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J. Yssing

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Posts posted by J. Yssing


  1. 3 minutes ago, J. Yssing said:

     

    The Issue is resolved, they were trying to recycle a vehicle they're not able to buy(no clue how they got it).

     

    The next issue at hand is the recycling of the captured ammo boxes, they also give a null value, I take it that is because there might be an incorrect class somewhere.

     

    It states Scalar Nan when i try and recycle it.


  2.  

    22 minutes ago, diesel tech jc said:

    Check gameplay_constants.sqf   there is a recycling percentage in there..i think it is at 0.65 default..I thought there was a recycle manager someplace too but cant seem to find it at the moment.

     

     

    Diesel

     

    The Issue is resolved, they were trying to recycle a vehicle they're not able to buy(no clue how they got it).

     

    The next issue at hand is the recycling of the captured ammo boxes, they also give a null value, I take it that is because there might be an incorrect class somewhere.


  3. I've been doing quite the amount of troubleshooting. and it looks like that if I order the client mods in the same order as the server/mission you can join.

    But as soon as a single mod not loaded in the same order as the server/mission you get the infinite loading screen.

     

    a very strange issue, but at least I found a workaround.

    I named all the assets used in the mission so the init of the AmmoBox looks like this:

    LoadoutBox addAction ["<t color='#FF7722'>Recruit</t>", "loadouts\Recruit.sqf"]; 
    LoadoutBox addAction ["<t color='#FF7722'>Rifleman UCP</t>", "loadouts\RiflemanUCP.sqf"]; 
    LoadoutBox addAction ["<t color='#FF7722'>Rifleman</t>", "loadouts\Rifleman.sqf"]; 
    LoadoutBox addAction ["<t color='#FF7722'>Anti Tank</t>", "loadouts\AntiTank.sqf"]; 
    LoadoutBox addAction ["<t color='#FF7722'>Combat Engineer</t>", "loadouts\CombatEngineer.sqf"]; 
    LoadoutBox addAction ["<t color='#FF7722'>Combat Medic</t>", "loadouts\CombatMedic.sqf"]; 
    LoadoutBox addAction ["<t color='#FF7722'>Fire Team Leader</t>", "loadouts\FireTeamLeader.sqf"]; 
    LoadoutBox addAction ["<t color='#FF7722'>Squad Leader</t>", "loadouts\SquadLeader.sqf"]; 
    LoadoutBox addAction ["<t color='#FF7722'>Platoon Leader / 2IC</t>", "loadouts\PlatoonLeader.sqf"]; 
    LoadoutBox addAction ["<t color='#FF7722'>MG M249</t>", "loadouts\MGM249.sqf"]; 
    LoadoutBox addAction ["<t color='#FF7722'>MG M240</t>", "loadouts\MGM240.sqf"]; 
    LoadoutBox addAction ["<t color='#FF7722'>Marksman</t>", "loadouts\Marksman.sqf"]; 
    LoadoutBox addAction ["<t color='#FF7722'>Flight Medic</t>", "loadouts\FlightMedic.sqf"]; 
    LoadoutBox addAction ["<t color='#FF7722'>Heli Pilot</t>", "loadouts\Pilot.sqf"]; 
    LoadoutBox addAction ["<t color='#FF7722'>Jet Pilot</t>", "loadouts\JetPilot.sqf"];
    

  4. About Us:
    The 101st Airborne Division is a Realism unit based in Arma 3 that strives to provide a real sense of teamwork and structure. We can provide everything you are looking for in a milsim unit. We have active members and a committed command staff.
    Members can rise through the ranks if they are willing to take on roles involving leadership and training. We offer all the standard-issue roles within the branches of a milsim unit, be it an AT Rifleman, Automatic Rifleman, Combat Medic, Engineer, Pilot, Air Crew etc.


    Gameplay
    We conclude training on a weekly basis. This can include BCT, CQB, AIT and specially tailored training.
    The run time for our ops can range between 2-4 hours, and differentiate each OP and is made from scratch every week
    Next campaign start will be 5th of November.

    What we are looking for:
    - Mature, Respectful and good-humored individuals
    - People willing to make new friendships
    - People who are willing to show commitment and interest to our unit

    Requirements
    - 16 Years or older (Exceptions can be made)
    - Working microphone and Teamspeak
    - Maturity
    - Regular attendance
    - Any level of experience

    If you are interested in submitting your application please check go to our website:
    http://cybernex-gaming.org/

    https://units.arma3.com/unit/101stabeu
    We look forward to hearing from you!

    101st Airborne Division EU
    "To Rendezvous With Destiny"


  5. Hi All

    Im making a script for a milsim unit i play with, and the script i made causes infinite loading screens, so far i havent been able to uncover the issue. So i hope someone here on A3 forum is able to help.

