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tinboye

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Posts posted by tinboye


  1. I just made a bunch of bat files and in each 1 i would just change the ID# which matched what workshop ID i wanted.

    "steamcmd.exe" +login user password +set_steam_guard_code ####  +force_install_dir c:\does\not\matter +"workshop_download_item 107410 463939057" validate +quit

    the force install path does not matter, it will always install the workshop item under SteamCmd\steamapps\workshop\content\107410\

     

    in this case the workshop item is 463939057 so it would be a folder called 463939057 under 107410

    the mod being @a2op  so i would just copy folder 463939057 to my server folder and rename it to @A2OP


  2. thanks for this, i am new to eden, I was able to figure out how to import the objects successfully after I figured out that Extended Bases Mod was interfering.

     

    My challenge now is importing entities like actual AI soldiers.

     

    I have read over some of the 3den commands but not entirely sure what to use for some of these fields.

     

      [
      "Exile_Trader_Equipment", //Trader Uniform _objType
      "Exile_Trader_Equipment", //Trader Inventory _objType
      "GreekHead_A3_09", //Face _objType
      ["Acts_TreatingWounded01"], //_enabled
      [14585.2,16759.8,0.126438], //_pos
      225.994 // _rot
    ]

    this is what I need to import, (I put next to each a comment on what they are in the game)

     

    when I create this character in the mission.

    and export it with eden I get that line along with using

    _npcs 
    [
      [
      "Exile_Trader_Equipment", //Trader Uniform
      "Exile_Trader_Equipment", //Trader Inventory
      "GreekHead_A3_09", //Face
      ["Acts_TreatingWounded01"], //Animation
      [14585.2,16759.8,0.126438], //Coords
      225.994 //Direction - No Comma
      ]
    	
    ];
      
     {
          private _logic = "Logic" createVehicleLocal [0, 0, 0];
          private _trader = (_x select 0) createVehicleLocal [0, 0, 0];
          private _animations = _x select 1;
    
          _logic setPosWorld (_x select 5);
          _logic setVectorDirAndUp [_x select 6, _x select 7];
    
          _trader setVariable ["BIS_enableRandomization", false];
          _trader setVariable ["BIS_fnc_animalBehaviour_disable", true];
          _trader setVariable ["ExileAnimations", _animations];
          _trader setVariable ["ExileTraderType", _x select 2];
          _trader disableAI "ANIM";
          _trader disableAI "MOVE";
          _trader disableAI "FSM";
          _trader disableAI "AUTOTARGET";
          _trader disableAI "TARGET";
          _trader disableAI "CHECKVISIBLE";
          _trader allowDamage false;
          _trader setFace (_x select 3);
          _trader setUnitLoadOut (_x select 4);
          _trader setPosWorld (_x select 5);
          _trader setVectorDirAndUp [_x select 6, _x select 7];
          _trader reveal _logic;
          _trader attachTo [_logic, [0, 0, 0]];
          _trader switchMove (_animations select 0);
          _trader addEventHandler ["AnimDone", {_this call ExileClient_object_trader_event_onAnimationDone}];
      }
      forEach _npcs;

    I could not find anything regarding how to have multiple objects/skins and animation types within an eden import.

    any ideas?


  3. I am just curious if it is possible to import

     

    this [
      "Exile_Trader_Equipment", //Trader Uniform
      "Exile_Trader_Equipment", //Trader Inventory
      "GreekHead_A3_09", //Face
      ["Acts_TreatingWounded01"], //Animation
      [14585.2,16759.8,0.126438], //Coords
      225.994 //Direction - No Comma
    ]

    [
      "Exile_Trader_Equipment", //Trader Uniform
      "Exile_Trader_Equipment", //Trader Inventory
      "GreekHead_A3_09", //Face
      ["Acts_TreatingWounded01"], //Animation
      [14585.2,16759.8,0.126438], //Coords
      225.994 //Direction - No Comma
    ]

    into eden using an eden script

     

    when i export into sqf it looks like this.

    private _npcs = [
    ["Exile_Trader_Food", ["Acts_CivilListening_2"], "Exile_Trader_Food", "WhiteHead_17", [[],[],[],["rds_uniform_Worker3",[]],[],[],"rds_Villager_cap4","G_Aviator",[],["","","","","",""]], [3738.84, 10200.7, 365.168], [0.82503, 0.565089, 0], [0, 0, 1]]
    ];
      
     {
          private _logic = "Logic" createVehicleLocal [0, 0, 0];
          private _trader = (_x select 0) createVehicleLocal [0, 0, 0];
          private _animations = _x select 1;
    
          _logic setPosWorld (_x select 5);
          _logic setVectorDirAndUp [_x select 6, _x select 7];
    
          _trader setVariable ["BIS_enableRandomization", false];
          _trader setVariable ["BIS_fnc_animalBehaviour_disable", true];
          _trader setVariable ["ExileAnimations", _animations];
          _trader setVariable ["ExileTraderType", _x select 2];
          _trader disableAI "ANIM";
          _trader disableAI "MOVE";
          _trader disableAI "FSM";
          _trader disableAI "AUTOTARGET";
          _trader disableAI "TARGET";
          _trader disableAI "CHECKVISIBLE";
          _trader allowDamage false;
          _trader setFace (_x select 3);
          _trader setUnitLoadOut (_x select 4);
          _trader setPosWorld (_x select 5);
          _trader setVectorDirAndUp [_x select 6, _x select 7];
          _trader reveal _logic;
          _trader attachTo [_logic, [0, 0, 0]];
          _trader switchMove (_animations select 0);
          _trader addEventHandler ["AnimDone", {_this call ExileClient_object_trader_event_onAnimationDone}];
      }
      forEach _npcs;

    I am able to import objects using this:

    collect3DENHistory{
        {
            private[ "_obj" ];
            _x params[ "_type", "_pos", "_rot" ];
    
            _obj = create3DENEntity [ "Object", _type, _pos, true ];
            _obj set3DENAttribute [ "rotation",[ 0,0,_rot ] ];
    
        }forEach [  	

    but not sure how to use this for things like animations, uniform, face etc.

     

    any help would be appreciated


  4. On 7/5/2016 at 11:43 AM, whatsupdoc_1_27 said:

    Its from the M3editor. You need to EXPORT it because if you just save it doesn't put in the codes need to be imported into eden such as...

     

    private ["_objs"];
    _objs = [
        ["Land_Pier_F",[14061.7,16790.9,7.48518],246.944,[[-0.920123,-0.39163,0],[-0,0,1]],false],
        ["Land_Pier_F",[14045.7,16828.6,7.06664],246.944,[[-0.920123,-0.39163,0],[-0,0,1]],false],
        ["Land_Pier_F",[14029.6,16866.2,7.31839],246.944,[[-0.920123,-0.39163,0],[-0,0,1]],false],
        ["Land_Pier_F",[14013.6,16903.9,7.05377],246.944,[[-0.920123,-0.39163,0],[-0,0,1]],false],
        ["Land_Pier_F",[13997.6,16941.5,7.51037],246.944,[[-0.920123,-0.39163,0],[-0,0,1]],false],

     

    ];

     

    Save the sqf as for example base.sqf. Then create init.sqf if not already in directory and put in [] execVM "base.sqf"

     

    It will load into eden whenever you open the map. But the objects selected and moved within the Eden Editor. Don't know why just yet as I am trying to figure this one out..
     

    So i did a test but I cannot get my eden to import via this method, no idea why.

     

    I created an object within eden, then I exported into initserver.sqf code

     

    then I tried to import some other items back into the map, but none are showing up

    Spoiler

     

    
    	["Exile_Sign_Vehicles", [3779.91,8962.18,312.126], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
        ["Exile_Sign_TraderCity", [3799.154,8947.738,113.26], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
        ["AmmoCrates_NoInteractive_Large", [3802.47,8946.22,72.9643], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Misc_TyreHeapEP1", [3804.7,8966.37,72.4673], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Cosmetic_MG", [3802.58,8950.61,304.089], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Sign_WasteDump", [3802.79,8964.72,293.317], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Sign_Office", [3807.03,8952.7,113.109], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Sign_VehicleCustoms", [3800.93,8954.41,112.794], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Sign_Armory", [3799.06,8948.96,293.236], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Land_GarbageContainer_closed_F", [3809.77,8964.76,205.073], [-0.910467, 0.413581, 0], [0, 0, 1], true]

     

    So the top line is what was exported.

