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tinboye

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Posts posted by tinboye


  1. i know there is arma fonts, but was hoping that the text you can place along with map markers could be changed as well, but looks like this is only possible for system chat messages, that kind of thing.

     

    Noficiations shown to all players on the server. Could be used to replace BEC messages.
    	{first occurrence after x min, show again after x min, show message for x seconds, font size (recommended is 0.6), xpos, ypos,text color, font, text (<br/> is a linebreak)}
    	
    	if you want the client to see a message only once when logging in, you put the first and second entry in the array to -1.
    	Example:	
    	{-1, -1, 4, 0.6, 0, 0, "#ff0000", "OrbitronLight", "Welcome to our server"}
    	
    	xpos and ypos need to be within your monitor. to high numbers and you simply won't see the text..
    	~ x-range is between -0.7 to +1
    	~ y-range is between -0.4 to +1
    	
    	Arma Fonts:
    		PuristaLight
    		PuristaMedium
    		PuristaSemiBold
    		PuristaBold
    		LucidaConsoleB
    		EtelkaMonospacePro
    		EtelkaMonospaceProBold
    		EtelkaNarrowMediumPro
    		TahomaB

     


  2. Here is a symbolic link batch file so you can keep your workshop mods in the original location and then just link to your server with the proper names

    Spoiler
    
    @Echo Off
    SET "ServerPath=E:\server\arma3server"
    SET "steamcmdmodpath=E:\server\steamcmd\steamapps\workshop\content\107410"
    ::
    ::
    ::1
    MKLINK /J "%ServerPath%\@AEM" "%steamcmdmodpath%\333310405"
    ::
    ::
    ::2
    MKLINK /J "%ServerPath%\@Epoch" "%steamcmdmodpath%\421839251"
    ::
    ::
    ::3
    MKLINK /J "%ServerPath%\@Bornholm_A3" "%steamcmdmodpath%\428181330"
    exit

     

    so you can just keep adding all the mods in sequence, change whats there to suit your needs, i put 3 there as examples.

     

    i will be adding robocopy script to this as well later so it will automatically take the bikeys and copy them into the servers keys folder.

     

     


  3. here is the other batch file

    Spoiler
    
    @echo off
    
    echo This Will Install/Update Arma3 Dedicated Server Files
    echo.
    echo Author: Joew
    echo Credits: tinboye - www.fortex.wtf - Gives me the cmd to update mods.
    echo.
    :: STEAM CONFIGS
    ::::::::::::::::::::::::::::::::::::::::
    ::Path to SteamCMD.exe without \
    set "steamcmdpath=C:\path\to\steamCMD"
    ::::::::::::::::::::::::::::::::::::::::
    ::Path to arma3server.exe without \
    set "serverpath=C:\path\to\server"
    ::::::::::::::::::::::::::::::::::::::::
    ::::::::::::::::::::::::::::::::::::::::
    ::::::::::::::::::::::::::::::::::::::::
    :: OPTION 1: ASKING FOR STEAM LOGIN AND PASS
    
    set /p login=Steam Login: 
    echo.
    set /p pass=Steam Pass:
    echo.
    
    :: END OPTION 1
    
    :: OPTION 2: Set your steam and pass and save it. (I don't recommend this for security)
    
    ::set "login=YOUR_STEAM_LOGIN"
    ::set "pass=YOUR_STEAM_PASS"
    
    :: END OPTION 2
    
    :: END STEAM CONFIGS
    
    echo.
    %steamcmdpath%\steamcmd +login %login% %pass% +force_install_dir "%serverpath%" +app_update 233780 validate +quit

     

     


  4. How I break it down is c:\servers\
    Then 2 sub folders arma3server and steamcmd. Add the steamcmd.exe to steamcmd folder. Add the bat file for downloading the mods either under c:\servers or under. Steamcmd folder. Then use steamcmd to download arma3server dedicated server files to the arma3server folder. Then run the mods bat. I have a similar bat to install arma 3 server if u want it

    Sent from my SM-N910W8 using Tapatalk


  5. Spoiler
    
    @echo off
    
    :: MODS IDs
    :: REMOVE THE :: INFRONT OF EVERY set Mods[] YOU WISH TO DOWNLOAD. JUST FOLLOW THE PATTERN IF YOU WISH TO ADD MORE MODS.
    
