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CleverGirl

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Posts posted by CleverGirl


  1. Hey, sorry if this has already been covered but I'm having a bit of trouble with my ACM script

    waitUntil {!isNil {BIS_ACM getVariable "initDone"}};
    waitUntil {BIS_ACM getVariable "initDone"};
    
    sleep 5;
    
    [1.0, BIS_ACM] call BIS_ACM_setIntensityFunc;
    
    [bIS_ACM, 50, 100] call BIS_ACM_setSpawnDistanceFunc;
    
    [["BIS_BAF", "USMC", "BIS_US", "BIS_GER", "BIS_TK_INS"], BIS_ACM] call BIS_ACM_setFactionsFunc;
    
    [0.2, 1, BIS_ACM] call BIS_ACM_setSkillFunc;
    
    [0.8, 0.9, BIS_ACM] call BIS_ACM_setAmmoFunc;
    
    ["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc;
    
    ["air_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc;

    Problem is that the ACM is spawning factions I don't want included, TK army, Russia ect. My module is nammed BIS_ACM in the editor

    I only want Brits, USMC, US Army, Germany, and TK militia to spawn

    Anyone who can set me right, it would be greatly appreciated

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