    I then created a file objects.sqf

    and in the init.sqf I added [] execVm "objects.sqf";

     

    these 2 files are in the same folder as my mission.sqm

     

    but when I load the mission.sqm, the objects do not appear on the map as defined as this objects file.

     

    In the object file I have tried the actual initserver.sqf code.

    I have tried

    Spoiler
    
    collect3DENHistory{
        {
            private[ "_obj" ];
            _x params[ "_type", "_pos", "_rot" ];
    
            _obj = create3DENEntity [ "Object", _type, _pos, true ];
            _obj set3DENAttribute [ "rotation",[ 0,0,_rot ] ];
    
        }forEach [
    	["Exile_Sign_Vehicles", [3779.91,8962.18,312.126], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
        ["Exile_Sign_TraderCity", [3799.154,8947.738,113.26], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
        ["AmmoCrates_NoInteractive_Large", [3802.47,8946.22,72.9643], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Misc_TyreHeapEP1", [3804.7,8966.37,72.4673], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Cosmetic_MG", [3802.58,8950.61,304.089], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Sign_WasteDump", [3802.79,8964.72,293.317], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Sign_Office", [3807.03,8952.7,113.109], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Sign_VehicleCustoms", [3800.93,8954.41,112.794], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Sign_Armory", [3799.06,8948.96,293.236], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Land_GarbageContainer_closed_F", [3809.77,8964.76,205.073], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    
       ];
    };

     

    I have tried

    Spoiler
    
    private _vehicles = [
    
    	["Exile_Sign_Vehicles", [3779.91,8962.18,312.126], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
        ["Exile_Sign_TraderCity", [3799.154,8947.738,113.26], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
        ["AmmoCrates_NoInteractive_Large", [3802.47,8946.22,72.9643], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Misc_TyreHeapEP1", [3804.7,8966.37,72.4673], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Cosmetic_MG", [3802.58,8950.61,304.089], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Sign_WasteDump", [3802.79,8964.72,293.317], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Sign_Office", [3807.03,8952.7,113.109], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Sign_VehicleCustoms", [3800.93,8954.41,112.794], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Sign_Armory", [3799.06,8948.96,293.236], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Land_GarbageContainer_closed_F", [3809.77,8964.76,205.073], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    	
    ];
    {
    	private _object = (_x select 0) createVehicle [0,0,0];
    	_object setPosASL (_x select 1);
    	_object setVectorDirAndUp (_x select 2);
    	_object enableSimulationGlobal ((_x select 3) select 0);
    	_object allowDamage ((_x select 3) select 1);
    } forEach _objects;

     

    and I have tried

    Spoiler
    
    private ["_objs"];
    _objs = [
    
    	["Exile_Sign_Vehicles", [3779.91,8962.18,312.126], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
        ["Exile_Sign_TraderCity", [3799.154,8947.738,113.26], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
        ["AmmoCrates_NoInteractive_Large", [3802.47,8946.22,72.9643], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Misc_TyreHeapEP1", [3804.7,8966.37,72.4673], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Cosmetic_MG", [3802.58,8950.61,304.089], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Sign_WasteDump", [3802.79,8964.72,293.317], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Sign_Office", [3807.03,8952.7,113.109], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Sign_VehicleCustoms", [3800.93,8954.41,112.794], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Exile_Sign_Armory", [3799.06,8948.96,293.236], [-0.910467, 0.413581, 0], [0, 0, 1], true]
        ["Land_GarbageContainer_closed_F", [3809.77,8964.76,205.073], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    	
    ];

     

