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dnl04

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Everything posted by dnl04

  1. That "boring" video featured 2 outstanding buildings... 2 great structures that'll be part of an impressive urban environment, an hopefully dense, intense and diverse one. Keep your mind focused man, you're doing a great, majestic work. I know it man, i know that you're surely struggling for it, fighting to get things done, fighting to make your stuff work, burning oxygen and sticks of incense to stay up all night, drying tears that are falling all over your keyboard while your heart is seeking for energy, motivation and wisdom. It'll be an hard work mate, but don't give up... Everything you have done until now is fantastic, so don't worry and follow this path...
  2. dnl04

    Visual Upgrade – Feedback

    If you're referring to the difference between satmap's and terrain textures' colours, it's not really an issue, as It can be fixed on custom terrains.The new lighting ain't that bad.
  3. dnl04

    RHS Escalation (AFRF and USAF)

    - off topic -
  4. Just a patrol near Mazar-i-Sharif, Afghanistan... - RHS - WIP, unreleased terrain
  5. Don't worry man, you're not rapacious... you and your holy team members deserve it. Here's Zooloo's Blood Lust discussion: https://forums.bistudio.com/topic/189963-wip-blood-lust-6-10-2016-v24-mp-support-added/ You can find him right there.
  6. Thank you sir... These are the best community made buildings ever made - your name is embedded in ArmA's history and in our hearts... Take care of yourself, and good luck with your next projects. Your masterpieces won't be forgotten man, these models are instant classics.
  7. You should ask Zooloo (Bloodlust), because his valid, simple and effective donation method works quite well. Donations would be transferred to your pockets via PayPal's tactical and secure environment.
  8. Those pics look great, outstanding, magnificent. You're obviously crafting some really good content, high quality stuff that'll certainly enrich the city environment of Fallujah - I'm really looking forward to it, and I'm sure it'll be considered a classic ArmA terrain, a masterpiece, Illmatic kind of quality. It's pretty clear that it'll be amazing, with the aid of every group member, of course. Also, I hope that you'll allow us to donate, so that we can lower the pain, the struggle that you'll face throughout this hard project... Keep up the good work sir.
  9. dnl04

    Visual Upgrade – Feedback

    Everon looks pretty good with the new lighting... and i would rather use OFP terrains than A3 (vanilla) ones.
  10. dnl04

    Visual Upgrade – Feedback

    Dear road runner, It's true that BI is not obligated to maintain, fix or change portions of their child only to keep alive some third party content that got severely wounded by their update attempt... but it's also true that if that high quality third party content never existed, BI would've sold a lot less copies. I actually like many aspects of the abovementioned update, but we should also face the fact that many stuff that brought ArmA 3 to life got broken, many loyal modders' tears got shed to the grass that turned into sand, many fear infested hearts turned into cold ice cubes, and many hopes turned into particles of dust. We can all agree that BI is the best company, which have the best, most passionate developers but, in my opinion, they should keep caring about those who contribute to filling up their wallets. Great work with the update BI, even though there's a lot of things that should be fixed...
  11. dnl04

    Most played maps/terrains?

    -Irrelevant comment-
  12. You have a point, but I disagree... Having Tanoa's grass (as well as ArmA 3's grass) in Chernarus, Utes, Sahrani, Takistan, etc., wouldn't provide variation at all. It'll make terrains look all the same, and many eyes would bleed as the sacrilege is committed. Every era has its own assets, every terrain is characterized by them, so it'll be a mistake to excessively merge what makes a terrain stand out... those little details that embed every terrain, every soul into your mind.
  13. No... That's not a good idea. Such an obnoxious decision would spawn tremendous pain inside poor people's hearts & wallets - money doesn't grow on trees man. And what's wrong with ArmA 2's grass? Lo Fi stuff is good, and we don't need the same grass on every terrain... a bit of variation is needed, isn't it?
  14. That's a valid solution, i agree... but i actually think that the old school way is a much better choice and, of course, features a definitely simpler procedure while being reliable, highly modular, effective and gorgeous.As you probably know, a lot of of people are not into updaters and similar stuff, and prefer to do manually this kind of things. Certain stuff can't just be lost in the darkness, in the past, and shall remain steady, healthy and relevant, as it may be considered useful and easy to use by some people. (just like floppy disks, that i still use). I'm not trying to convert you to our faith, I'm just trying to explain why someone may have problems with certain tools.. That's it... Copy-Paste-Replace tactics are sexy, simple and safe. That being said, I'm not forcing the CUP team to do this, I'm just giving a suggestion.
  15. This. I had to stay up all night (1 am - 7 am) because it's usually the only time when my current download/upload speed goes beyond 10kb/s, and my shitty internet connection likes to randomly switch off itself... I and many others would appreciate the aforementioned solution (if possible). Thank you in advance, and keep up the good work.
  16. dnl04

