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L. Terry

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Everything posted by L. Terry

  1. L. Terry

    Ravage

    Hey any chance for more mods becouming compatible with ravage eg ni arms ,unsung ,optre ? Also does anyone know of a quick way to extract classnames from mods ? Sent from my SM-G955F using Tapatalk
  2. Ahh yeah i remember project 85 it was really good. It even had german and french troops from that time period . Sent from my SM-G955F using Tapatalk
  3. L. Terry

    Faces of War [WW2]

    You can probably change the voice from the attributes of individual soldiers and use the German one if you have ifa, that way they will speak German Sent from my D6503 using Tapatalk
  4. L. Terry

    Ravage

    I'm wondering if you can use _alluniforms, _allrifles to make random spawns with every mod I have and zombies with every uniform. So far I haven't been able to do it Sent from my D6503 using Tapatalk
  5. L. Terry

    Faces of War [WW2]

    Question is, if they will add Greece though!!?? Sent from my D6503 using Tapatalk
  6. Brilliant thank you very much, I am going for a bit of silly [emoji23]. I'm trying to create a free for all with Ai type of mission. Sent from my D6503 using Tapatalk
  7. Is there a way to do it without using class names,? I basiclly want to create a totally random unit that will be equipped with random stuff from the mods I have installed. And there are a lot of them!!! (basiclly using the randomise gear button from virtual arsenal in the editor)
  8. Hello, I am trying to create a mission where units will spawn with random equipment. I basiclly want to randomise them completely, just like what happens in virtual arsenal when you hit the randomise button. So far I've only found out how to set a do it with a specific selection of items!! Can you help please??!! Sent from my D6503 using Tapatalk
  9. Yeah of course! I have not modified or moved the files from the mod, my question is if it is possible to disable the headgear (front the mod) that are spawning with units that shouldn't have them, within the game without having to modify each individual unit in the arsenal! Thanks Sent from my D6503 using Tapatalk
  10. Quick question, is there a way to disable the random headgear (for example the gas mask, the dog tags and others) that appear in units in the editor, they mess with the vanilla and other units from.mods. It makes it defecult to make mod pack. Thanks. (I am trying to make a mod pack based in the 70s to make missions such as the 6-day war, Falklands war, and others, the war in Afghanistan) Sent from my D6503 using Tapatalk
  11. L. Terry

    ARMA 3 Addon Request Thread

    Hey thanks that's a really good idea, I completely forgot about the aliens in that mod pack Sent from my D6503 using Tapatalk
  12. L. Terry

    ARMA 3 Addon Request Thread

    OK who hear has read the worldwar series by Harry Turtledove? Cause I'd really like to see the aliens from that series be created in arma (the race). It could provide with some really nice assets and the missions that can be made can work really well with arma, plus we basically have so many Ww2 addons that making a modpack will be really easy. All we need will be "the race" itself it's tanks, helicopters, weapons, spaceships etc. Ps I really recommend the books. It's a nice take on an alien invasion without the usuall just kill the Queen bs. Both the aliens and humans have different advantages and weekneses that they exploit leading to a grinding war that lasts multiple years. Sent from my D6503 using Tapatalk
  13. L. Terry

    Arma 3 Aegis (Beta)

    Hey great work. I really like the mod, I have a question though? Are you planning on adding any units from other Mediterranean countries, like Greece, Cyprus, Turkey, Egypt, Israel, Italy ??? Sent from my D6503 using Tapatalk
  14. Yeah, finally someone doing units from Cyprus!! [emoji16] Sent from my D6503 using Tapatalk
  15. Hi everyone I've been messing around with ofp mods in armed assault, if basically directly copied and pasted them in the armed assault addons folder, however the problem is that the fanctions in ofp are different for the ones in armed assault, so they won't show in the editor(that is my theory at least, based on trial and error,) I was wandering if you guys could please create a small script that automatically asssignes the units to their correct function Eg "West" to ofp to be assigned in the blufor side and the "east" to the opfor side. Etc.
  16. Well thanks anyway I'll seach and see what I can do!
  17. Hello everyone thanks for reading this, I was messing around with ofp addons and tested if they worked when copied and pasted directly on the armed assault addons folder, I discovered that a few addons such as the Gatling gun in the American civil war mod did work, however the rest didn't even show up on the editor. This happened to several other mods such as the Lego mod. I have a few ideas about why this might have happened 1) maybe since the fanction on ofp are different from armed assault eg (west in ofp/blufor In armed assault)? 2)maybe the requirements don't allow them to be viewed? However beyond that I have no idea why this happened. Could you guys help me. I want to be able to use the remaining units/objects in editor. Ps I am aware that most of those addons such as mods and guns will not work but I still want to see what will work Thanks guys !
  18. Yes I do agree with you however as far as I've seen objects do work as well as vahicles in some extend, however the problem is I have no idea about coding and therefore don't exactly have the skill to create such a script, all of my knowledge comes from trial and error. Do you Guys have any idea how to do this.?
  19. Thanks for leeting me know however my question is if their is an easy way to instantly convert the functions/names of items into arma competible once for example creating a small script that converts the differernt units into their corresponding functions, Eg. if a unit is set in the west side (ofp) to be viewed in the blufor side (arma)
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