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vPzBtl33_Hunger

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Everything posted by vPzBtl33_Hunger

  1. Hey Burnes, what about your Leopard 2 Project? Is it still planned?
  2. vPzBtl33_Hunger

    Arma3 Videos

  3. vPzBtl33_Hunger

    Arma3 Videos

    [meida] [/media]
  4. vPzBtl33_Hunger

    Arma3 Videos

  5. Schießbahn 2, TrpÜbPl. Einfelde Nord // Shooting Range 2, Einfelde North Proving Ground, Northern Germany After my first island project failed in November 2015, I've started to create new one in early December 2015. My Community, the virtual tank bataillon 33, needed a tank proving ground wich meets our requierements and so I decided to rebuild the "shooting range 2, Munster Nord Germany", but to make it as a fictional map, so that I don't have to place thousands of trees in the north. I know the Map is really not perfect and has its bugs etc., but as I said, it meets our requirements ;) I hope you can work with it, and in german:"Klar zum Gefecht!!!" 1. One lage tank shooting range, seperated in two parts 2. One smaller infantry shooting range (SB3) 3. Infantry training village Lilli-Dorf for urban ops. 4. Dense forests Map Size: 5 x 5 km Map Version: 1.0 Signed: Yes, Keys included Download: http://www.armaholic.com/page.php?id=30543 Ich danke: MemphisBelle Silola for his awesome XCam-Editor FschJgBtl323 .bAm for placing Lilli-Dorf und dem gesamten virtuellen Panzerbataillon 33 für die Geduld und Hilfe.
  6. Correct, but it was definately not my focus for this project. As I said, as long as tanks can shoot at pop-up targets on it, everything is ok.
  7. vPzBtl33_Hunger

    [WIP] G250 Wolf [Arma2 Port]

    Love you for adding more BW Content!
  8. Salute Community! Before I'll explain my problem, sorry for my bad english. To generally inform you about my project, this is what I have right now: Planned project terrain size: 5000m x 5000m Hightmap resolution: 2480px x 2480px SATMap resolution: 13920px x 13920px LayerMask resolution: 13920px x13920px P-Drive ist set up correctly, all my configs are safe, everything imported to TerrainBuilder. Now my question: Is ist possible to work with such a SAT/Layer resolution in TB or will it cause heavy problems? And IF it is possible: what do I have to put in the mapframe properties to have a working and qualitatively high result? Mapframe properties: Terrain Sampler Grid Size: Cell Size (m) Terrain Size (m) Sattelite/Surface (mask) source image: Size (px): Resolution (m/px) Sattelite/Surface (mask) tiles: Size (px): Desired overlap: Texture Layer: Size (m): Please help me, as I have the feeling, that scaling down my Layermask will mix the colored pixels and destroy it... GS Hunger
  9. vPzBtl33_Hunger

    War Chronicles WW2 Modification

    You guys are doin a wonderful job! Thank you very much!
  10. vPzBtl33_Hunger

    Arma3 Videos

    BRAVO-PLATOON (LEO2), TRAINING DELAY OPERATIONS FOLLOWED BY COUNTER ATTACK
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