    I am trying to import a bunch of objects that was created using m3editor

    Spoiler
    
      _objects = 
    [
        ["Exile_Sign_TraderCity",[12205.7,12597.3,3.975],202.663,0,0,false],                        // Air control tower sign
        ["Exile_Sign_TraderCity",[12139.4,12604.7,0],20.144,0,0,false], 
        ["Exile_Sign_Aircraft",[12190.6,12601.6,9.419],292.639,0,0,false],    
        ["Exile_Sign_AircraftCustoms",[12155.8,12609.4,0],201.982,0,0,false],    
        ["Land_Camping_Light_F",[12189.8,12598.8,10.114],0,0,0,false],    
        ["CargoNet_01_barrels_F",[12161.4,12608.2,0],200.092,0,0,false],
        ["Land_ToolTrolley_01_F",[12159.5,12608.6,0],289.7,0,0,false],
        ["Land_Canister_EP1",[12157.2,12609.3,0],294.311,0,0,false],
        ["Land_Canister_EP1",[12156.5,12609.5,0],0,0,0,false],
        ["Barrel1",[12154.6,12610.4,0],0,0,0,false],
        ["Land_fort_bagfence_round",[12138.6,12602.4,0],197.399,0,0,false],
        ["Land_Wreck_Heli_Attack_02_F",[12173,12588.9,0],0,0,0,false],
        ["Land_HelipadCircle_F",[12168.4,12638,0],19,0,0,false],
        ["Land_HelipadSquare_F",[12205,12625.7,0],19,0,0,false],
        ["ZavoraAnim",[4084.43,11655.7,0],17.3713,[[0.298563,0.95439,0],[0,0,1]],false],
        ["Land_Hlidac_Budka_EP1",[4091.78,11659.7,-0.139038],200.763,[[-0.354503,-0.935055,0],[-0,0,1]],false],
        ["Hhedgehog_concreteBig",[4080,11646.7,-0.0551147],108.116,[[0.950429,-0.310942,0],[0,-0,1]],false],
        ["Hhedgehog_concreteBig",[4098.91,11661.2,-0.0551147],108.116,[[0.950429,-0.310942,0],[0,-0,1]],false],
        ["Land_Market_stalls_01_EP1",[6300.68,7794.98,-0.00488281],212.923,[[-0.543512,-0.839402,0],[-0,0,1]],false],
        ["Land_Garaz_mala",[6287.11,7808.02,0.04776],299.614,[[-0.869374,0.494155,0],[0,0,1]],false],
        ["Land_Garaz_mala",[6293.11,7818.34,0.0489502],299.2,[[-0.872922,0.48786,0],[0,0,1]],false],
        ["Land_fort_bagfence_round",[6285.18,7815.96,-0.0683289],299.614,[[-0.869374,0.494155,0],[0,0,1]],false],
        ["CDF_WarfareBBarrier10xTall",[6295.38,7829.33,0],298.373,[[-0.879873,0.475209,0],[0,0,1]],false],
        ["CDF_WarfareBBarrier10xTall",[6286.08,7799.32,0],32.6746,[[0.539867,0.84175,0],[0,0,1]],false],
        ["Land_HBarrier1",[6282.01,7806.71,0.0304565],31.4338,[[0.521513,0.853243,0],[0,0,1]],false],
        ["Land_HBarrier1",[6282.03,7806.62,0],31.4338,[[0.521513,0.853243,0],[0,0,1]],false],
        ["Land_HBarrier1",[6281.18,7805.17,0.0803223],31.4338,[[0.521513,0.853243,0],[0,0,1]],false],
        ["CDF_WarfareBBarrier10xTall",[6299.35,7790.85,0],32.6746,[[0.539867,0.84175,0],[0,0,1]],false],
        ["CDF_WarfareBBarrier10xTall",[6312.63,7782.3,-0.0758972],32.6746,[[0.539867,0.84175,0],[0,0,1]],false],
        ["CDF_WarfareBBarrier10xTall",[6325.76,7773.83,0],32.6746,[[0.539867,0.84175,0],[0,0,1]],false],
        ["Land_Market_stalls_01_EP1",[6307.45,7806.07,0.119141],28.0423,[[0.470123,0.882601,0],[0,0,1]],false],
        ["CDF_WarfareBBarrier10xTall",[6304.24,7813.49,0.0209351],211.517,[[-0.522752,-0.852485,0],[-0,0,1]],false],
        ["CDF_WarfareBBarrier10xTall",[6317.62,7805.27,0.0209351],211.517,[[-0.522752,-0.852485,0],[-0,0,1]],false],
        ["Misc_cargo_cont_net1",[6319.6,7781.44,0],0,[[0,1,0],[0,0,1]],false],
        ["PowGen_Big",[6305.58,7819.9,0],0,[[0,1,0],[0,0,1]],false],
        ["Land_tent_east",[6318.27,7815.07,0],31.8474,[[0.527659,0.849456,0],[0,0,1]],false],
        ["Land_tent_east",[6339.1,7801.1,0.0643311],31.8474,[[0.527659,0.849456,0],[0,0,1]],false],
        ["Misc_cargo_cont_net1",[6322.39,7779.64,0],0,[[0,1,0],[0,0,1]],false],
        ["Misc_cargo_cont_net1",[6321.49,7783.24,0],0,[[0,1,0],[0,0,1]],false],
        ["Misc_cargo_cont_net1",[6313.01,7785.28,0],0,[[0,1,0],[0,0,1]],false],
        ["Misc_cargo_cont_net1",[6315.81,7786.28,0],0,[[0,1,0],[0,0,1]],false],
        ["Land_CncBarrier_F",[6323.91,7797.85,-0.327026],265.285,[[-0.996616,-0.0821992,0],[-0,0,1]],false],
        ["Land_CncBarrier_F",[6324.3,7794.14,-0.314545],263.217,[[-0.993001,-0.118109,0],[-0,0,1]],false],
        ["Land_CncBarrier_F",[6324.69,7790.54,-0.295929],263.217,[[-0.993001,-0.118109,0],[-0,0,1]],false],
        ["Land_CncBarrier_F",[6325.1,7786.67,-0.307251],267.353,[[-0.998933,-0.0461824,0],[-0,0,1]],false],
        ["Land_CncBarrier_F",[6325.32,7782.91,-0.308167],268.594,[[-0.999699,-0.024537,0],[-0,0,1]],false],
        ["Land_CncBarrier_F",[6325.07,7779.24,-0.304657],280.175,[[-0.984273,0.176655,0],[0,0,1]],false],
        ["Land_CratesWooden_F",[6320.99,7808.21,0],0,[[0,1,0],[0,0,1]],false],
        ["Land_CratesWooden_F",[6325.32,7814.16,0],122.178,[[0.846398,-0.532552,0],[0,-0,1]],false],
        ["CampEast",[6293.6,7849.87,-0.111481],30.6066,[[0.509141,0.860683,0],[0,0,1]],false],
        ["Land_TBox_F",[6355.6,7798.04,0.138367],120.358,[[0.862884,-0.505401,0],[0,-0,1]],false],
        ["Land_Water_source_F",[6351.32,7791.04,0],31.0202,[[0.51534,0.856986,0],[0,0,1]],false],
        ["INS_WarfareBFieldhHospital",[6306.65,7841.44,-0.02948],29.3658,[[0.490384,0.871507,0],[0,0,1]],false],
        ["CampEast",[6330.92,7825.31,-0.111481],30.6066,[[0.509141,0.860683,0],[0,0,1]],false],
        ["CampEast",[6320.95,7831.16,-0.111481],30.6066,[[0.509141,0.860683,0],[0,0,1]],false],
        ["Exile_Sign_VehicleCustoms",[6287.58,7816.85,-0.463257],120.524,[[0.861416,-0.507899,0],[0,-0,1]],false],
        ["Land_Garaz_mala",[4031.69,11671.2,0.317261],88.511,[[0.999662,0.0259853,0],[0,0,1]],false],
        ["Land_Wreck_CarDismantled_F",[4039.45,11667.2,0],30.6066,[[0.509141,0.860683,0],[0,0,1]],false],
        ["Land_Wreck_Van_F",[4029.23,11679.5,0],47.978,[[0.742888,0.669416,0],[0,0,1]],false],
        ["Land_Wreck_Truck_dropside_F",[4027.65,11664.5,0],299.2,[[-0.872922,0.48786,0],[0,0,1]],false],
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        ["Land_Pipe_fence_4m_F",[13201.8,3461.12,12.8535],59.1452,0,0,false],
        ["Land_Pipe_fence_4m_F",[13204,3457.52,12.8535],59.1452,0,0,false],
        ["Land_Pipe_fence_4m_F",[13206.2,3453.91,12.8535],59.1452,0,0,false],
        ["Land_Pipe_fence_4m_F",[13208.3,3450.33,12.8535],59.1452,0,0,false],
        ["Land_Pipe_fence_4m_F",[13210.5,3446.74,12.8535],59.1452,0,0,false],
        ["Land_Pipe_fence_4m_F",[13212.7,3443.15,12.8342],59.1452,0,0,false],
        ["Land_Pipe_fence_4m_F",[13214.8,3439.55,12.8096],59.1452,0,0,false],
        ["Land_Pipe_fence_4m_F",[13217,3435.95,12.77],58.7316,0,0,false],
        ["Land_Pipe_fence_4m_F",[13219.2,3432.39,12.7108],58.7316,0,0,false],
        ["Land_Pipe_fence_4m_F",[13221.3,3428.84,12.6411],58.7316,0,0,false],
        ["Land_Pipe_fence_4m_F",[13223.5,3425.28,12.537],58.7316,0,0,false],
        ["Land_Pipe_fence_4m_F",[13227.8,3418.17,12.2267],58.7316,0,0,false],
        ["Land_Pipe_fence_4m_F",[13230,3414.58,12.0002],58.7316,0,0,false],
        ["Land_Pipe_fence_4m_F",[13232.2,3410.99,11.6951],58.7316,0,0,false],
        ["Land_Pipe_fence_4m_F",[13234.4,3407.41,11.3066],58.7316,0,0,false],
        ["Land_Pipe_fence_4m_F",[13236.5,3403.85,10.8713],58.7316,0,0,false],
        ["Land_Pipe_fence_4m_F",[13238.7,3400.3,10.2901],58.7316,0,0,false],
        ["Land_Pipe_fence_4m_F",[13240.9,3396.74,9.64574],58.7316,0,0,false],
        ["Land_Pipe_fence_4m_F",[13243,3393.19,8.83338],58.7316,0,0,false],
        ["Land_Pipe_fence_4m_F",[13245.2,3389.63,8.00261],58.7316,0,0,false],
        ["Land_Pipe_fence_4m_F",[13247.3,3386.07,6.9854],58.7316,0,0,false],
        ["Land_Pipe_fence_4m_F",[13249.5,3382.52,5.97036],58.7316,0,0,false],
        ["Land_Pipe_fence_4m_F",[13251.6,3378.96,4.84241],58.7316,0,0,false],
        ["Land_Pipe_fence_4m_F",[13225.6,3421.73,12.405],58.7316,0,0,false],
        ["Land_LampHarbour_F",[13080.3,3648.14,12.661],58.4835,0,0,false],
        ["Land_LampHarbour_F",[13072.8,3673.13,12.4638],238.566,0,0,false],
        ["Land_LampHarbour_F",[13056.1,3688,11.4559],58.4835,0,0,false],
        ["Land_LampHarbour_F",[13052,3707.71,9.28533],237.739,0,0,false],
        ["Land_LampHarbour_F",[13092.8,3640.33,12.661],239.393,0,0,false],
        ["Land_LampHarbour_F",[13094.4,3625.07,12.661],58.4835,0,0,false],
        ["Land_LampHarbour_F",[13107,3616.8,12.661],239.393,0,0,false],
        ["Land_LampHarbour_F",[13109,3600.78,12.661],58.4835,0,0,false],
        ["Land_LampHarbour_F",[13122.4,3591.4,12.661],239.807,0,0,false],
        ["Land_LampHarbour_F",[13123.6,3576.82,12.661],58.4835,0,0,false],
        ["Land_LampHarbour_F",[13139.7,3562.82,12.661],240.634,0,0,false],
        ["Land_LampHarbour_F",[13141.1,3547.73,12.661],58.4835,0,0,false],
        ["Land_LampHarbour_F",[13154.7,3538.12,12.661],241.461,0,0,false],
        ["Land_LampHarbour_F",[13156.3,3522.82,12.661],58.4835,0,0,false],
        ["Land_LampHarbour_F",[13169.5,3513.58,12.661],238.153,0,0,false],
        ["Land_LampHarbour_F",[13171.9,3497.16,12.661],58.4835,0,0,false],
        ["Land_LampHarbour_F",[13183.6,3490.32,12.661],239.393,0,0,false],
        ["Land_LampHarbour_F",[13188.2,3469.76,12.661],58.4835,0,0,false],
        ["Land_LampHarbour_F",[13202.1,3459.49,12.661],239.807,0,0,false],
        ["Land_LampHarbour_F",[13204.1,3443.49,12.661],58.4835,0,0,false],
        ["Land_LampHarbour_F",[13217.7,3433.88,12.4934],240.221,0,0,false],
        ["Land_LampHarbour_F",[13219.6,3417.89,12.1039],58.4835,0,0,false],
        ["Land_LampHarbour_F",[13232.8,3408.94,11.2375],239.807,0,0,false],
        ["Land_LampHarbour_F",[13234.4,3393.53,9.0932],58.4835,0,0,false],
        ["Land_LampHarbour_F",[13250.7,3379.13,4.71357],240.634,0,0,false],
        ["Misc_concrete_High",[13092.5,3672.47,12.4293],76.5165,0,0,false],
        ["Misc_concrete_High",[13085.2,3659.38,12.4293],32.261,0,0,false],
        ["Misc_concrete_High",[13093.1,3665.71,12.4293],141.866,0,0,false],
        ["Misc_concrete_High",[13156.4,3529.64,12.4293],64.1084,0,0,false],
        ["Land_Ind_BoardsPack1",[13204.9,3486.08,12.5385],0,0,0,false],
        ["Land_Ind_BoardsPack1",[13192.8,3481.79,12.5385],53.7684,0,0,false],
        ["Land_Ind_BoardsPack1",[13194.2,3491.79,12.5385],224.338,0,0,false],
        ["Land_Ind_BoardsPack1",[13197.7,3485.88,12.5385],276.866,0,0,false],
        ["Land_Ind_BoardsPack1",[13102.3,3619.13,12.5385],0,0,0,false],
        ["Land_Ind_BoardsPack2",[13114.3,3557.15,12.5586],58.7316,0,0,false],
        ["Land_Ind_BoardsPack2",[13115.4,3564.39,12.5586],355.864,0,0,false],
        ["Land_Ind_BoardsPack2",[13129.8,3571.79,12.5586],6.61764,0,0,false],
        ["Land_Bricks_V1_F",[13123.4,3556.64,12.5132],0,0,0,false],
        ["Land_Bricks_V1_F",[13183,3482.79,12.5132],0,0,0,false],
        ["Land_Bricks_V1_F",[13089.5,3661.19,12.5132],0,0,0,false],
        ["Misc_concrete_High",[13025.6,3748.01,0.356706],21.5073,0,0,false],
        ["Misc_concrete_High",[13024.9,3744.5,1.12669],56.6636,0,0,false]
    	
