Facel @rebelvg @KokaKolaA3 @m1lkm8n @duda123 @Jimmy Bulmer Micheal Swiss, Optix, Anton, Nick MeansThere are multiple ways that you can help the project.MoneyWe project leaders have our talents in specific areas of developmentand we're not afraid to acknowlege our weaknesses.Rather than forcing ourselves to produce everythingin those areas, we've chosen to find peoplethat can produce high quality content.In a perfect world full of sunshine and butterflies we could produce andrelease this mod without spending a dime. However, youget what you pay for.Money allows us to buy more/better quality assets, produce top notch animations,provide more in game content, and more.DevelopmentIf you have a skill in scripting, graphic design, modeling,animating, web design, or anything else related to the project we're alwayslooking to expand our team.A larger team will enable us to provide a better end product ina shorter timeline.If you're interested in helping out, please reach out to either of the project leaders.Website: http://www.dustyroadsrpg.com/Steam Group: https://steamcommunity.com/groups/DustyRoadsRPGsync0s Steam: http://steamcommunity.com/id/sync0s12345/Corbinnators Steam: http://steamcommunity.com/profiles/76561198058455724/- 33
-
Look up addWeapon, addVest, addHeadgear, addGoggles, addItemToVest etc.
To make things easier you can load into the virtual arsenal and set your character up with the loadouts and click the export button. This will put the scripting you need right into your clipboard so you can paste it into a script.
-
Make sure their not loading in floating off the ground. They will fall and die before the player even knows it. Happened to me before.
-
You may already know this but there are loads of websites where professional voice actors are available for hire. They're usually not that expensive really.
-
Hey,
Are you looking for someone to set it all up for you or are you looking for guidance?
- 1
-
What exactly do you mean by access the macros? You're going to have to be more specific on exactly what you're doing.
Have you tried making addon1 a required add on in addon2? This insures addon1 is loaded first.
-
I can binarize fine with addon builder. I'm using the Binarize tool on the p3d and the model.cfg and that's where I'm having the issue. No clue why it's happening.
-
So I've found that the problem is occurring while I'm using binarize on the p3d. It can't find the rvmat file because I'm not using the p:\ in front of the path. However, if I use the p:\ prefix then it won't be able to load on any other pc than mine. If I don't binarize the p3d everything works fine.
Is there a trick to using binarize that will help it find the rvmat?
-
1 hour ago, m1lkm8n said:Make sure you move the transparent faces to the top by selecting all them and going to structure/faces/move to top
I tried moving the faces to the top but it's not working.
-
Hey everyone,
I'm completely at a loss as to what is wrong here. When loading the models in game the glass appears black and solid, however if I load it into bulldozer from object builder it's transparent and reflective.
https://i.gyazo.com/f0e92e278423c2d07fe816cac3f88e8a.png
https://i.gyazo.com/913ccd614ba2998b47699fe07c461c73.png
Any idea what's wrong? Thank you!
-
Awesome, thank you!
-
Hey Everyone,
This may be a stupid question, but I tried importing a rock model into arma and for some reason the texture seems to be applied to the inside of the mesh instead of the outside in game. Any idea what I'm doing wrong?
https://gyazo.com/4b5ccf21ca957a3e28d079b6c5550c88
Thanks!
-
Hey,
I have a team working on a mod right now and we cover a majority of the necessary bases, however one area that we lack in is experience in doing animations for Arma. I will pay on a per job basis (you name your rate) immediately upon completion. Here are a few things to note:
- We may need a couple of custom animations created on Arma's base character mesh.
- We will have many custom made models ready to go, this will be the bulk of the animating work (typically simple things like doors, but occasionally there may be more advanced)
- All we need is the for the animator to take the mesh and create the animations we need and then hand it off to us, we'll take it from there.
Thanks for your interest! Please leave me a message if you have any questions!
- 1
-
Hey guys,
Posting here has worked for me on getting a custom terrain in the past. Hopefully it'll work twice!
I'm working on a project that would really be taken to that next level of we could customize the way the player actors model looked. I don't know to what extent is possible within arma to do what I want. I also have some usable object models and animations I would like.
Of course I'm talking about paid work here so after we discuss the details we can go into cost.
Thanks guys!
-
Hello everyone,
I'm looking to hire an experienced terrain developer to make a custom terrain for my project. I will pay reasonably.
If interested please send me a message and we can discuss details.
Thank you,
- 1
-
Hello everyone,
I'm looking to hire a terrain developer to create a custom terrain for my community. If you're interested please reach out to me and we can discuss details.
Thank you,
[WIP] Dusty Roads (Wild West Modification)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Updated the main thread images enjoy