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bloodwyn1756

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Posts posted by bloodwyn1756


  1. 13 hours ago, XOSPECTRE said:

    Hello there Is this possible to use on uss liberty attached to other ship I mean I attach liberty to assault boat with minigun to make liberty movable and wondering if I can walk on its deck

    Yea it should be. Take a look at the last changelog. The liberty probaply has an okay geometry lod.

    • Like 1

  2. 34 minutes ago, Vandeanson said:

    This looks awesome, hope i can give it a try soon! Looks like one can walk around on deck freely? 

    You can give it a try right now 😛

    17 hours ago, Delta Hawk said:

    Steam Workshop Please do not reupload anywhere else, this modification will probably change often with updates

    https://steamcommunity.com/sharedfiles/filedetails/?id=1726376971

    Yes, you can walk around freely, set the sails, shoot the cannons etc.

    • Thanks 1

  3. 16 hours ago, 0Y0 said:

    I have a problem.
    With ACE when I am on vehicles, fatigue begins to fall very fast. It does not matter  the vehicle is moving or not.

     

    This is normal?)

    Maybe the ace guys calculate their fatigue by checking the distance traveled? I guess this can be disable somehow but I'm not familiar with their scripting features.:don16:


  4. Update Released

     

    Changelog:

    - compatibillity for attached objects

    - compatibillity for objects without velocity. F.e. oneachframe setpos like ATS by duda (WMO_specialObjects array)

    - sacrifical collision with the object that is ridden

    - improved stability (less dying, smoother experience overall)

    - improved Multiplayer synchronisation when going slow (<40 km/h)

     

    Notes for Developers:

    - pushback (object, classname or model) to the array WMO_specialObjects makes objects compatible with WMO (f.e. when it's not kind of land/air/ship))

    - pushback (function) to the array BW_WMO_enter/BW_WMO_exit executes the function when the player steps onto/leaves a WMO Object with the object as a parameter.

     

    Notes:

    Slopes that point into the direction the vehicle is going might cause (more then usual) stuttering.

    Please provide feedback to this new version.

     

    I don't think that I can improve the walk on moving stuff feature much more in Arma 3. The limit seems to be reached for me. :dontgetit:

    Have fun!

    https://steamcommunity.com/sharedfiles/filedetails/?id=925018569

    • Like 7
    • Thanks 3

  5. I think there is a misunderstanding happening here.

     

    Some people here want Bohemia to continue there DLC policy, where everyone can play on a server with a dlc used. Players without the dlc get commercials and are prohibited to do certain things. (like picking up dlc weapon, entering vehicle as driver etc.)

     

    The argument countering that is that this way everyone that owns arma has to download all data, even if they don't want to.

     

    Solution suggested: Let people decided if they want to download the "free" version with the commercials and restrictions or not.

     

    So I was just hoping that BI continues their dlc strategy and expands it so that people have a choice to download.

    20 minutes ago, armored_sheep said:

     

    Why would someone pay for premium 3rd party DLC if he can get all content for free? I assume the developer who spent his time to make the data will be not happy...


  6. On 9.1.2018 at 9:58 AM, reyhard said:

    ps. string limit might be increased to 64 characters soon

    Seems to be 63 characters in the current version (1.81.144059)

     

    I experiemented a bit and with this addition, you can make signs that can be edited by a player.

    f.e. custom place name signs, server rules signs, commercial signs...(without having to create a texture for everything)

    The size of the font seems to be directly dependant to the size of the selection.

    jT57WSf.jpg

    Gc72fYT.jpg

     

    So this adds quite some possibilities for modders and I am looking forward to it in stable!

     


  7. I have no attitude I just looked into my (ingame!) server browser because I was curious...

    Rigth now I am not sure if

    GzQPZG3.png

    means that they do not use any dlcs. In the launcher browser, every server needs a dlc...


  8. 3 minutes ago, armored_sheep said:

    Except for Apex Tanoa, which is big package. We don´t plan to distribute 3rd party DLCs to all users. Only 3rd party DLC owners will download the data like regular game DLCs published on other games on Steam.

    What about an optional download?

    So if somebody wants to play on a Server that uses third party dlcs he can donload the free version (with adds etc.) from Steam.

    This way the user could decide, if he wants to use up more disc space or he wants to do without those dlc servers...

    • Like 1
    • Thanks 1

  9. Well offical servers are not connected to infistar. Any (private) server owner can decide who he wants to join and who not. Thats how it works :don16:

    So I recommend you to calm down, ask why you got banned and try to convince the person that you are not guilty etc.

     

    OR you continue raging in this thread and risk of getting banned again here :elfbash:


  10. Infistar is not official software from bohemia interactive. It's made by an external developer and server admins can pay them to use their service afaik.

     

    So to answer your question: infistar provides admin tools and extra cheating protection.

     

    (And it seems to be smarter than I could imagine, if it really detects new accounts by the same person :€))

    • Like 2
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