     

    Here is the ammobox init:

    this addAction ["<t color='#FF7722'>Recruit</t>", "loadouts\Recruit.sqf"]; 
    this addAction ["<t color='#FF7722'>Rifleman UCP</t>", "loadouts\RiflemanUCP.sqf"]; 
    this addAction ["<t color='#FF7722'>Rifleman</t>", "loadouts\Rifleman.sqf"]; 
    this addAction ["<t color='#FF7722'>Anti Tank</t>", "loadouts\AntiTank.sqf"]; 
    this addAction ["<t color='#FF7722'>Combat Engineer</t>", "loadouts\CombatEngineer.sqf"]; 
    this addAction ["<t color='#FF7722'>Combat Medic</t>", "loadouts\CombatMedic.sqf"]; 
    this addAction ["<t color='#FF7722'>Fire Team Leader</t>", "loadouts\FireTeamLeader.sqf"]; 
    this addAction ["<t color='#FF7722'>Squad Leader</t>", "loadouts\SquadLeader.sqf"]; 
    this addAction ["<t color='#FF7722'>Platoon Leader / 2IC</t>", "loadouts\PlatoonLeader.sqf"]; 
    this addAction ["<t color='#FF7722'>MG M249</t>", "loadouts\MGM249.sqf"]; 
    this addAction ["<t color='#FF7722'>MG M240</t>", "loadouts\MGM240.sqf"]; 
    this addAction ["<t color='#FF7722'>Marksman</t>", "loadouts\Marksman.sqf"]; 
    this addAction ["<t color='#FF7722'>Flight Medic</t>", "loadouts\FlightMedic.sqf"]; 
    this addAction ["<t color='#FF7722'>Heli Pilot</t>", "loadouts\Pilot.sqf"]; 
    this addAction ["<t color='#FF7722'>Jet Pilot</t>", "loadouts\JetPilot.sqf"];
    

    The pupose is to make a box will all loadouts preset so a new player just have to mousewheel select class then boom all the required equipment to survive an operation.

     

    Here is the script for RiflemanUCP.sqf

    clearAllItemsFromBackpack player;
    clearBackpackCargo player;
    removeAllWeapons player;
    removeAllItems player;
    removeAllAssignedItems player;
    removeUniform player;
    removeVest player;
    removeBackpack player;
    removeHeadgear player;
    removeGoggles player;
    {player unassignItem _x;player removeItem _x} forEach assignedItems player;
    
    comment "Add containers";
    player forceAddUniform "rhs_uniform_cu_ucp_101st";
    for "_i" from 1 to 6 do {player addItemToUniform "ACE_fieldDressing";};
    for "_i" from 1 to 6 do {player addItemToUniform "ACE_elasticBandage";};
    for "_i" from 1 to 2 do {player addItemToUniform "ACE_CableTie";};
    player addItemToUniform "ACE_EarPlugs";
    for "_i" from 1 to 2 do {player addItemToUniform "ACE_epinephrine";};
    player addItemToUniform "ACE_Flashlight_MX991";
    player addItemToUniform "ItemcTabHCam";
    player addItemToUniform "ACE_IR_Strobe_Item";
    player addItemToUniform "ACE_MapTools";
    for "_i" from 1 to 2 do {player addItemToUniform "ACE_morphine";};
    for "_i" from 1 to 8 do {player addItemToUniform "ACE_packingBandage";};
    for "_i" from 1 to 4 do {player addItemToUniform "ACE_tourniquet";};
    player addVest "rhsusf_iotv_ucp_Rifleman";
    for "_i" from 1 to 8 do {player addItemToVest "rhs_mag_30Rnd_556x45_Mk318_Stanag";};
    for "_i" from 1 to 2 do {player addItemToVest "rhsusf_mag_15Rnd_9x19_JHP";};
    for "_i" from 1 to 4 do {player addItemToVest "rhs_mag_an_m8hc";};
    player addItemToVest "rhs_mag_m18_green";
    player addItemToVest "rhs_mag_m18_red";
    for "_i" from 1 to 2 do {player addItemToVest "rhs_mag_m67";};
    for "_i" from 1 to 2 do {player addItemToVest "Chemlight_green";};
    for "_i" from 1 to 2 do {player addItemToVest "ACE_Chemlight_HiRed";};
    player addItemToVest "ACE_HandFlare_Green";
    player addItemToVest "ACE_HandFlare_Red";
    player addBackpack "rhsusf_assault_eagleaiii_ucp";
    player addItemToBackpack "rhsusf_ANPVS_14";
    player addItemToBackpack "Mask_M50";
    player addItemToBackpack "murshun_cigs_cigpack";
    player addItemToBackpack "murshun_cigs_matches";
    player addHeadgear "rhsusf_ach_helmet_ucp";
    player addGoggles "rhs_googles_clear";
    
    comment "Add weapons";
    player addWeapon "rhs_weap_m4a1_grip3";
    player addPrimaryWeaponItem "rhsusf_acc_SF3P556";
    player addPrimaryWeaponItem "rhsusf_acc_anpeq15_bk";
    player addPrimaryWeaponItem "rhsusf_acc_ACOG";
    player addPrimaryWeaponItem "rhsusf_acc_grip3";
    player addWeapon "rhsusf_weap_m9";
    player addWeapon "Binocular";
    
    comment "Add items";
    player linkItem "ItemMap";
    player linkItem "ItemCompass";
    player linkItem "ItemWatch";
    player linkItem "tf_anprc152_3";
    player linkItem "ItemAndroid";
    
    comment "Set identity";
    player setSpeaker "ACE_NoVoice";
    
    
    

    Hope someone is able to find my error.

    Looking forward to your response.

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