owmyeye
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Everything posted by owmyeye
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[OPEN BETA] [SP] bCombat infantry AI Mod
owmyeye replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That doesn't work. While that module can initially change the units stance, it doesn't lock them into the stance. When the AI see's the enemy, they still crouch down. Surely there is an answer to this! I really find it impossible to believe i'm the first person to try to make a scenario where an AI unit stands in a window, on a balcony, or in a tower... -
How to make the player choose which unit they start as?
owmyeye replied to owmyeye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you explain it a bit more for a complete novice to understand? So, 1) Create "player" unit. 2) Enter a command into the player unit's Initialisation? If it's as simple as that, what is the actual command to make the player choose which playable unit they want? -
[OPEN BETA] [SP] bCombat infantry AI Mod
owmyeye replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Doesn't anyone know how to make the AI stay standing while using BCombat? I can't be the first person who has tried to make a scenario with sentry's in the military post towers or men standing in the window of a building. Someone please tell me how to fix this. -
(For Single Player) Basically my question is: How do I use a trigger to override a player issued order for a group to go prone? Scenario: There are 2 groups. Group 1 is commanded by a player and ambushes a convoy. At this point, the player will likely issue the stay prone order. After the convoy is destroyed, the game automatically changes the player to Group 2's leader. Group 1 (now commanded by the AI) then follows way-points. The problem I experienced is that if the human orders Group 1's team to go prone and doesn't change it before the player switch- the group stays stuck in prone. They crawl to each way-point and never stand. Attempted solutions: - Using a trigger to target each unit with the setunitpos "up" command. That only effects the group leader (who doesn't crawl, as he didn't issue the prone order to himself). None of the other group members have their stance effected by the command. - Removing the players from the group They just stay laying down. - Adding them to another group leader who is standing They just crawl over to them Is there some other kind of command which I can use to set this groups stance? Is there maybe some kind of 'clear orders' function or something? Any help would be very much appreciated.
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How to cancel human player commanded 'go prone' on a group with a trigger?
owmyeye replied to owmyeye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm not entirely sure what you mean. Use a trigger to delete the group? Or some other kind of script? Using triggers, I've tried removing units from the group and even adding them to a fresh group (with new leader) but those 2 things didn't help. The unit keeps the prone command un-grouped and when joining a new group. Hopefully you mean something different than triggers? -
[OPEN BETA] [SP] bCombat infantry AI Mod
owmyeye replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I saw it mentioned some pages back that the surrender function is 'broken' after recent Vanilla updates which have changed the amount of times a unit spots a target. Until it gets updated, I decided to disable it in the config.sqf (change true to false where it says surrender). OK new question guys: How do I make use of towers in the editor with this AI mod? As in, how do I stop the AI from ducking down and not seeing the enemy? I have tried putting " this setunitpos "up" " in the unit's init, but that doesn't seem to work. I'm guessing this AI mod is over-riding the command or something. -
[OPEN BETA] [SP] bCombat infantry AI Mod
owmyeye replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry if this has already been asked (100+ pages is too many to check) but why do I have enemies dropping their whole kit on the floor around them when they die? This is happening for me in a scenario I made with no fancy scripting or anything. *Edit: actually I think I know what happened. I executed a bunch of people who surrendered... so they probably dropped their gear to surrender, right? -
How to cancel human player commanded 'go prone' on a group with a trigger?
owmyeye replied to owmyeye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Dang! That's a real deal-breaker for me releasing this scenario on steam... not that the masses are hanging out for my work- but anyway it sucks. -
How to cancel human player commanded 'go prone' on a group with a trigger?
owmyeye replied to owmyeye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"UP" doesn't work either. I tested to see if the commands worked before issuing the the stay prone command (by pressing ~,7,8) and I can make the team stand up and go prone. After using the leader to issue 'stay prone', the triggers no longer effect the units- even after the units are removed from the group. It seems like once a player issue's go prone, nothing can effect their stance until another player issue's a new order by pressing ~,7 . Is there any way to use a trigger to make the AI issue the command to their team? Or, like I wondered before, is there any way to clear these commands? -
How to cancel human player commanded 'go prone' on a group with a trigger?
owmyeye replied to owmyeye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
{_x setUnitPos "AUTO"; _x setUnitPosWeak "AUTO";} forEach (units group1); They still don't stand up. :cryy: -
How to cancel human player commanded 'go prone' on a group with a trigger?
owmyeye replied to owmyeye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Kolmain : That's not working, but I don't know if it's because i'm doing it wrong. What I did: 1) Put: group1 = group this , in the group leader's init 2) Made a trigger activated by the group-leader, which on act: {_x setUnitPos "AUTO"; _x setUnitPosWeak "AUTO";} forEach units group1; I put text in the trigger and I can see it's activating, but the group doesn't stand up. I also just tried un-grouping one of the units and using both the setunitpos and setunitposweak on him, but that didn't work either. @DreadedEntity , I should have mentioned I already tried changing the group to 'safe' (using a waypoint) and it doesn't work. -
No it's not.
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Although I understand the problem of spammers, that's a bit of a weird system you have there. I mean, can you see it from my perspective? The one and only reason I signed up to this website is to ask a question on the ARMA3 editing forum. I can't do that until I write 5 original replies to already existing threads... but I'm the type of person who needs to ask/look-up thing this ARMA stuff- not know the answer to tell someone. What am I going to write... well, other than this? You are basically asking me to mildly spam you with comments I don't care about- but need to accrue. Maybe I should just reply to a bunch of questions: "I don't know" or "that's a good one".
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Sorry I haven't read any of the rules or conditions. Can I instead just ask here why I can't post new threads and can only reply? I've done the e-mail confirm and agree'd to the terms and conditions, but my account says: "You may not post new threads You may post replies You may not post attachments You may edit your posts" I just wanted to post a question in the editing forum.