    ];
    
    {
        private _vehicle = (_x select 0) createVehicle (_x select 1);
        _vehicle allowDamage false;
        _vehicle setPosWorld (_x select 1);
        _vehicle setVectorDirAndUp [_x select 2, _x select 3];
        _vehicle enableSimulationGlobal (_x select 4);
        _vehicle setVariable ["ExileIsLocked", -1, true];
        
        if (_vehicle isKindOf "Exile_RussianRouletteChair") then
        {
            ExileRouletteChairs pushBack _vehicle;
            ExileRouletteChairPositions pushBack [_x select 1, getDir _vehicle];
        };
    }
    forEach _vehicles;
    
    // 0 Simple Objects
    private _invisibleSelections = ["zasleh", "zasleh2", "box_nato_grenades_sign_f", "box_nato_ammoord_sign_f", "box_nato_support_sign_f"];
    private _simpleObjects = [
    
    ];
    
    {
        private _simpleObject = createSimpleObject [_x select 0, _x select 1];
        _simpleObject setVectorDirAndUp [_x select 2, _x select 3];
        
        {
            if ((toLower _x) in _invisibleSelections) then 
            {
                _simpleObject hideSelection [_x, true];
            };
        }
        forEach (selectionNames _simpleObject);
    }
    forEach _simpleObjects;

     

     


  5. Is there anyway a person could import trader NPC's into eden, I believe the code is m3editor

     

    _workBench = "Land_Workbench_01_F" createVehicleLocal [0,0,0];
    _workBench setDir 204.239;
    _workBench setPosATL [3816.36,8954.08,0.0464783];
    
    _trader = 
    [
        "Exile_Trader_Hardware",
    	"Exile_Trader_Hardware",
        "WhiteHead_17",
        ["InBaseMoves_sitHighUp1"],
        [0, 0, -0.5],
        170,
        _workBench
    ]
    call ExileClient_object_trader_create;

    would be something like this


  6. is there a way to sort the entities I have in arma 3 editor.

    Im a bit OCD when it comes to things.

     

    I imported a bunch of markers. bit the icons are not the same.

     

    nL5vHKF.png

     

    as you can see in screenshot, I want to be able to arrange these markers so icons match, or so the names match then when i export it will change the id#'s to the mission.sqm accordingly.


  7. ok what would be the proper script i can use, the issue I am having is as follows, I have the new arma 3 editor which changes the format of coordinates within markers, but i have old markers which I need to import into the new map.

    I have over 80 markers i need to import

    I Do not want to have to just create new ones within the editor but instead import my existing markers.

     


  8. So i am trying to import markers into my Chernarus map for arma 3

     

    from what I understand I can add a script into the initserver.sqf and have that within the init.sqf and then load my mission.sqm to import them

     

    but my script does not seem to import.

     

     

    maybe someone can help me figure out why

     

    Spoiler
    
    _SpawnZone = ["SpawnBerezino","[3811.2065,310.98553,8950.8486]","Berezino","ExileTraderZoneIcon"];
    {
    private _markerName = select 0;
    private _markerPos = select 1;
    private _markerText = select 2;
    private _markerType = select 3;
    
    _Spawn = createMarker ["_MarkerName", [_markerPos]];
    _Spawn setMarkerText "_MarkerText";
    _Spawn setMarkerType "_MarkerType";
    } forEach _Spawn;

     

     


  9. 10 hours ago, cameronmcdonald said:

     

    You're not looking for errors.

     

    You'll see what entries you need to put in your mission's addons array in the .rpt when each addon loads.

     

    For example, you'll be looking for entries similar to the following (...pretty much everything prefixed with RHS):

     

      Hide contents

    "rhsusf_vehicles","rhsusf_c_troops","rhs_c_trucks","rhs_c_a2port_car","rhs_us_a2_airimport","rhs_c_cars","rhs_c_a2port_air"

    I was hoping I didnt have to add EVERY class to the mission.sqm

    here is what it shows loading in rpt

     