    :: _AEM
    ::set Mods[0]=333310405
    
    :: _Epoch
    ::set Mods[1]=421839251
    
    :: _Bornholm_A3
    ::set Mods[2]=428181330
    
    :: _CBA_A3
    ::set Mods[3]=450814997
    
    :: _ACE3
    ::set Mods[4]=463939057
    
    :: _Australia_A3
    ::set Mods[5]=485417177
    
    :: _CUP_Weapons
    ::set Mods[6]=497660133
    
    :: _CUP_Units
    ::set Mods[7]=497661914
    
    :: _Esseker_A3
    ::set Mods[8]=498101407
    
    :: _NATO_Rus_Weapons
    ::set Mods[9]=500929500
    
    :: _NATO_Rus_Vehicle
    ::set Mods[10]=501552467
    
    :: _Ryanzombies
    ::set Mods[11]=501966277
    
    :: _JBAD
    ::set Mods[12]=520618345
    
    :: _CUP_Vehicles
    ::set Mods[13]=541888371
    
    :: _CUP_ACE3_Weapons
    ::set Mods[14]=549676314
    
    :: _CUP_Terrains_Core
    ::set Mods[15]=583496184
    
    :: _CUP_Terrains_Maps
    ::set Mods[16]=583544987
    
    :: _DPA4E
    ::set Mods[17]=595479151
    
    :: _RDS_Civilian_Pack
    ::set Mods[18]=612930542
    
    :: _eXpoch_RZ_Infection
    ::set Mods[19]=614815221
    
    :: _CUP_ACE3_Vehicles
    ::set Mods[20]=621650475
    
    :: _EBM
    ::set Mods[21]=647753401
    
    :: _Isla_Abramia_A3
    ::set Mods[22]=648775794
    
    :: _NATO_Rus_Weapons_CBA
    ::set Mods[23]=677119005
    
    :: _Chernarus_Summer
    ::set Mods[24]=682017832
    
    :: _Panthera_A3
    ::set Mods[25]=708278910
    
    :: _Lingor_A3
    ::set Mods[26]=718649903
    
    :: _A2OP
    ::set Mods[27]=724594534
    
    :: _Chernarus_Winter
    ::set Mods[28]=744733174
    
    :: _BloodLustLite
    ::set Mods[29]=753617266
    
    :: _TRYK
    ::set Mods[30]=779520435
    
    :: _SM_Zombz
    ::set Mods[31]=779675063
    
    :: _eXpoch_A4E
    ::set Mods[32]=779859121
    
    :: _Open_Chernarus_Project_JBAD
    ::set Mods[33]=786865959
    
    :: _Namalsk_A3
    ::set Mods[34]=795706713
    
    :: _eXpoch_ACE
    ::set Mods[35]=810406203
    
    :: _Napf_A3
    ::set Mods[36]=829364398
    
    :: _Taunus
    ::set Mods[37]=836147398
    
    :: _RHSAFRF
    ::set Mods[38]=843425103
    
    :: _RHSUSAF
    ::set Mods[39]=843577117
    
    :: _RHSGREF
    ::set Mods[40]=843593391
    
    :: _RHSSAF
    ::set Mods[41]=843632231
    
    :: _CUP_Terrains_CWA
    ::set Mods[42]=853743366
    
    :: _eXpoch_Companion_Pack
    ::set Mods[43]=878771089
    
    :: MODS ID END
    
    echo This Will Install/Update Arma3 Mods
    echo.
    echo Author: Joew
    echo Credits: tinboye - www.fortex.wtf - Gives me the cmd to update mods.
    echo.
    
    :: STEAM CONFIGS
    
    ::Path to SteamCMD.exe without \
    set "steamcmdpath=C:\path\to\steamCMD"
    
    :: OPTION 1: ASKING FOR STEAM LOGIN AND PASS
    
    set /p login=Steam Login: 
    echo.
    set /p pass=Steam Pass:
    echo.
    
    :: END OPTION 1
    
    :: OPTION 2: Set your steam and pass and save it. (I don't recommend this for security)
    
    ::set "login=YOUR_STEAM_LOGIN"
    ::set "pass=YOUR_STEAM_PASS"
    
    :: END OPTION 2
    
    :: END STEAM CONFIGS
    
    :: Folder Mods => SteamCMD\steamapps\workshop\content\107410
    
    set "x=0"
    
    :SymLoop
    if defined Mods[%x%] (
    	call set list=%list% +"workshop_download_item 107410 %%Mods[%x%]%%" validate
        set /a "x+=1"
        GOTO :SymLoop
    )
    echo.
    %steamcmdpath%\steamcmd +login %login% %pass% %list%

     

    add this to a batch file, uncomment the mods you want to download, add your own, just increase the array

    • Like 2

  6. So helping a person setup a server, i have the commandline right, have -profiles=sc in commandline, it creates the Battleye folder with beserver.dll, it shows in the console that battleye works

    but the server does not pick up on the beserver.cfg that i created.

    and when I test to connect to the rcon it will not connect, ports are forwarded. and people can connect fine to the server to play. Just appears to be battleye.

     

    Any idea what this could be?

     


  7. ok how can I take this

    _this = createVehicle ["Land_R_Shed_Ind02", [11982.002, 12815.203, -0.12420972], [ ], 0, "CAN_COLLIDE"];
    
    _this setDir 200.3562;

    and translate for eden

       collect3DENHistory{
        {
            private[ "_obj" ];
            _x params[ "_type", "_pos", "_rot" ];
    
            _obj = create3DENEntity [ "Object", _type, _pos, true ];
            _obj set3DENAttribute [ "rotation",[ 0,0,_rot ] ];
    
        }forEach [
        ["Land_R_Shed_Ind02",[11982.002, 12815.203, -0.12420972],200.3562,0,0,false]
    ];
    };

    works fine, but when I have a file with a bunch of the

    _this = createVehicle ["Land_R_Shed_Ind02", [11982.002, 12815.203, -0.12420972], [ ], 0, "CAN_COLLIDE"];

    _this setDir 200.3562;

    Am i going to have to change each 1 to that format, or can a script do this for me.

     

     

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