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easyeb

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Everything posted by easyeb

  1. I don't know exactly how WWAI works under the hood, but you select a unit in your group and point at a building, and the unit designated to clear the building leaves formation, runs up to the building and walks room to room. When all rooms are cleared they come back to formation. I guess it has to do with building positions, and the designated unit moving to them one by one. It works great on Altis, Stratis and Tanoa (that have buildings with well defined positions and I guess paths to them). 3rd party maps are a bit hit and miss depending on how well defined positions and such the buildings have. It's a really cool feature with loads of potential. Clearing a town is really rather quick, and it's pretty immersive to go with your guys in to the buildings when they clear it. Also neat to do it from a UAV perspective watching the white hot figures dissapear into buildings and just hearing the radio calls from the fire fights. They do however only run straight towards the buildings, so having C2's waypoint function would basically make this Rainbow Six Arma.
  2. I've been running into an issue where my self interaction actions stop working (spray paint, attach item). I don't know exactly when they stop working or how to reliably reproduce. Is there any way to reset or jump start the interaction system mid-mission? Cheers
  3. easyeb

    Mighty GAU-8/A Avenger

    Regarding the impact sounds: There are impact sounds at the moment, except they are really muffled pops that are only audible from really close on the ground. The impact sounds should be about as loud as the gun at least.
  4. easyeb

    RHS Escalation (AFRF and USAF)

    So there should be two sawed-offs? I'll show myself out.
  5. While we are on the topic of wishing: there's an addon called WWAI Menu that unfortunately is no longer supported. It has a great function called Clear Building, what you do is select group menbers, point at a building and tell them to clear it. And they do. Since that mod is on it's dying breath, I'm basically counting days until it stops working after some Arma update, it would be awesome to have that function in C2.
  6. easyeb

    Scope Mod A3

    I see! Thanks.
  7. easyeb

    Scope Mod A3

    I found a niche bug with the SpecterDR. To find it: Place weapon on back and look at the scope. http://i.imgur.com/DsYyRUg.jpg
  8. Does the position of the assymetric AI commander module matter to where the insurgent forces start? If so, is it possible to ad some level of randomisation to the position of the module? Editing the placement radius does not seem to work (the radius value is ignored/removed after mission save).
  9. easyeb

    RHS Escalation (AFRF and USAF)

    Request: Add "RHS_WEAP_AK104_DTK" to weapon classes.
  10. Greetings! I've got a sound issue, and I'm not sure if anyone else has the same issue or if it's just me, and if so, what I can do about it? The problem is that vehicle weapons (wheeled/tracked, such as the Hunter HMG) sound really muted when sitting in the vehicle in first person view. Switching to third person view the weapons sound just fine, but when switching back to first person view when in the vehicle (or another vehicle, such as the quad bike) the weapon sounds get muted again. When in the Hunter HMG sometimes the first rounds fired sound like they are supposed to sound, but then the audio drops back to the muted again after a couple of seconds. This particular phenomenon is only in the Hunter, and not in other vehicles such as addon vehicles. Those are always muted in first person view. Any input on this matter would be much appreciated. Cheers!
  11. easyeb

    RHS Escalation (AFRF and USAF)

    So, is it just me getting really muted sounds from the turret weapons in vehicles when in first person, or is it like this for everyone? The weapons sound like sewing machines when in first person, and really loud and great when in 3rd person or outside the vehicle...
  12. easyeb

    Project OPFOR

    Hey, Keeway, again nice work on this. I ran into a tiny issue though, when the ISTS or Afghani Militia fighters are in the shadows of buildings/trees their robes are almost completely black, like the shadows on the robes are super exaggerated. Is it just me seeing this? If not, is it something that can be corrected? Cheers!
  13. Hey guys, thanks for your hard work! I'm getting some weird lighting behaviour on the CUP Terrains. The terrain is very bright and sometimes close to washed out, and there seems to be a heavy auto-brightness adjustment. When looking up so the sky fills most of the screen, the terrain is more or less correct in brightness, but when looking down or even just forward the terrain is way to bright. Is there any way to get around this? Cheers!
  14. easyeb

    Project OPFOR

    I'd rather have ISTS just because the risk of unwanted attention. It's just a menu name.
  15. easyeb

    Project OPFOR

    Very nice! It seems to they seem to work fine with Alive. I'd love to see some FIA equivalent faction with some armor and AK's. Thanks for this guys!
  16. It might be the "Circle" command that is a bit broken. It seems to lock the helicopters in a high speed turn. Edit: Same goes for "Pickup". It only breaks after you send it RTB once, after that all "Circle" and "Pickup" results in full speed circles. Before it's given an RTB command everything seems to work fine, and the helicopter circles slowly, as it always has. So... 1. Get in transport helicopter. 2. Order helicopter to move/circle/whatever. 3. Order helicopter RTB. 4. Order helicopter to circle/pickup and it will only do full speed circles.
  17. I think I've found a way to deliberately produce the weird speeding behavior. 1. Get in transport 2. Have transport drop you off in a hot zone. 3. Send transport RTB. 4. ??? 5. Transport is goes super high speed and only flies in circles around what it's supposed to do. Edit: Happens with both RHS and vanilla helicopters.
  18. easyeb

    (SMA) Specialist Military Arms

    Hi! Thanks for your reply! I had an incorrect memory that the RHS and RobertHammer accessories were correctly placed on the weapons in your pack, so I just reinstalled SMA to check and you are right, they are indeed clipping to a point where it's unacceptable. I'm sorry for taking too much time and attention to this, I was under the impression that it was a simple "enable function" thing. Thank you for your time! Cheers!
  19. easyeb

    (SMA) Specialist Military Arms

    Will do! Thanks. Does it goin the RHS MK18 config or the SMA PEQ config? Cheers!
  20. easyeb

    (SMA) Specialist Military Arms

    I see. Their side mounted PEQs are available to other weapons and I think their MK18 specific light/laser combo should work on RHS MK18 without clipping. I'm staring at config files but I don't know what to look for :)
  21. easyeb

    (SMA) Specialist Military Arms

    Soooo... does anybody know if it's possible to get the SMA PEQ-15/Surefire combo to work on the RHS MK 18?
  22. easyeb

    (SMA) Specialist Military Arms

    Nice work on the new SCARs, thanks alot! Is it possible to get the laser/light combo to work on the RHS Mk 18?
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