    Spoiler
    
    "rhs_2s3",
    "rhs_2s3",
    "rhs_2s3_camo",
    "rhs_a2port_air",
    "rhs_a2port_armor",
    "rhs_a2port_armor_camo",
    "rhs_a2port_car",
    "rhs_a2port_car_camo",
    "rhs_a3retex",
    "rhs_air",
    "rhs_airweapons",
    "rhs_aps",
    "rhs_bmd",
    "rhs_bmd_34",
    "rhs_bmd_camo",
    "rhs_bmp",
    "rhs_bmp3",
    "rhs_bmp3_camo",
    "rhs_bmp_camo",
    "rhs_btr70",
    "rhs_btr70_camo",
    "rhs_btr80",
    "rhs_btr80_camo",
    "rhs_c_2s3",
    "rhs_c_a2port_air",
    "rhs_c_a2port_armor",
    "rhs_c_a2port_car",
    "rhs_c_a3retex",
    "rhs_c_air",
    "rhs_c_airweapons",
    "rhs_c_bmd",
    "rhs_c_bmd_camo",
    "rhs_c_bmp",
    "rhs_c_bmp3",
    "rhs_c_btr",
    "rhs_c_btr70_camo",
    "rhs_c_cars",
    "rhs_c_cti_indep",
    "rhs_c_heavyweapons",
    "rhs_c_identity",
    "rhs_c_pts",
    "rhs_c_radars",
    "rhs_c_radio",
    "rhs_c_rva",
    "rhs_c_sprut",
    "rhs_c_t72",
    "rhs_c_tanks",
    "rhs_c_troops",
    "rhs_c_trucks",
    "rhs_c_weapons",
    "rhs_decals",
    "rhs_gaz66",
    "rhs_gaz66_camo",
    "rhs_heavyweapons",
    "rhs_identity",
    "rhs_infantry",
    "rhs_infantry2",
    "rhs_main",
    "rhs_missions",
    "rhs_mtlb",
    "rhs_optics",
    "rhs_pts",
    "rhs_radars",
    "rhs_servicemenu",
    "rhs_sounds",
    "rhs_sprut",
    "rhs_ss21",
    "rhs_ss21_camo",
    "rhs_s_radio",
    "rhs_t72",
    "rhs_t72_camo",
    "rhs_t80",
    "rhs_t80u",
    "rhs_tigr",
    "rhs_vehiclesounds",
    "rhs_weapons",
    "rhs_weapons2"

     

     


  10. What do i need to add to my mission.sqm addons [] to require a player to use this mod?

    I  am using every aspect of RHS: AFRF on my server, vehicles, weapons, uniforms etc.

     

    I can load my server fine and get no errors about

    Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

     

    thanks


  11. Is there a way I can import  objects into eden which were once in a sqf file, I basically if i want to take this:

    Spoiler
    
    private ["_obj","_dat","_cString","_adString"];
    
    _obj = objNull;_dat = [];_adString = "CAN_COLLIDE";
    _cString = {_obj = createVehicle [(_dat select 0), call compile (_dat select 1), [], 0, _adString];if((_dat select 4) == 0) then {_obj enableSimulation false};_obj setdir (_dat select 2);if((_dat select 3) == -100) then {_obj setposATL (call compile (_dat select 1))} else {_obj setposASL [((call compile (_dat select 1)) select 0),((call compile (_dat select 1)) select 1),(_dat select 3)]};if((_dat select 5) == 0) then {_obj setVectorUp [0,0,1]} else {_obj setVectorUp (surfacenormal (getPosATL _obj))};if(count (_dat select 6) > 0) then {{call _x} foreach (_dat select 6)}};
    
    _dat = ["Land_nav_pier_m_F","[16345.484375,12753.331055,-4.28872]",8.34599,-3.07901,1,0,[]];call _cString;
    _dat = ["Land_nav_pier_m_F","[16306.0761719,12759.116211,12.8015]",8.34599,-3.07901,1,0,[]];call _cString;
    _dat = ["Land_nav_pier_m_F","[16266.916016,12764.865234,23.03]",8.34599,-3.07901,1,0,[]];call _cString;
    _dat = ["Land_nav_pier_m_F","[16227.391602,12770.652344,32.4498]",8.34599,-3.08086,1,0,[]];call _cString;
    _dat = ["Land_nav_pier_m_F","[16346.65332,12761.171875,0]",8.34599,-3.07901,1,0,[]];call _cString;
    _dat = ["Land_nav_pier_m_F","[16307.168945,12766.984375,12.7475]",8.34599,-3.07901,1,0,[]];call _cString;

     

    I opened the debug console and ran this  to see if it would import them, but it does not.

     

    what would I need to add or to change the script to make it work?

     

     


  12. anybody had any issues with running a HC on the same dedicated box as the arma 3 server? I host with gtx gaming, rent a dedicated box. If i run a HC from my home pc to the dedicated box's arma 3 server the HC connects. When i create a HC on the same dedicated box. The hc never tries to connect.

    echo Starting ARMA 3 HC Server...
    
    start "arma3" /min /high "arma3HCserver.exe" -client -connect=127.0.0.1 -port=2362 "-mod=@Zombies and Demons;@Epoch" -nosound
    timeout 2
    echo Started ARMA 3 HC Server...
    timeout 5
    exit
    

    the white window comes up showing the client is running, but never goes beyond that.


  13. I am trying to figure out if there is a way to specify the main path to scripts within mission pbo.

     

    For example. 

     

    I have the mpmissions\epoch.altis\

    folder

     

    In there is my description.ext

     

    Since the latest epoch update they now have description.ext as:

     

    // Epoch Survival Gamemode
    #include "epoch_config\sandbox_config.hpp"
     
    which the sandbox_config.hpp contains all the description.ext information
     
    now I have my description.ext as:
     
    // Epoch Survival Gamemode
    #include "epoch_config\sandbox_config.hpp"
    
    
    #include "infiSTAR_AdminMenu.hpp"
    #include "addons\halv_spawn\spawndialog.hpp"
    #include "addons\halv_spawn\Halv_defines.hpp"
    #include "trader\tradedialog.hpp"
    #include "CfgMusic.hpp"
    #include "global.hpp"
    #include "scarCODE\VGS\main_VGS.hpp"
    
    class RscTitles
    {
    
    #include "VEMFr_client\gui\hpp_mainVEMFrClient.hpp"
    //************************
        class radioChatterBar {
            idd = -1;
            onLoad = "uiNamespace setVariable ['radioChatterBar', _this select 0]";
            onUnload = "uiNamespace setVariable ['radoiChatterBar', objNull]";
            onDestroy = "uiNamespace setVariable ['radioChatterBar', objNull]";
            fadein = 0;
            fadeout = 10;
            duration = 10e10;
            movingEnable = 0;
            controlsBackground[] = {};
            objects[] = {};
            class controls {
                class statusBarText {
                    idc = 1010;
                    x = safezoneX;
                    y = safezoneY; // upper left hand corner
                    //x = safezoneX + safezoneW - 1.5;
                    //y = safezoneY + safezoneH - 0.4; //H
                    w = 1; 
                    h = 0.3;  //hopefully makes it 10 lines tall
                    shadow = 2;
                    colorBackground[] = { 1, 0.3, 0, 0.0 };  // uncomment and increase 4th number to have a 	background
                    font = "PuristaSemibold";
                    size = 0.03;
                    type = 13;// CT_TYPES = CT_STRUCTURED_TEXT
                    style = 1;
                    text="Loading server info...";
                    class Attributes {
                        align="left";
                        color = "#FFFFFF"; //"#00FF09";BrightGreen   //#FF8700
                    };
                };
            };
        };
    //***********************************
    };
    
    class CfgSounds
    {
    	#include "HC\Zombies\infectedsounds.hpp"
    	#include "Configs\CfgSounds.hpp"
    };
    
    //ESVP
    class CfgNotifications 
    {
    	#include "SPKcode\ESVP\notifications.h"
    };
    

    when I try to load my mission i get the error:

    ErrorMessage: Include file mpmissions\epoch.Altis\epoch_config\VEMFr_client\gui\hpp_mainVEMFrClient.hpp not found.

     

    so what i want to do is have it so i can specify the location of the 

    #include "VEMFr_client\gui\hpp_mainVEMFrClient.hpp"

     

    I have tried 

    #include "..\VEMFr_client\gui\hpp_mainVEMFrClient.hpp"

     

    or

     

    #include ".\VEMFr_client\gui\hpp_mainVEMFrClient.hpp"

     

    to tell the script to look in previous folder for the VEMFr_client folder but it doesnt recognize any change.

     

    So is there a variable to use like

    #include "x\VEMFr_client\gui\hpp_mainVEMFrClient.hpp"

    #include "q\VEMFr_client\gui\hpp_mainVEMFrClient.hpp"

    #include "z\VEMFr_client\gui\hpp_mainVEMFrClient.hpp"

    #include "m\VEMFr_client\gui\hpp_mainVEMFrClient.hpp"

     

    in the path to make the script be recognized in the root of the mission folder.