    RHS Escalation (AFRF and USAF)

    Is it just me or US Army's UCP uniforms became really white/bright after the update?
  17. That sounds promising... Does it mean that you'll create your own buildings?
  18. Opteryx? Instant classic right here... This is going to be one of the greatest terrains ever created for ArmA... (Along with Opx's Al Kut - I hope he didn't abandoned the project) Fallujah is a beautiful city, a dangerous place which hosted courageous soldiers who fought, died and shed tears for their country... But now, after more than a decade, almost equally courageous modders are fighting to recreate the same, raw feel of that foul, memorable period...it's great. You'll make us feel the same pain, smell the same blood, wear the same boots of those heroes... Thank you very much for your efforts, good luck with this hard, long lasting project. I wasn't ready for this announcement sir, it's just mind blowing... That being said, I have just a question: Will you use Opteryx's new, magnificent, spectacular buildings? If that's the case, I'm sure as hell that it'll be a damn masterpiece.
  19. dnl04

    RHS Escalation (AFRF and USAF)

    I agree that due to the low resolution it may not be compared to the real thing, but it's the concept behind it that stands out, that gives a completely new firing experience. However, you're obviously right that it being low res doesn't help, but I consider it as a magnificently promising starting point, a great feature, an outstandingly useful addition.
  20. dnl04

    RHS Escalation (AFRF and USAF)

    I know that it has already been said many times that you don't like the way PIP behaves in ArmA at the moment, but I'm really looking forward to seeing more PIP stuff like binoculars, high magnification optics, etcetera, etcetera, etcetera... I actually think that having everything PIP'ed up would be an enormous advancement, and a must have feature. Your PIP acogs are really top notch in my opinion, so it would be a shame to see them abandoned, as they add a giant touch of realism to the game. They were extremely needed, I had dreams of that stuff back when I bought the great, classic, ArmA 2. As a person who is obsessed with realism, I'd have to say that I can barely play without them. Even though I play ArmA on an obnoxiously s****y laptop, I feel the need to mount them on my rifles... and no, I don't care if they're eating my fps (you were right Jackal) as long as it's realistic. The first thing I care about is realism, next thing is my fps... These are just my thoughts, keep up the good work.
  21. Great work Mr. James, it's nice to see that you're still working on this great terrain, because, as you probably know, it's almost perfect... no doubt. In my opinion, Kunduz looks really good even after the update, even if it looks lighter, bleached, whitened due to the way the new lighting affects arid soils, but that spawned something that, in my eyes, looks like a little issue. I'm talking about the ground texture - while it's outstanding if looked at from low-mid-high altitude/distance, it looks kinda out of place, darker, different, not so good if looked at ground level (sometimes). I may be blind, drunk, stupid so I apologize in advance for this shameful rant, I should probably look at it from a different perspective so feel free to enlighten me and correct my wrong thoughts sir. I don't know if that affects only certain textures, because one of the maps I'm working on is completely f***** up. Nuff said. That being said, thank you again for the hard work Mr James, this terrain is wonderful... And I'm 100% sure that it'll get even better, keep up the good work man.
  22. Do you mean that he could possibly create different body models with different wounds (one without a leg, another without an arm, etc.), and replace an unit's body model as soon as the proper requirements are met, while applying the current loadout (vest, backpack, weapons) except for the uniform, in order to simulate dismemberment?
  23. I've tested it during coop and pvp lan sessions hosted on my computer, and it worked just for me. Nobody else was able to see blood splatters. (version 2.05)
  24. dnl04

    RHS Escalation (AFRF and USAF)

    I don't know what rifle it is, but i know that it'll be another masterpiece...
  25. dnl04

    RHS Escalation (AFRF and USAF)

    It worked for me, so you've probably made something wrong... I'll investigate as soon as possible.Edit: Unpack dragonfyre_p_weaponsounds.pbo and dragonfyre_w_s_gm6 lynx 12.7 mm.pbo, open the latter and find its config.cpp, set volume = 0 and range = 0 under class DFyre_GM6_Closure_Soundshader. Create 4 .wss files named Closure (1), Closure (2), Closure (3) and Closure (4), put them inside \dragonfyre_p_weaponsounds\Shot\GM6 and replace the old ones. It should work. Remember that in order to create a .wss file you have to create a 16 bit .wav/.ogg file first, and convert it with the proper BIS tool. (the wav/ogg file should contain at least some noise to be successfully converted, even at an extremely low volume.)
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