easyeb
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Everything posted by easyeb
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RHS Escalation (AFRF and USAF)
easyeb replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will RHS also make low poly gravel?- 16550 replies
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Sweet!
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Is Random Start broken or am I using it wrong?
easyeb replied to HeroesandvillainsOS's topic in ARMA 3 - TROUBLESHOOTING
It was working, now it's broken. I still miss the placement radius that excluded water the most. -
Is Random Start broken or am I using it wrong?
easyeb replied to HeroesandvillainsOS's topic in ARMA 3 - TROUBLESHOOTING
It was working as you expect before the latest update. -
Tanoa Models or Textures are Popping/Flickering
easyeb replied to DBlack's topic in ARMA 3 - TROUBLESHOOTING
I've also started suffering from this issue. On Altis. Has anyone found a way to solve it? -
oh yeah, not using the RHS config solved it! Cheers!
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Inb4 everyone else says it's fine. I am cursed, so I wouldn't be surprised it's only me. I'll try reinstalling after I've put my daughter to sleep.
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Oh hey, sweet! Aw, error message.
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Will do, cheers.
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Hello there fellow kids! I'm learning faction config editing, what works best for me is editing existing configs to see how it looks when it works. I'm want to ad random head gear (from a list of say about five items) to these dudes but I've not gotten it to work. Any of you kind souls care to teach me the ways of the fo... I mean code.
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Thanks, I'll give it a shot!
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Hi! I tried allowedHeadgear[] = { "H_Bandanna_blu", "H_Bandanna_cbr", "H_Bandanna_khk" }; also ​ headgearlist​[] = { "H_Bandanna_blu", "H_Bandanna_cbr", "H_Bandanna_khk" }; ​right after the identityTypes ​part.
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Will you make Campbell Chicken Noodle soup cans? (sorry, but every addon thread needs an shameless request).
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RHS Escalation (AFRF and USAF)
easyeb replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can vouch for at least 1453 meters with te M2010 in Arma 3 :DZeroed at 100 m, and using ACE3 adv ballistics,- 16550 replies
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
easyeb replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, I'll give it a shot! Sorry for catching you guys of guard with a bunch of questions on something you haven't even released yet, much less prepared documentation for. I appreciate all the help! Edit: Couldn't figure it out. Thanks for your patience. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
easyeb replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So I'm stumbling along with the Orbenator, and I got it working once I replaced Spyders autogen.cpp with my exported data. Really cool to have it all with a smooth ui like this. I can't get two custom/customized factions running at the same time though. I have placed them in separate folders, and renamed the pbo's but it seems like I'm missing something. Any hints? Cheers! -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
easyeb replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Guys, thanks for this ORBAT thing. You guys are saints. Saints I tell you! -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
easyeb replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How does one install this here fancy dev version of Alive? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
easyeb replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yo dudes. Is it possible to have ir strobes attached to AI units at mission start? Cheers -
There is a radius. Go to settings/game/configure addons/asr ai and you can edit that radius.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
easyeb replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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RHS Escalation (AFRF and USAF)
easyeb replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know. Haven't tried it with vanilla. Scope is zeroed at 100 meters in this case (and no adjustments were made), so if mildots are applicable to vanilla ballistics it should work. Edit: What I mean is you may be able to hit beyond 1000 meters, not zero at beyond 1000. Ace will not change scopes zeroing ranges as far as I'm aware. You zero the mk.4 at 100 and do the adjustments with the fancy reticle. That's why it's so fancy.- 16550 replies
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RHS Escalation (AFRF and USAF)
easyeb replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So, no one will care about this, but I have no friends so you guys will just have to indulge me. I just got a kill from 1450 meters with ACE ballistics and the RHS M2010 using the Mk.4 M5. Guys. 1450 meters without having to touch the dials of the scope. The H58 reticle just works. ATragMX gave me 18.27 correction, so at 6.5 zoom the dude was, oh say about three pixels tall :) It took two shots, first shot didn't kill him, but he started patching himself up instead of going for cover. That was his last mistake. Poor little dude. Guys this is so cool. Thanks again for this.- 16550 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
easyeb replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
While on the topic of ballistics, when using the ATragMX and inputing data, wind and inclination angle have two fields for input. Wind has fields marked 1 and 2, and inclination angle has fields marked C and D. Could someone explain to me what the different fields mean? Cheers! -
RHS Escalation (AFRF and USAF)
easyeb replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Guys and girls of the RHS team, I just need to say thanks for your hard work. It really is amazing to me how well made your stuff is. From the big clanking tanks down to the smallest detail. Right now I'm on the M2010 with the Mk.4 M5 and it's just amazing how well it all works. Again guys, thanks.- 16550 replies
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