     

    thanks


  14. Still have this issue. Cannot seem to get any answers why this is happening or how to reproduce this issue. Even with the latest arma 3 update. Reinstalling arma 3. Updating my video drivers. Still only have lag in the multiplayer screen. Once I join a server it's fine. And doesn't happen on a sp or campaign screen.


  15. I am sorry if this was asked before, but i did search and unable to find an answer.

     

    When I am in arma 3 and click on play, then click multiplayer, as soon as it loads the screen where i can choose from internet, recent, lan, friends or remote connect

     

    the background animation/sound lags and is choppy. when i try to click on anything or type in the remote connect box or filter box, i get lag there as well. i have completely uninstalled, reinstalled, reverified all arma 3 files.

     

    once i am loaded into a game i get 50+ fps. seems to only happen in the mp server list screen.

     

    this is my dxdag

    ------------------
    System Information
    ------------------
    Time of this report: 3/13/2016, 14:45:34
    Machine name: JUSTIN-PC
    Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.151019-1254)
    Language: English (Regional Setting: English)
    System Manufacturer: MSI
    System Model: MS-7693
    BIOS: BIOS Date: 05/12/15 15:46:42 Ver: 04.06.05
    Processor: AMD FX-6300 Six-Core Processor (6 CPUs), ~3.5GHz
    Memory: 8192MB RAM
    Available OS Memory: 8138MB RAM
    Page File: 12902MB used, 3371MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    Display Tab 1: No problems found.
    Display Tab 2: No problems found.
    Sound Tab 1: No problems found.
    Sound Tab 2: No problems found.
    Input Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: AMD Radeon R9 200 Series
    Manufacturer: Advanced Micro Devices, Inc.
    Chip type: AMD Radeon Graphics Processor (0x6810)
    DAC type: Internal DAC(400MHz)
    Device Key: Enum\PCI\VEN_1002&DEV_6810&SUBSYS_92751682&REV_00
    Display Memory: 4095 MB
    Dedicated Memory: 2027 MB
    Shared Memory: 2068 MB
    Current Mode: 1920 x 1200 (32 bit) (60Hz)
    Monitor Name: SyncMaster 2443BW/2443BWX,SyncMaster Magic CX2443BW/CX2443BWX(Digital)
    Monitor Model: SyncMaster
    Monitor Id: SAM043F
    Native Mode: 1920 x 1200(p) (59.950Hz)
    Output Type: DVI
    Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
    Driver File Version: 8.17.0010.1429 (English)
    Driver Version: 15.300.1025.1001
    DDI Version: 11
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 12/4/2015 11:45:12, 1497248 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp:
    Device Identifier: {D7B71EE2-2B50-11CF-A770-7FB2BEC2C535}
    Vendor ID: 0x1002
    Device ID: 0x6810
    SubSys ID: 0x92751682
    Revision ID: 0x0000
    Driver Strong Name: oem23.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_R575:15.300.1025.1001:pci\ven_1002&dev_6810&rev_00
    Rank Of Driver: 00E62000
    Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
    Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    D3D9 Overlay: Not Supported
    DXVA-HD: Not Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled

    Card name: AMD Radeon R9 200 Series
    Manufacturer: Advanced Micro Devices, Inc.
    Chip type: AMD Radeon Graphics Processor (0x6810)
    DAC type: Internal DAC(400MHz)
    Device Key: Enum\PCI\VEN_1002&DEV_6810&SUBSYS_92751682&REV_00
    Display Memory: 4095 MB
    Dedicated Memory: 2027 MB
    Shared Memory: 2068 MB
    Current Mode: 1680 x 1050 (32 bit) (60Hz)
    Monitor Name: HP w22 Wide LCD Monitor
    Monitor Model: HP w22
    Monitor Id: HWP26AC
    Native Mode: 1680 x 1050(p) (59.954Hz)
    Output Type: HD15
    Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
    Driver File Version: 8.17.0010.1429 (English)
    Driver Version: 15.300.1025.1001
    DDI Version: 11
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 12/4/2015 11:45:12, 1497248 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp:
    Device Identifier: {D7B71EE2-2B50-11CF-A770-7FB2BEC2C535}
    Vendor ID: 0x1002
    Device ID: 0x6810
    SubSys ID: 0x92751682
    Revision ID: 0x0000
    Driver Strong Name: oem23.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_R575:15.300.1025.1001:pci\ven_1002&dev_6810&rev_00
    Rank Of Driver: 00E62000
    Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
    Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    D3D9 Overlay: Not Supported
    DXVA-HD: Not Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled

    -------------
    Sound Devices
    -------------
    Description: Speakers (2- G510s Gaming Keyboard)
    Default Sound Playback: Yes
    Default Voice Playback: Yes
    Hardware ID: USB\VID_046D&PID_C22E&REV_1172&MI_02
    Manufacturer ID: 65535
    Product ID: 65535
    Type: WDM
    Driver Name: USBAUDIO.sys
    Driver Version: 6.01.7601.18208 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 11/15/2014 11:24:01, 109824 bytes
    Other Files:
    Driver Provider: Microsoft
    HW Accel Level: Basic
    Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX 2.0 Listen/Src: No, No
    I3DL2 Listen/Src: No, No
    Sensaura ZoomFX: No

    Description: Speakers (Realtek High Definition Audio)
    Default Sound Playback: No
    Default Voice Playback: No
    Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0887&SUBSYS_1462F693&REV_1003
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: RTKVHD64.sys
    Driver Version: 6.00.0001.7708 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 12/31/2015 15:57:06, 4729600 bytes
    Other Files:
    Driver Provider: Realtek Semiconductor Corp.
    HW Accel Level: Basic
    Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX 2.0 Listen/Src: No, No
    I3DL2 Listen/Src: No, No
    Sensaura ZoomFX: No

    ---------------------
    Sound Capture Devices
    ---------------------
    Description: Microphone (2- G510s Gaming Keyboard)
    Default Sound Capture: Yes
    Default Voice Capture: Yes
    Driver Name: USBAUDIO.sys
    Driver Version: 6.01.7601.18208 (English)
    Driver Attributes: Final Retail
    Date and Size: 11/15/2014 11:24:01, 109824 bytes
    Cap Flags: 0x1
    Format Flags: 0xFFFFF

    -------------------
    DirectInput Devices
    -------------------
    Device Name: Mouse
    Attached: 1
    Controller ID: n/a
    Vendor/Product ID: n/a
    FF Driver: n/a

    Device Name: Keyboard
    Attached: 1
    Controller ID: n/a
    Vendor/Product ID: n/a
    FF Driver: n/a

    Device Name: G510s Gaming Keyboard
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC22E
    FF Driver: n/a

    Device Name: G510s Gaming Keyboard
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC22E
    FF Driver: n/a

    Device Name: G500s Laser Gaming Mouse
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC24E
    FF Driver: n/a

    Device Name: G500s Laser Gaming Mouse
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC24E
    FF Driver: n/a

    Device Name: G500s Laser Gaming Mouse
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC24E
    FF Driver: n/a

    Poll w/ Interrupt: No

    -----------
    USB Devices
    -----------
    + USB Root Hub
    | Vendor/Product ID: 0x1002, 0x4397
    | Matching Device ID: usb\root_hub
    | Service: usbhub

    ----------------
    Gameport Devices
    ----------------

    ------------
    PS/2 Devices
    ------------
    + HID Keyboard Device
    | Vendor/Product ID: 0x046D, 0xC22E
    | Matching Device ID: hid_device_system_keyboard
    | Service: kbdhid
    |
    + HID Keyboard Device
    | Vendor/Product ID: 0x046D, 0xC232
    | Matching Device ID: hid_device_system_keyboard
    | Service: kbdhid
    |
    + HID Keyboard Device
    | Vendor/Product ID: 0x046D, 0xC24E
    | Matching Device ID: hid_device_system_keyboard
    | Service: kbdhid
    |
    + Terminal Server Keyboard Driver
    | Matching Device ID: root\rdp_kbd
    | Upper Filters: kbdclass
    | Service: TermDD
    |
    + HID-compliant mouse
    | Vendor/Product ID: 0x046D, 0xC231
    | Matching Device ID: hid_device_system_mouse
    | Service: mouhid
    |
    + Logitech G500s Gaming Mouse
    | Vendor/Product ID: 0x046D, 0xC24E
    | Matching Device ID: hid\vid_046d&pid_c24e&mi_00
    | Lower Filters: LGSHidFilt
    | Service: mouhid
    |
    + Terminal Server Mouse Driver
    | Matching Device ID: root\rdp_mou
    | Upper Filters: mouclass
    | Service: TermDD

