Ambient Combat Module in ARMA 2 & OA : MISSIONS - Editing & Scripting Posted January 25, 2015 Hey, sorry if this has already been covered but I'm having a bit of trouble with my ACM script waitUntil {!isNil {BIS_ACM getVariable "initDone"}}; waitUntil {BIS_ACM getVariable "initDone"}; sleep 5; [1.0, BIS_ACM] call BIS_ACM_setIntensityFunc; [bIS_ACM, 50, 100] call BIS_ACM_setSpawnDistanceFunc; [["BIS_BAF", "USMC", "BIS_US", "BIS_GER", "BIS_TK_INS"], BIS_ACM] call BIS_ACM_setFactionsFunc; [0.2, 1, BIS_ACM] call BIS_ACM_setSkillFunc; [0.8, 0.9, BIS_ACM] call BIS_ACM_setAmmoFunc; ["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc; Problem is that the ACM is spawning factions I don't want included, TK army, Russia ect. My module is nammed BIS_ACM in the editor I only want Brits, USMC, US Army, Germany, and TK militia to spawn Anyone who can set me right, it would be greatly appreciated
Ambient Combat Module
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
Hey, sorry if this has already been covered but I'm having a bit of trouble with my ACM script
waitUntil {!isNil {BIS_ACM getVariable "initDone"}}; waitUntil {BIS_ACM getVariable "initDone"}; sleep 5; [1.0, BIS_ACM] call BIS_ACM_setIntensityFunc; [bIS_ACM, 50, 100] call BIS_ACM_setSpawnDistanceFunc; [["BIS_BAF", "USMC", "BIS_US", "BIS_GER", "BIS_TK_INS"], BIS_ACM] call BIS_ACM_setFactionsFunc; [0.2, 1, BIS_ACM] call BIS_ACM_setSkillFunc; [0.8, 0.9, BIS_ACM] call BIS_ACM_setAmmoFunc; ["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc;Problem is that the ACM is spawning factions I don't want included, TK army, Russia ect. My module is nammed BIS_ACM in the editor
I only want Brits, USMC, US Army, Germany, and TK militia to spawn
Anyone who can set me right, it would be greatly appreciated