sakakibara77
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Everything posted by sakakibara77
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I tried it :D Nice Map By The way good Work :p
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Does anyone have Lebanon Ver. 1.3 and Sinai Ver. 1.5 Map Pack?????
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Custom Reveal Distance
sakakibara77 replied to sakakibara77's topic in OFP : MISSION EDITING & SCRIPTING
Thanks both off them worked at first it didn't work i had to name the enemy solider sol1 so it work i was searching for this for a long time The "sol1 dotarget player" before the dofire command and the scriptName.sqs worked perfectly. Here is the result: http://sendvid.com/8fsedge5 The Command I Used: sol1 setbehaviour "aware";sol1 dotarget player;sol1 dofireplayer -
i cant make this script!!!!! i want a script that make the enemy units attack units that are close 50M or changing the AI View Distance without changing player view distance. Example a solider moving around a base, when player or units get closer to 50M he can see them If anyone know how to make this please help me!!!!!
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Custom Reveal Distance
sakakibara77 replied to sakakibara77's topic in OFP : MISSION EDITING & SCRIPTING
Thanks guys!!! There is one problem in the command Maczer the unit wont shoot me only when i shoot first i want the enemy to shoot me as soon as i enter the trigger and if i don't enter the trigger he wont attack me, like a restricted area -
Custom Reveal Distance
sakakibara77 replied to sakakibara77's topic in OFP : MISSION EDITING & SCRIPTING
I tried setCaptive and its not what im looking for, Thanks :D anyway Well it should not be 50M any distance is good and i saw this command: " _ESoldier1 doFire _WSoldier1; " this what im looking for but i want to provide a distance something like this (this is fake command) " _ESoldier1 doFire _WSoldier1; When_Distance_50m; " Like when a solider is looking at same side you are coming from he will attack when you are 50M close to him or Like zombie when you get close to a zombie he will attack you when you are close to him