    ------------------------
    Disk & DVD/CD-ROM Drives
    ------------------------
    Drive: C:
    Free Space: 773.7 GB
    Total Space: 953.5 GB
    File System: NTFS
    Model: ST31000524AS ATA Device

    Drive: D:
    Free Space: 186.9 GB
    Total Space: 500.0 GB
    File System: NTFS
    Model: WDC WD30EZRX-00D8PB0 ATA Device

    Drive: E:
    Free Space: 439.6 GB
    Total Space: 500.0 GB
    File System: NTFS
    Model: WDC WD30EZRX-00D8PB0 ATA Device

    Drive: F:
    Free Space: 858.9 GB
    Total Space: 1861.5 GB
    File System: NTFS
    Model: WDC WD30EZRX-00D8PB0 ATA Device

    --------------
    System Devices
    --------------
    Name: Realtek PCIe GBE Family Controller
    Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_76931462&REV_06\4&2DDBB3B7&0&00A8
    Driver: n/a

    Name: AMD Radeon R9 200 Series
    Device ID: PCI\VEN_1002&DEV_6810&SUBSYS_92751682&REV_00\4&DE2C59F&0&0010
    Driver: n/a

    Name: Standard OpenHCD USB Host Controller
    Device ID: PCI\VEN_1002&DEV_4399&SUBSYS_76931462&REV_00\3&11583659&0&A5
    Driver: n/a

    Name: ATI I/O Communications Processor SMBus Controller
    Device ID: PCI\VEN_1002&DEV_4385&SUBSYS_76931462&REV_42\3&11583659&0&A0
    Driver: n/a

    Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1022&DEV_1605&SUBSYS_00000000&REV_00\3&11583659&0&C5
    Driver: n/a

    Name: AMD IOMMU Device
    Device ID: PCI\VEN_1002&DEV_5A23&SUBSYS_76931462&REV_00\3&11583659&0&02
    Driver: n/a

    Name: Standard OpenHCD USB Host Controller
    Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_76931462&REV_00\3&11583659&0&B0
    Driver: n/a

    Name: ATI I/O Communications Processor PCI Bus Controller
    Device ID: PCI\VEN_1002&DEV_4384&SUBSYS_00000000&REV_40\3&11583659&0&A4
    Driver: n/a

    Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1022&DEV_1604&SUBSYS_00000000&REV_00\3&11583659&0&C4
    Driver: n/a

    Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\VEN_1002&DEV_5A1A&SUBSYS_76931462&REV_00\3&11583659&0&30
    Driver: n/a

    Name: Standard OpenHCD USB Host Controller
    Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_76931462&REV_00\3&11583659&0&98
    Driver: n/a

    Name: High Definition Audio Controller
    Device ID: PCI\VEN_1002&DEV_4383&SUBSYS_F6931462&REV_40\3&11583659&0&A2
    Driver: n/a

    Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1022&DEV_1603&SUBSYS_00000000&REV_00\3&11583659&0&C3
    Driver: n/a

    Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\VEN_1002&DEV_5A18&SUBSYS_76931462&REV_00\3&11583659&0&20
    Driver: n/a

    Name: Standard OpenHCD USB Host Controller
    Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_76931462&REV_00\3&11583659&0&90
    Driver: n/a

    Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1022&DEV_1602&SUBSYS_00000000&REV_00\3&11583659&0&C2
    Driver: n/a

    Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\VEN_1002&DEV_5A16&SUBSYS_76931462&REV_00\3&11583659&0&10
    Driver: n/a

    Name: Standard Enhanced PCI to USB Host Controller
    Device ID: PCI\VEN_1002&DEV_4396&SUBSYS_76931462&REV_00\3&11583659&0&B2
    Driver: n/a

    Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1022&DEV_1601&SUBSYS_00000000&REV_00\3&11583659&0&C1
    Driver: n/a

    Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1002&DEV_5A14&SUBSYS_76931462&REV_02\3&11583659&0&00
    Driver: n/a

    Name: Standard Enhanced PCI to USB Host Controller
    Device ID: PCI\VEN_1002&DEV_4396&SUBSYS_76931462&REV_00\3&11583659&0&9A
    Driver: n/a

    Name: ASMedia USB3.1 eXtensible Host Controller
    Device ID: PCI\VEN_1B21&DEV_1242&SUBSYS_76931462&REV_00\4&2093C404&0&0020
    Driver: n/a

    Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1022&DEV_1600&SUBSYS_00000000&REV_00\3&11583659&0&C0
    Driver: n/a

    Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\VEN_1002&DEV_43A0&SUBSYS_00001002&REV_00\3&11583659&0&A8
    Driver: n/a

    Name: Standard Enhanced PCI to USB Host Controller
    Device ID: PCI\VEN_1002&DEV_4396&SUBSYS_76931462&REV_00\3&11583659&0&92
    Driver: n/a

    Name: ASMedia USB3.0 eXtensible Host Controller
    Device ID: PCI\VEN_1B21&DEV_1142&SUBSYS_76931462&REV_00\4&2939E249&0&0030
    Driver: n/a

    Name: High Definition Audio Controller
    Device ID: PCI\VEN_1002&DEV_AAB0&SUBSYS_AAB01682&REV_00\4&DE2C59F&0&0110
    Driver: n/a

    Name: PCI standard ISA bridge
    Device ID: PCI\VEN_1002&DEV_439D&SUBSYS_76931462&REV_40\3&11583659&0&A3
    Driver: n/a

    Name: Standard AHCI 1.0 Serial ATA Controller
    Device ID: PCI\VEN_1002&DEV_4391&SUBSYS_76931462&REV_40\3&11583659&0&88
    Driver: n/a

