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wendyvonbraun

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Everything posted by wendyvonbraun

  1. wendyvonbraun

    RHS Escalation (AFRF and USAF)

    I think pumping out hundreds of different dev builds is totally out of the question. A better alternative would just be to resume twitch dev/gaming streams... generally I feel that satisfies many people's curiosities about RHS dev processes. Plus it's fun to hang out and talk with you all in real time.
  2. wendyvonbraun

    RHS Escalation (AFRF and USAF)

    I think you should just wait, I've been patiently playing Fallout 4 in the meantime, take your time lol. Lord only knows how much it would suck if you released an update only for it to be broken by the new DLC a few weeks after launch.
  3. wendyvonbraun

    RHS Escalation (AFRF and USAF)

    I was really hoping you were gonna make a "I checked underneath and I couldn't find the problem" joke, but oh well. lol
  4. Dean Hall with CDF Paratroopers hours before breaking through communist ChDKZ lines near Vybor... A true hero to the people of Chernarus. Mods: RHS, CUP, and some personal things (KASKA-2M and CDF paratrooper textures)
  5. wendyvonbraun

    RHS Escalation (AFRF and USAF)

    The MiG-29 was the Soviet response to the US lightweight fighter program which produced the F-16 and F/A-18. The most logical choice for an American equivalent would therefore be the US Air Force's F-16C because the Hornet is only in service with the Navy and Marine Corps. Don't hold your breath for an F-16 though. It takes a long time to achieve the visual beauty of what you see above with that MiG-29S. In the meantime Firewill has a great F-16 model that he released a while back with full DLC compatibility. I was happy about clima_x's ACU uniforms but, the MiG just took me totally by surprise wasn't expecting that at all. I needed to do a triple take to make sure it wasnt a DCS screenshot :P
  6. wendyvonbraun

    Black Powder

    I'll shoot you a message so I dont clutter the thread.
  7. wendyvonbraun

    War Plan Blue (W.P.B)

    lmao... I've actually been making models using the goggles slot to attach gear to vests, scrim to helmets etc., it may not be the best solution, but if it has to be done that way, say no more, I'll get to work making them myself, it'll save you the trouble until a workaround can be found. The only hard part is figuring out the right spot to place the model so it doesnt look like it is floating in mid air in the general area of the shoulder.
  8. US Army deployed for peacekeeping after hostilities ceased in Chernarus. The effect of gear on RHS SPCS models were entirely done through the use of BIS A2 assets which through config work are attached via the glasses slot. Mods: RHS USAF, CUP, CUP Terrains, direones animations and personal stuff
  9. wendyvonbraun

    War Plan Blue (W.P.B)

    Playing pretend is much easier. :) Were you planning on adding unit insignia on the velcro? If so, In the US Army personnel are authorized to wear a second insignia of the unit they fought under on their right shoulder adjacent to the left shoulder insignia but only if they were in-theatre during wartime. The Army calls it a "combat patch"... Once earned you can wear it stateside, and there are many US military personnel who are veterans of Iraq and Afghanistan so seeing this is extremely common because in recent years units were deployed frequently.
  10. wendyvonbraun

    War Plan Blue (W.P.B)

    You can always play pretend. :P
  11. wendyvonbraun

    Black Powder

    I've got a Charleville musket I'd be willing to donate if you're interested.
  12. wendyvonbraun

    Arma 3 Photography : Questions and Comments

    You have graced me with your presence here <3
  13. wendyvonbraun

    Arma 3 Photography : Questions and Comments

    Perhaps not the proper place to be posting this question, but does anybody have a static .rtm of a mortar firing?
  14. wendyvonbraun

    War Plan Blue (W.P.B)

    I didn't realize you were a chef :^) Looks... nearly complete... Muhaha... May the obnoxious task of weighing commence.... btw clima_x, have you thought about opening up a Patreon account?
  15. wendyvonbraun

    RHS Escalation (AFRF and USAF)

    I might have to call Gun Protective Services on you for your horrible mistreatment of that mosin nagant.
  16. wendyvonbraun

    Vest Mod Gone Wrong

    I actually don't know how to do that either, I'd like to know, it would make things much simpler to weigh :P
  17. wendyvonbraun

    War Plan Blue (W.P.B)

    If I had a go at it, the clipping and stretching would be... uncontrollable.
  18. wendyvonbraun

    War Plan Blue (W.P.B)

    I had best leave that up to the professionals over at clima_x studios ;) Wouldn't want your piece of art turning into a walking starfish abomination, now would we?
  19. wendyvonbraun

    War Plan Blue (W.P.B)

    I bet you're not very excited about weighing that uniform lol
  20. wendyvonbraun

    Vest Mod Gone Wrong

    No problem brother, anytime lol
  21. wendyvonbraun

    Vest Mod Gone Wrong

    Well to be perfectly honest you don't even need to use Object Builder, a lot of people who mod in ArmA 3 don't use it because it is much more complex and way less documentation than Blender or 3DS. What he is referring to can also be done in Blender... What I would do personally if I were you is take a look at the BIS sample content released on Steam... You need to add properties to your LOD's such as autocenter... So for instance in the circled area that "0.00" indicates the distance mesh LOD, so 1.00 and 2.00 etc., will use a different lower poly mesh to be less taxing for machines at distance.... I don't really know all too well about object builder, but I know for a fact with the arma toolbox for Blender you can simply press "N"; a window will pop up on the right side, scroll down do it like this:
  22. wendyvonbraun

    Vest Mod Gone Wrong

    Applying location, rotation and scale for Blender is the reason the vest is so big too... You'd notice something is wrong when you export the model for viewing in Bulldozer because the damn thing is 5x the size of what it actually is.... I know in blender it should be Control + A apply all of those, and the vertex group you go here:
  23. wendyvonbraun

    ARMA 3 Addon Request Thread

    Well you should probably step aside and hand me the thrown. *sarcasm*
  24. wendyvonbraun

    Vest Mod Gone Wrong

    You should be able to do it in 3DS max just fine, just need to look it up how... there should be a ArmA tools addon you can download and completely skip the Object builder phase.
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