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Everything posted by Adacas
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Fixed both of the problems for the next update. They'll be making a comeback soon. Sorry but no. I don't personally like it without headphones and its usage would be very minor in game.
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UPDATE 1.5 This was supposed to be a bigger update but I just couldn't get more stuff done so I'm releasing what is already done. This includes new multicam pattern, new Airframe and OpsCore helmets, model optimization and some minor changes to the vest loadouts. Links to download as usual on the first page. Changelog: Added OpsCore helmet variants Added more Airframe variants Added "Hexagon" camo pattern for helmets Optimized models Minor changes to some of the vest variants
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A little SITREP of what is happening with the mod. 1. So I got new Airframe variants and OpsCore helmets into the game. Now I'm gonna show you some number of how many variations you'll have. Airframe - (6 different variants * 2 same variants + goggles * 6 camo pattern (KHK, RGR, CB, other three are the same colours except that they have hexagon pattern on the helmet) This equals to 72 different Airframe. Same thing with OpsCore helmets 72 different variants equals 144 helmets in the next update. But I might not even stop here I plan on adding MICH 2000 model as well (not sure about how many variants I'll do). And the funniest thing that the mod size have only increased about 6-8 MB only because I added the hexagon patterns which require different textures. 2. I'm redoing all the vest LODs (who doesn't know what it is it is basically the same model of lets say MarCiras just in lower quality so the game doesn't have to render full quality model when the specific object is further and details can't be seen anyway) Because of that I'm making some tweaks to the vests. No big changes will be made but I want to make every vest unique to its class. 3. I plan on adding some "new" backpacks from A2 assets. Of course as with any model of mine I'll modify the f*ck out of those and create various variants. But I'll only start doing that when I'm back home. 4. Started putting together the MMAC vest loadouts as well so it will be included in the next update for sure. (I forgot to take out the MMAC vest when I was testing it and I accidentally released one variant with the 1.4 update and I'm surprised nobody mentioned it yet.)
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You sure you have milgp_headgear.pbo and milgp_headgear_cfg.pbo ?
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Yeah back panel gear config was changed and I forgot to scratch off "Marciras" name from it. Also models will need to be moved a bit to suit better most of the vest not just one. It is an tradition now to change multicam texture every update by this point. Hoping that one day I'll get it right haha. I'll look into it and alter the texture. _____________________________________ So you have seen Ops Core guys. I'll also update the AirFrame helmets with the new stuff.
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Ahh sorry I just saw a right rail and presumed you're talking about the right side of the helmet. That is Surefire helmet light.
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Shit sorry I thought I was responding to Jacobs message since he wrote "crap". One big misunderstanding. Hahaha That would be the camera.
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First of all, I don't get it why are you complaining. This is just one of the variants/ Secondly, this is for a game to make stuff look fancy and "tacticool". Thirdly, stuff like that do have use for example when performing halo, for identification during breaching and etc.
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Not chemlights, but V-lites. Those are mechanical lights that need to be turned on. The rest of it you got it right
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I wanna tease you guys a little one of the upcoming OpsCores for the next release.
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As of right now not compatible.
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I didn't noticed it at first, but I had to agree to the new terms of service of the steam's workshop for my mod to show up. Now it is visible.
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UPDATE 1.4 Finally an update after quite a long break. Not a big one but I'm bringing in new uniform. PCU Jacket + G3 Field Pants variant along with few fixes and updated textures. I know I mentioned that the next update was supposed to be G3 All weather Combat set and MMAC vest but I just couldn't do it. So I created this PCU Jacket to compensate for this. G3 and MMAC are still coming. Along with that OpsCore helmet variants, might create new backpacks from A2 assets and new vest will appear in the future. Mery. G donated me his S&S Plateframe vest the one I was working on but ditched the project. Changelog: Added PCU Jacket + G3 Field Pants uniform Updated most of the textures Fix a lot of minor issues Download link in the first page.
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Haha. I have been so busy working that only today I noticed that it is 30th of December and that tomorrow is new year. This means for me that in 20 days I'll be back home in Lithuania. ( I miss my 300mbps connection :/ )
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Will be fixed in the next update. Thanks for reporting. --- --- --- --- --- --- --- --- --- --- --- --- --- Alright time for another preview of upcoming update. I mentioned PCU jacket (I had to respond to VanSchmoozin's jacket some way... ) few posts before and it is done. I have already did retopology and textures. So it is just a matter of porting it into the game and finalizing.
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What Direone said again... Too much work for such a small thing. And it seems it is always gonna be a problem with closed and open collars. G3 Field Shirt is closed and some people want it open now Fleece is open and you want it closed. Sorry but I can't make everyone happy. In this situation it should have been G3 Field Shirt open and Fleece closed but it is too late now. Solution? Just put a shemagh to cover the neck :D ------------------------------------------------------------------------- Regarding other news. Started doing some work on G3 All Weather Combat Pants so far just have a base mesh. Work will go slow during this and the next week have to prepare for the final exams but after that I'll be free and will be able to focus on continuing the work. Happy upcoming holidays guys!
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There was never PCU jacket before. But I know what you're talking about and now I'm actually working on PCU jacket. What Direone said. After the release of MMAC I'll create chestrig and I'll be done with vests for some time. I'll focus on making more uniforms as I feel that Arma 3 is still lacking them.
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While BI forums where under maintenance I posted this on Patreon page. Quating from Patreon page "The first preview of upcoming Crye Precision G3 All Weather Combat Set. So far I have only worked on shirt but not much left to be done just few details left and then I'll move on modelling pants. Of course uniform won't be 100% accurate due to my lacking skills and reference pictures but I'll do my best. I'll probably release MMAC vest along with new uniform to mark biggest update ever. Before that I'll just release fixed version of the current release."
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] I don't really see more different variations available. Helmets would become very repetitive. But I have one idea that could probably be done but I would need help from others. I will post it later. Thanks for reporting. Fixed now
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I won't add additional camo patterns to the vest. It is how it is, Khaki 400 seems to be light enough for the winter but definetely I won't create seperate set of vests just for few month season
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You don't see pistol holster do you? So yes it was intentional since you wouldn't place pistol holster on molle that has no cummerbund. Also on steam it was reported that JPC belt variants has the same load capacity. Already fixed it.
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It has already been reported and I have fixed it for the next update.
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Thanks for reporting. Just fixed it
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I really doubt that since there's a lot of other people that have joined the forum few months ago and they're classified as higher rank on the forums.
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Thank you. Down the line I also want to do softshell jacket also for those more windy environments. One question that is completely offtopic but since you're moderator. Why am I still "Newcomer" in these forums?