    ------------------
    DirectShow Filters
    ------------------

    DirectShow Filters:
    WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
    WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
    WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
    MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
    Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
    WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
    WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221
    Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
    Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
    VP6 Decompressor,0x00800000,1,1,vp6dec.ax,6.04.0002.0000
    ffdshow Video Decoder,0xff800001,2,1,ffdshow.ax,1.00.0005.2036
    CoreVorbis Audio Decoder,0x00800000,1,1,CoreVorbis.ax,1.01.0000.0079
    ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.00.0005.2036
    ffdshow Audio Decoder,0x3fffffff,1,1,ffdshow.ax,1.00.0005.2036
    DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
    Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.18741
    WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
    Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
    AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.18741
    VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.18741
    SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.17037
    MONOGRAM AMR Splitter,0x00600000,1,1,mmamr.ax,1.00.0001.0000
    AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
    StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
    MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.18741
    MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.18741
    SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
    MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
    MP4 Source,0x00600000,0,0,MP4Splitter.ax,1.00.0000.0004
    Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
    SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
    FLV Splitter,0x00800001,1,1,FLVSplitter.ax,1.00.0000.0004
    Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741
    MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.18741
    WavPack Audio Decoder,0x00600000,1,1,WavPackDSDecoder.ax,1.01.0000.0484
    DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
    MONOGRAM AMR Decoder,0x00600000,1,1,mmamr.ax,1.00.0001.0000
    Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.18741
    MONOGRAM Musepack Decoder,0x00600000,1,1,mmmpcdec.ax,0.09.0001.0002
    Haali Media Splitter,0x00800001,0,1,splitter.ax,1.08.0122.0018
    Haali Media Splitter (AR),0x00400000,1,1,splitter.ax,1.08.0122.0018
    Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
    MP4 Splitter,0x00600001,1,1,MP4Splitter.ax,1.00.0000.0004
    File Source (Monkey Audio),0x00400000,0,1,MonkeySource.ax,
    ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.18741
    madFlac Decoder,0x00600000,1,1,madFlac.ax,1.08.0000.0000
    Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741
    MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.18741
    Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.18741
    Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.18741
    Haali Video Renderer,0x00200000,1,0,dxr.dll,
    VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
    WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
    FLV4 Video Decoder,0x00400000,1,1,FLVSplitter.ax,1.00.0000.0004
    VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
    File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
    iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
    iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
    Haali Simple Media Splitter,0x00200000,0,1,splitter.ax,1.08.0122.0018
    DirectVobSub,0x00200000,2,1,vsfilter.dll,1.00.0001.0004
    Avi Splitter,0x00600001,1,1,avisplitter.ax,1.00.0000.0009
    DirectVobSub (auto-loading version),0x00800002,2,1,vsfilter.dll,1.00.0001.0004
    MONOGRAM AMR Encoder,0x00600000,1,1,mmamr.ax,1.00.0001.0000
    DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.18741
    Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.18741
    Haali Matroska Muxer,0x00200000,1,0,splitter.ax,1.08.0122.0018
    AC3Filter,0x40000000,1,1,ac3filter.ax,1.03.0001.0000
    AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.18741
    MONOGRAM AMR Mux,0x00600000,1,1,mmamr.ax,1.00.0001.0000
    RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
    DC-Bass Source,0x00400000,0,1,DCBassSource.ax,1.01.0001.0000
    Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
    WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
    MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
    AsyncEx,0x00200000,0,1,CopyTransManager.ax,2.00.0000.0000
    DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
    ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.00.0005.2036
    SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.18501
    Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18501
    VP7 Decompressor,0x00800000,1,1,vp7dec.ax,7.00.0010.0000
    MONOGRAM Musepack Splitter,0x00600000,1,1,mmmpcdmx.ax,0.03.0001.0002
    madFlac Source,0x00600000,0,1,madFlac.ax,1.08.0000.0000
    MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
    Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
    FLV Source,0x00600001,0,0,FLVSplitter.ax,1.00.0000.0004
    StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
    Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.18741
    Avi Source,0x00600001,0,0,avisplitter.ax,1.00.0000.0009
    AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.18741
    AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.18741
    CDXA Reader,0x00600000,0,1,cdxareader.ax,1.00.0000.0002
    MPEG4 Video Splitter,0x00600000,1,1,MP4Splitter.ax,1.00.0000.0004
    Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
    MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
    Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
    File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.18741
    WavPack Audio Splitter,0x00600000,1,1,WavPackDSSplitter.ax,1.01.0000.0323
    ffdshow subtitles filter,0x00200000,2,1,ffdshow.ax,1.00.0005.2036
    Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
    StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
    AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
    MPEG4 Video Source,0x00600000,0,0,MP4Splitter.ax,1.00.0000.0004
    Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.18741
    File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.18741
    File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.18741
    Haali Video Sink,0x00200000,1,0,splitter.ax,1.08.0122.0018
    AC3File,0x00600000,0,1,ac3file.ax,
    Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.18741
    BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
    MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.18741

    WDM Streaming Tee/Splitter Devices:
    Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

    Video Compressors:
    WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
    WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
    MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
    DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
    ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.00.0005.2036
    MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.18741
    Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
    DivX® 6.8.3 Codec (6 Logical CPUs),0x00200000,1,1,qcap.dll,6.06.7601.17514
    ffdshow Video Codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514
    XviD MPEG-4 Codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Helix YV12 YUV Codec,0x00200000,1,1,qcap.dll,6.06.7601.17514

    Audio Compressors:
    WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
    WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
    IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
    PCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
    Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
    GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.18741
    CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
    CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
    AC-3 ACM Codec,0x00200000,1,1,quartz.dll,6.06.7601.18741
    MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.18741

    Audio Capture Sources:
    Microphone (2- G510s Gaming Key,0x00200000,0,0,qcap.dll,6.06.7601.17514

    PBDA CP Filters:
    PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
    PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
    PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528

    Midi Renderers:
    Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.18741
    Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.18741

    WDM Streaming Capture Devices:
    Realtek HD Audio Line input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    Realtek HD Audio Mic input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    Realtek HD Audio Stereo input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    G510s Gaming Keyboard,0x00200000,2,2,ksproxy.ax,6.01.7601.17514

    WDM Streaming Rendering Devices:
    Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    G510s Gaming Keyboard,0x00200000,2,2,ksproxy.ax,6.01.7601.17514

    BDA Network Providers:
    Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514

    Multi-Instance Capable VBI Codecs:
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514

    BDA Transport Information Renderers:
    BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
    MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514

    BDA CP/CA Filters:
    Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
    Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
    PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
    XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708

    WDM Streaming Communication Transforms:
    Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

    Audio Renderers:
    Speakers (2- G510s Gaming Keybo,0x00200000,1,0,quartz.dll,6.06.7601.18741
    Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.18741
    Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.18741
    DirectSound: Speakers (2- G510s Gaming Keyboard),0x00200000,1,0,quartz.dll,6.06.7601.18741
    DirectSound: Speakers (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.18741
    Speakers (Realtek High Definiti,0x00200000,1,0,quartz.dll,6.06.7601.18741

    ---------------
    EVR Power Information
    ---------------
    Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
    Quality Flags: 2576
    Enabled:
    Force throttling
    Allow half deinterlace
    Allow scaling
    Decode Power Usage: 100
    Balanced Flags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 50
    PowerFlags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 0

     

    any help would be appreciated.


  16. i am trying to get this to work on my exile server

     

    on my server i have added

    "RH_de_cfg" to my mission.sqm

     

    addOns[] section

     

    also added it into 

    requiredAddons[] under the config.cpp for 

    exile_server_config pbo

     

    on my server i added the RHI.bikey into my keys folder

     

    my server launch i have

    @Exile;@ExileServer;@ZombiesandDemons;@RHPistolpack;

     

    on my pc i have the required mods enabled, exact same versions.

     

    but when i try to join the server i get the error:

     

    16:51:12 Warning Message: Files "D:\Games\Steam\steamapps\common\Arma 3\@RHPistolpack\addons\rh_de.pbo" are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys.
     
    i did add the same RHI.bikey into my D:\Games\Steam\steamapps\common\Arma 3\keys folder
     
    any ideas?
     

     

     

     


  17. im looking for assistance to clarify a couple things pls.

     

    im trying to get music added to the server so client can hear the music but not have to download a 50mb mission file.

     

    So what i have done so far is I made a mod that they have to download and enable. 

     

    in that mod i have:

     

    @ambients enabled via -mod= as the client

     

    and on server side also have this added.

     

    in the mission file i have my cfgmusic class 

     

    but a little unclear on if this is enough.

     

    would this be the proper format to get the audio from the mod?

     

    class intro4
    {
    name = "intro4";
    sound[] = {"@ambients\addons\ambients\samples\IntroSong4.ogg", db+1,1}; 
    };
     
    within the mod 
    the structure is as follows:
     
    @ambients > addons > ambients.pbo
     
    inside that pbo
    ambients.pbo > config.cpp
    and folder samples which has all the music
     
    i have the prefix set up as ambients
     
     
    in the mission file i already have the triggers setup
     
    am i missing anything?

  18. is it possible for a person to use this to run music from the mission folder itself?

     

    like if i had a folder in my mission folder called music

    and then in the description.ext i specified 

     

    class CfgMusic
    {
    class Track01_Proteus
    {
    name = "01: Track1";
    sound[] = {"music\track1.ogg",1.0,1.0};
    duration = 94;
     
    pack = "custom";
    moods[] = {"darkness", "tension"};
    album = "custom";
    artist = "custom";
    image = "images\image_ca.paa";
    };

     

    };

     

    that sort of thing.


  19. there are 35 tracks, right now they are 22mb total size in ogg, how can i compress these without losing quality?

     

    i also tested this script out on my mission. but could not get the tracks to play at all.

     

    ive been searching for a script that i can use in my a3 epoch server which will play ambient music like a2 dayz.

     

    so far there is only 1 which i sorta made work but it does not play the tracks all the time. seems to only work when it wants to, and no errors in the rpt.

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